// Use this for initialization
    void Start()
    {
        // Try Find our Moga Manager Game Object
        mogaManagerObject = GameObject.Find("MogaControllerManager");

        // If it exists..
        if (mogaManagerObject != null)
        {
            // Check the Moga Manager Script is correctly attached to the Moga  Manager Game Object
            mogaManagerScript = mogaManagerObject.GetComponent <Moga_ControllerManager>();

            // If it is attached...
            if (mogaManagerScript != null)
            {
                // Register MOGA Controller
                Input.RegisterMogaController();

                // Get our mapped KeyCode Values and assign them.
                aButtonKeyCode = mogaManagerScript.p1ButtonA;
                bButtonKeyCode = mogaManagerScript.p1ButtonB;
                xButtonKeyCode = mogaManagerScript.p1ButtonX;
                yButtonKeyCode = mogaManagerScript.p1ButtonY;

                mogaFound = true;
            }
        }
    }
Exemplo n.º 2
0
    void OnGUI()
    {
        if (btnTexture == null)
        {
            if (GUILayout.Button("\nMOGA\n"))
            {
                Application.OpenURL("http://www.mogaanywhere.com/");
            }
        }
        else
        {
            if (GUILayout.Button(btnTexture, GUIStyle.none))
            {
                Application.OpenURL("http://www.mogaanywhere.com/");
            }
        }

        EditorGUILayout.HelpBox("Controller Mappings are automatically assigned by Default, you can re-assign the KeyCodes here if required.", MessageType.Info);

        if (GameObject.Find("MogaControllerManager") != null)
        {
            controllerManagerExists = true;
            mogaControllerManger    = GameObject.Find("MogaControllerManager").GetComponent <Moga_ControllerManager>();
        }

        if (controllerManagerExists)
        {
            GUILayout.Label("Controller Mappings", EditorStyles.boldLabel);

