Exemplo n.º 1
0
 // Update is called once per frame
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         Debug.Log("player found");
         if (goldReference.currentGold >= price && !weaponReference.accuracyUpgraded[weaponReference.currentWeapon])
         {
             goldReference.EditGold(-price);
             weaponReference.upgradeAccuracy(weaponToUpgrade);
             gameObject.GetComponentInChildren <TextMesh>().text = "Sold Out";
         }
     }
 }
Exemplo n.º 2
0
 // Update is called once per frame
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         Debug.Log("player found");
         if (goldReference.currentGold >= pricePerLevel * shopLevel)
         {
             goldReference.EditGold(-pricePerLevel * shopLevel);
             weaponReference.upgradeWeaponDamage(weaponToUpgrade);
             shopLevel++;
             gameObject.GetComponentInChildren <TextMesh>().text = (pricePerLevel * shopLevel).ToString();
         }
     }
 }
Exemplo n.º 3
0
 // Update is called once per frame
 public void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         Debug.Log("player found");
         if (goldReference.currentGold >= price && !bombUpgraded)
         {
             goldReference.EditGold(-price);
             bomb.upgradeBombCooldown();
             bombUpgraded = true;
             gameObject.GetComponentInChildren <TextMesh>().text = "Sold Out";
             //gameObject.GetComponentInChildren<TextMesh>().text = (pricePerLevel * shopLevel).ToString();
         }
     }
 }
Exemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        //changeHealth(20 * Time.deltaTime);

        if (health <= 0)
        {
            //reference the corpse to see what the zombie is
            if (corpse.name == "FastCorpse")
            {
                WaveManager.KillFast();
            }
            else if (corpse.name == "MongoCorpse")
            {
                WaveManager.KillMongo();
            }
            else if (corpse.name == "WumboCorpse")
            {
                WaveManager.KillWumbo();
            }
            else
            {
                WaveManager.KillZombie();
            }

            int.TryParse(score.text, out goldTemp);
            int addedGold = Random.Range(5, 15);
            goldTemp += addedGold;
            goldRefrence.EditGold(addedGold);
            //totalGold += Random.Range(1, 6);

            Debug.Log("New gold total: " + goldTemp);
            score.text = goldTemp.ToString();

            Instantiate(corpse, transform.position, spriteRef.transform.rotation);
            Destroy(gameObject);
        }
        if (this.transform.position != target.position)
        {
            float step = speed * Time.deltaTime;

            this.transform.position = Vector3.MoveTowards(this.transform.position, target.position, step);
        }
    }