Exemplo n.º 1
0
    IEnumerator RemoveEnemy(MoldController defeated, float wait, int target)
    {
        yield return(new WaitForSeconds(wait));

        defeated.gameObject.SetActive(false);

        if (target == 1)
        {
            firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "";
            Destroy(moldUnitOne.gameObject);
            firstMinionAlive = false;
        }

        if (target == 2)
        {
            secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "";
            Destroy(moldUnitTwo.gameObject);
            secondMinionAlive = false;
        }

        if (currEnemies != 0)
        {
            targets[target - 1].interactable = false;
        }
    }
Exemplo n.º 2
0
    IEnumerator SetupBattle()
    {
        GameObject playerGO = Instantiate(player, playerPos);

        playerUnit = playerGO.GetComponent <PlayerBattle>();

        GameObject bossGO = Instantiate(boss, bossPos);

        bossUnit = bossGO.GetComponent <FilterController>();

        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);

        moldUnitOne = enemy1.GetComponent <MoldController>();
        moldUnitOne.SetLevel(1);

        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);

        moldUnitTwo = enemy2.GetComponent <MoldController>();
        moldUnitTwo.SetLevel(1);

        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
        bossPos.GetChild(0).GetComponent <TextMeshProUGUI>().text        = "You made a mistake crossing me...";

        numEnemies  = 2;
        currEnemies = 2;

        AdjustAttacks();
        AdjustTargets();
        PopulateItems();

        StartCoroutine(PrintText("If you lose here, you will be lost for good..."));

        yield return(new WaitForSeconds(10f));

        state = BattleState.PLAYERTURN;
        PlayerTurn();
    }
Exemplo n.º 3
0
    IEnumerator SetupBattle()
    {
        GameObject playerGO = Instantiate(player, playerPos);

        playerUnit = playerGO.GetComponent <PlayerBattle>();
        //playerUnit.inBattle = true;

        if (gm.GetLevel() == 1)
        {
            if (firstFight)
            {
                GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                moldUnitOne = enemy1.GetComponent <MoldController>();
                moldUnitOne.SetLevel(1);
                numEnemies = 1;
                firstFight = false;
            }

            else
            {
                int moldSpawnChance = Random.Range(1, 100);

                if (gm.GetExperience() >= 3.0f)
                {
                    if (moldSpawnChance >= 75)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(3);
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 50)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 25)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        moldUnitThree.SetLevel(3);
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, firstEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        moldUnitThree.SetLevel(3);
                        moldUnitFour.SetLevel(3);
                        numEnemies = 4;
                    }
                }

                else if (gm.GetExperience() >= 2.0f)
                {
                    if (moldSpawnChance >= 67)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(2);
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 37)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 17)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        moldUnitThree.SetLevel(2);
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, firstEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        moldUnitThree.SetLevel(2);
                        moldUnitFour.SetLevel(2);
                        numEnemies = 4;
                    }
                }

                else if (gm.GetExperience() >= 1.0f)
                {
                    if (moldSpawnChance >= 50)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(1);
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 25)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 5)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        moldUnitThree.SetLevel(1);
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, firstEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, firstEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, firstEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        moldUnitThree.SetLevel(1);
                        moldUnitFour.SetLevel(1);
                        numEnemies = 4;
                    }
                }
            }

            dialogueText.text = "MOLD has sensed your presence...";
            AdjustAttack();
            PopulateItems();
        }

        yield return(new WaitForSeconds(4f));

        state = BattleState.PLAYERTURN;
        PlayerTurn();
    }
Exemplo n.º 4
0
    IEnumerator RemoveEnemy(MoldController defeated, float wait)
    {
        yield return(new WaitForSeconds(wait));

        defeated.gameObject.SetActive(false);
    }
Exemplo n.º 5
0
    void BossTurn()
    {
        if (state != BattleState.BOSSTURN)
        {
            return;
        }

        float[] attackStats = bossUnit.Attack(currEnemies);

        //no attack
        if (attackStats[0] == 0.0f)
        {
            StartCoroutine(FitlerSpeaks("Well m-maybe I just don't want to attack..."));
            StartCoroutine(PrintText("Fitler \"decides\" not to attack"));
            StartCoroutine(DelayBoss(6f));
        }

        //tear
        else if (attackStats[0] == 1.0f)
        {
            playerUnit.TakeDamage(attackStats[1]);
            //npc takes damage too
            StartCoroutine(FitlerSpeaks("Who's holy now?"));
            StartCoroutine(PrintText("Fitler uses TEAR"));
            Invoke("PlayerActionDelay", 3f);
        }

        //tangle
        else if (attackStats[0] == 2.0f)
        {
            if (attackStats[2] == 0.0f)
            {
                StartCoroutine(FitlerSpeaks("Well m-maybe I just don't want to attack..."));
                StartCoroutine(PrintText("Fitler's attack TANGLE misses"));
                StartCoroutine(DelayBoss(6f));
            }

            else if (attackStats[2] == 1.0f)
            {
                sockCanAttack = false;
                StartCoroutine(FitlerSpeaks("Tripping over yourself again?"));
                StartCoroutine(PrintText("Fitler uses TANGLE on SOCK"));
                StartCoroutine(DelayBoss(6f));
            }

            //TODO
            else if (attackStats[2] == 2.0f)
            {
                hairTiesCanAttack = false;
                StartCoroutine(FitlerSpeaks("As you were - as I prefer"));
                StartCoroutine(PrintText("Fitler uses TANGLE on HAIR TIES"));
                StartCoroutine(DelayBoss(6f));
            }
        }