            mogaControllerManger.p1ButtonA            = (KeyCode)EditorGUILayout.EnumPopup("Button A ", mogaControllerManger.p1ButtonA);
            mogaControllerManger.p1ButtonB            = (KeyCode)EditorGUILayout.EnumPopup("Button B ", mogaControllerManger.p1ButtonB);
            mogaControllerManger.p1ButtonX            = (KeyCode)EditorGUILayout.EnumPopup("Button X ", mogaControllerManger.p1ButtonX);
            mogaControllerManger.p1ButtonY            = (KeyCode)EditorGUILayout.EnumPopup("Button Y ", mogaControllerManger.p1ButtonY);
            mogaControllerManger.p1ButtonL1           = (KeyCode)EditorGUILayout.EnumPopup("Button L1 ", mogaControllerManger.p1ButtonL1);
            mogaControllerManger.p1ButtonL2           = (KeyCode)EditorGUILayout.EnumPopup("Button L2 ", mogaControllerManger.p1ButtonL2);
            mogaControllerManger.p1ButtonL3           = (KeyCode)EditorGUILayout.EnumPopup("Button L3 ", mogaControllerManger.p1ButtonL3);
            mogaControllerManger.p1ButtonR1           = (KeyCode)EditorGUILayout.EnumPopup("Button R1 ", mogaControllerManger.p1ButtonR1);
            mogaControllerManger.p1ButtonR2           = (KeyCode)EditorGUILayout.EnumPopup("Button R2 ", mogaControllerManger.p1ButtonR2);
            mogaControllerManger.p1ButtonR3           = (KeyCode)EditorGUILayout.EnumPopup("Button R3 ", mogaControllerManger.p1ButtonR3);
            mogaControllerManger.p1ButtonStart        = (KeyCode)EditorGUILayout.EnumPopup("Button Start ", mogaControllerManger.p1ButtonStart);
            mogaControllerManger.p1ButtonSelect       = (KeyCode)EditorGUILayout.EnumPopup("Button Select ", mogaControllerManger.p1ButtonSelect);
            mogaControllerManger.p1ButtonDPadUp       = (KeyCode)EditorGUILayout.EnumPopup("Button DPad Up ", mogaControllerManger.p1ButtonDPadUp);
            mogaControllerManger.p1ButtonDPadDown     = (KeyCode)EditorGUILayout.EnumPopup("Button DPad Down ", mogaControllerManger.p1ButtonDPadDown);
            mogaControllerManger.p1ButtonDPadLeft     = (KeyCode)EditorGUILayout.EnumPopup("Button DPad Left ", mogaControllerManger.p1ButtonDPadLeft);
            mogaControllerManger.p1ButtonDPadRight    = (KeyCode)EditorGUILayout.EnumPopup("Button DPad Right ", mogaControllerManger.p1ButtonDPadRight);
            mogaControllerManger.p1AxisHorizontal     = EditorGUILayout.TextField("Left Nub Horizontal: ", mogaControllerManger.p1AxisHorizontal);
            mogaControllerManger.p1AxisVertical       = EditorGUILayout.TextField("Left Nub Vertical: ", mogaControllerManger.p1AxisVertical);
            mogaControllerManger.p1AxisLookHorizontal = EditorGUILayout.TextField("Right Nub Horizontal: ", mogaControllerManger.p1AxisLookHorizontal);
            mogaControllerManger.p1AxisLookVertical   = EditorGUILayout.TextField("Right Nub Vertical: ", mogaControllerManger.p1AxisLookVertical);
            mogaControllerManger.p1AxisL2             = EditorGUILayout.TextField("Left Trigger: ", mogaControllerManger.p1AxisL2);
            mogaControllerManger.p1AxisR2             = EditorGUILayout.TextField("Right Trigger: ", mogaControllerManger.p1AxisR2);
        }
        else
        {
            EditorGUILayout.HelpBox("You need to create the Controller Manager first!", MessageType.Warning);
        }
    }
Exemplo n.º 3
0
 void Start()
 {
             #if UNITY_EDITOR
     debug = false;
             #else
     debug = false;
             #endif
     if (Grid.mogaManagerObject != null)
     {
         // Check the Moga Manager Script is correctly attached to the Moga  Manager Game Object
         mogaManagerScript = Grid.mogaManagerObject.GetComponent <Moga_ControllerManager>();
         if (mogaManagerScript != null)
         {
             Input.RegisterMogaController();
         }
     }
 }
Exemplo n.º 4
0
    // ENDREGION

    public static void RegisterMogaController()
    {
        mogaManager = GameObject.Find("MogaControllerManager");

        if (mogaManager != null)
        {
            mogaControllerManager = mogaManager.GetComponent <Moga_ControllerManager>();
        }

        if (mogaControllerManager == null)
        {
            Debug.Log("MOGA Controller Manager could not be found.  Access the MOGA Menu to create one!");
        }
        else
        {
            MapController();
        }
    }
Exemplo n.º 5
0
void OnGUI()
{
    if (btnTexture == null)
    {
        if (GUILayout.Button("\nMOGA\n"))
        {
            Application.OpenURL("http://www.mogaanywhere.com/");
        }
    }
    else
    {
        if (GUILayout.Button(btnTexture, GUIStyle.none))
        {
            Application.OpenURL("http://www.mogaanywhere.com/");
        }
    }

    if (GameObject.Find("MogaControllerManager") != null)
    {
        controllerManagerExists = true;
        mogaControllerManger    = GameObject.Find("MogaControllerManager").GetComponent <Moga_ControllerManager>();
    }

    if (GameObject.Find("MogaControllerManager") != null)
    {
        GUILayout.BeginVertical("box");
        GUILayout.Space(3);
        GUILayout.Label("Controller Manager", EditorStyles.boldLabel);
        GUILayout.Space(4);
        GUILayout.EndHorizontal();
        if (GUILayout.Button("\nDelete Moga Controller Manager\n"))
        {
            DestroyImmediate(GameObject.Find("MogaControllerManager"));
        }
    }
    else
    {
        GUILayout.BeginVertical("box");
        GUILayout.Space(3);
        GUILayout.Label("Controller Manager", EditorStyles.boldLabel);
        GUILayout.Space(4);
        GUILayout.EndHorizontal();
        if (GUILayout.Button("\nCreate Moga Controller Manager\n"))
        {
            GameObject mogaControllerObject = new GameObject("MogaControllerManager");
            mogaControllerObject.AddComponent <Moga_ControllerManager>();
        }
    }

    GUILayout.Space(12);
    GUILayout.BeginVertical("box");
    GUILayout.Space(3);

    GUILayout.Label("Input Scripts", EditorStyles.boldLabel);
    GUILayout.Space(4);
    GUILayout.EndHorizontal();

    if (Selection.activeTransform != null)
    {
        inputScripts = Selection.activeTransform.gameObject.GetComponents <Moga_Input>();
        GUILayout.Label("Add Input Script to " + Selection.activeTransform.gameObject.name + "?");
        GUILayout.BeginHorizontal();

        if (getInputScript() != null)
        {
            if (GUILayout.Button("\nRemove Moga_Input Script\n"))
            {
                DestroyImmediate(getInputScript());
            }
        }
        else
        {
            if (GUILayout.Button("\nAttach Moga_Input Script\n"))
            {
                Selection.activeTransform.gameObject.AddComponent <Moga_Input>();
            }
        }

        GUILayout.EndHorizontal();
    }
    else
    {
        EditorGUILayout.HelpBox("Select a GameObject to attach the Script to...", MessageType.Info);
    }
#endif
#if UNITY_WP8
if (GameObject.Find("MogaControllerManager") != null)
{
    mogaControllerManger = GameObject.Find("MogaControllerManager").GetComponent <Moga_ControllerManager>();

    // Additional Settings
    GUILayout.BeginVertical("box");
    GUILayout.Space(3);
    GUILayout.BeginHorizontal();
    GUILayout.Label("Additional Settings", EditorStyles.boldLabel);
    GUILayout.FlexibleSpace();
    GUILayout.Label("optional", EditorStyles.miniLabel);
    GUILayout.EndHorizontal();
    GUILayout.Space(4);
    GUILayout.EndVertical();

    if (!mogaControllerManger.wp8poll)
    {
        EditorGUILayout.HelpBox("Listening Mode Enabled", MessageType.Info);
    }
    else
    {
        EditorGUILayout.HelpBox("Polling Mode Enabled", MessageType.Info);
    }

    mogaControllerManger.wp8poll = EditorGUILayout.Toggle("Polling Mode", mogaControllerManger.wp8poll);

    if (!mogaControllerManger.armlib)
    {
        EditorGUILayout.HelpBox("Building for x86 -  The x86 library should be used when targeting	a 32-bit Windows Emulator", MessageType.Info);
    }
    else
    {
        EditorGUILayout.HelpBox("Building for ARM - The ARM library should be used when targeting a physical Windows Phone device.", MessageType.Info);
    }

    mogaControllerManger.armlib = EditorGUILayout.Toggle("Build Architecture", mogaControllerManger.armlib);
}

#endif
#if UNITY_WP8 || UNITY_ANDROID
}
Exemplo n.º 6
0
    public static void updateVisualStudioProject(string visualstudioPath, string applicationName)
    {
        // STEP 1 : We open up the file generated by Unity and read into memory as a list of lines for processing
        string project = visualstudioPath + "Properties/WMAppManifest.xml";

        string[] lines = System.IO.File.ReadAllLines(project);

        // STEP 2 : We check if file has already been processed and only proceed if it hasn't, we'll do this by looping
        // through the build files and see if ID_CAP_IDENTITY_PROXIMITY

        int  i      = 0;
        bool bFound = false;
        bool bEnd   = false;

        while (!bFound && !bEnd)
        {
            if (i == lines.Length - 1)
            {
                bEnd = true;
            }

            bFound = lines[i].Contains("ID_CAP_IDENTITY_PROXIMITY");