        //no minions
        else if (attackStats[0] == 3.0f)
        {
            StartCoroutine(FitlerSpeaks("Well m-maybe I just don't want to attack..."));
            StartCoroutine(PrintText("Fitler cannot summon more MOLD"));
            StartCoroutine(DelayBoss(6f));
        }

        //one minion
        else if (attackStats[0] == 4.0f)
        {
            if (firstMinionAlive)
            {
                GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                moldUnitTwo = enemy2.GetComponent <MoldController>();
                int level = (int)attackStats[1];
                moldUnitTwo.SetLevel((int)attackStats[1]);
                secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL " + level.ToString();
            }

            else if (secondMinionAlive)
            {
                GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                moldUnitOne = enemy1.GetComponent <MoldController>();
                int level = (int)attackStats[1];
                moldUnitOne.SetLevel((int)attackStats[1]);
                firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL " + level.ToString();
            }

            StartCoroutine(FitlerSpeaks("FIGHT FOR ME!"));
            StartCoroutine(PrintText("Fitler summons a minion. He's kinda cute."));
            StartCoroutine(DelayBoss(6f));
        }

        //two minion
        else if (attackStats[0] == 5.0f)
        {
            GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
            moldUnitOne = enemy1.GetComponent <MoldController>();
            int level1 = (int)attackStats[1];
            moldUnitOne.SetLevel((int)attackStats[1]);
            firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL " + level1.ToString();

            GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
            moldUnitTwo = enemy2.GetComponent <MoldController>();
            int level2 = (int)attackStats[1];
            moldUnitTwo.SetLevel((int)attackStats[1]);
            secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL " + level2.ToString();

            StartCoroutine(FitlerSpeaks("FIGHT FOR ME!"));
            StartCoroutine(PrintText("Fitler summons two minions. You are \"definitely\" impressed"));
            StartCoroutine(DelayBoss(6f));
        }

        if (playerUnit.currHealth <= 0.0f)
        {
            SceneManager.LoadScene("Game Over");
        }
    }
Exemplo n.º 6
0
    IEnumerator SetupBattle()
    {
        GameObject playerGO = Instantiate(player, playerPos);

        playerUnit = playerGO.GetComponent <PlayerBattle>();

        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "";
        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "";
        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "";
        forthEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "";

        if (gm.GetLevel() == 1)
        {
            if (firstFight)
            {
                GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                moldUnitOne = enemy1.GetComponent <MoldController>();
                moldUnitOne.SetLevel(1);
                firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
                numEnemies = 1;
                firstFight = false;
                AdjustAttacks();
                PopulateItems();
            }

            else
            {
                int moldSpawnChance = Random.Range(1, 100);

                if (gm.GetExperience() >= 3.0f)
                {
                    if (moldSpawnChance >= 75)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(3);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 3";
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 50)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 3";
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 25)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        moldUnitThree.SetLevel(3);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 3";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, forthEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(3);
                        moldUnitTwo.SetLevel(3);
                        moldUnitThree.SetLevel(3);
                        moldUnitFour.SetLevel(3);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 3";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        forthEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 3";
                        numEnemies = 4;
                    }
                }

                else if (gm.GetExperience() >= 2.0f)
                {
                    if (moldSpawnChance >= 67)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(2);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 2";
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 37)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 2";
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 17)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        moldUnitThree.SetLevel(2);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 2";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, forthEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(2);
                        moldUnitTwo.SetLevel(2);
                        moldUnitThree.SetLevel(2);
                        moldUnitFour.SetLevel(2);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 2";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        forthEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 2";
                        numEnemies = 4;
                    }
                }

                else if (gm.GetExperience() >= 1.0f)
                {
                    if (moldSpawnChance >= 50)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        moldUnitOne.SetLevel(1);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
                        numEnemies = 1;
                    }

                    else if (moldSpawnChance >= 25)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
                        numEnemies = 2;
                    }

                    else if (moldSpawnChance >= 5)
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        moldUnitThree.SetLevel(1);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        numEnemies = 3;
                    }

                    else
                    {
                        GameObject enemy1 = Instantiate(enemy, firstEnemyPos);
                        moldUnitOne = enemy1.GetComponent <MoldController>();
                        GameObject enemy2 = Instantiate(enemy, secondEnemyPos);
                        moldUnitTwo = enemy2.GetComponent <MoldController>();
                        GameObject enemy3 = Instantiate(enemy, thirdEnemyPos);
                        moldUnitThree = enemy3.GetComponent <MoldController>();
                        GameObject enemy4 = Instantiate(enemy, forthEnemyPos);
                        moldUnitFour = enemy4.GetComponent <MoldController>();

                        moldUnitOne.SetLevel(1);
                        moldUnitTwo.SetLevel(1);
                        moldUnitThree.SetLevel(1);
                        moldUnitFour.SetLevel(1);
                        firstEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        secondEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text = "LVL 1";
                        thirdEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        forthEnemyPos.GetChild(0).GetComponent <TextMeshProUGUI>().text  = "LVL 1";
                        numEnemies = 4;
                    }
                }
            }

            currEnemies = numEnemies;
            StartCoroutine(PrintText("MOLD has sensed your presence..."));
            AdjustTargets();
        }

        yield return(new WaitForSeconds(4f));

        state = BattleState.PLAYERTURN;
        PlayerTurn();
    }