            ++i;
        }

        if (bFound)
        {
            Debug.Log("MOGA WP8 -> ERROR: AppManifest has already been updated");
            Debug.Log("MOGA WP8 - Finished OnPostProcessBuild");
        }
        else
        {
            // ---------------------------------------------------------------------------
            // Update WMAppManifest.xaml.cs ----------------------------------------------
            // ---------------------------------------------------------------------------

            FileStream filestr = new FileStream(project, FileMode.Create); //Create new file and open it for read and write, if the file exists overwrite it.
            filestr.Close();
            StreamWriter fCurrentManifestFile = new StreamWriter(project); // will be used for writing

            int iNbBuildConfigSet = 0;                                     // can't be > 2

            i = 0;

            foreach (string line in lines)
            {
                fCurrentManifestFile.WriteLine(line);

                if (line.StartsWith("    <Capabilities>") && iNbBuildConfigSet < 1)
                {
                    fCurrentManifestFile.Write("\t  <Capability Name=\"ID_CAP_PROXIMITY\" />\n");
                    Debug.Log("MOGA WP8 -> Step 1: Added \"Proximity\" to WMAppManifest.xml");
                    ++iNbBuildConfigSet;
                }

                ++i;
            }

            fCurrentManifestFile.Close();

            // ---------------------------------------------------------------------------
            // Update MainPage.xaml.cs ---------------------------------------------------
            // ---------------------------------------------------------------------------

            Array.Clear(lines, 0, lines.Length);

            project = visualstudioPath + "MainPage.xaml.cs";
            lines   = System.IO.File.ReadAllLines(project);

            FileStream filestrMainPage = new FileStream(project, FileMode.Create);
            filestrMainPage.Close();
            StreamWriter fCurrentMainPageFile = new StreamWriter(project);

            iNbBuildConfigSet = 0;  // can't be > 2

            i = 0;
            bool nextLine = false;

            foreach (string line in lines)
            {
                fCurrentMainPageFile.WriteLine(line);

                // Add using Moga.Windows.Phone.Unity;
                if (line.StartsWith("using Microsoft.Phone.Controls;") && iNbBuildConfigSet < 2)
                {
                    fCurrentMainPageFile.Write("using Moga.Windows.Phone.Unity;\n");
                    Debug.Log("MOGA WP8 -> Step 2: Added \"MOGA namespace\" to MainPage.xaml.cs");
                    ++iNbBuildConfigSet;
                }

                // Add Controller Connect on Unity Loaded
                if (line.StartsWith("		private void Unity_Loaded()") && iNbBuildConfigSet < 2 || nextLine)
                {
                    if (nextLine)
                    {
                        nextLine = false;

                        // Check to see if the MogaControllerManager exists
                        if (GameObject.Find("MogaControllerManager") != null)
                        {
                            Moga_ControllerManager mogaControllerManger = GameObject.Find("MogaControllerManager").GetComponent <Moga_ControllerManager>();

                            if (mogaControllerManger.wp8poll)
                            {
                                fCurrentMainPageFile.Write("\t\t\tControllerUnity.Connect(ControllerMode.Poll);\n");
                                Debug.Log("MOGA WP8 -> Step 3: Added \"Connect in Polling Mode\" to MainPage.xaml.cs");
                            }
                            else
                            {
                                fCurrentMainPageFile.Write("\t\t\tControllerUnity.Connect(ControllerMode.Listen);\n");
                                Debug.Log("MOGA WP8 -> Step 3: Added \"Connect in Listener Mode\" to MainPage.xaml.cs");
                            }
                            ++iNbBuildConfigSet;
                        }
                        // Use Polling mode by default
                        else
                        {
                            fCurrentMainPageFile.Write("\t\t\tControllerUnity.Connect(ControllerMode.Poll);\n");
                            ++iNbBuildConfigSet;
                            Debug.Log("MOGA WP8 -> Step 3: Added \"Connect\" to MainPage.xaml.cs");
                        }
                    }
                    else
                    {
                        nextLine = true;
                    }
                }

                ++i;
            }

            fCurrentMainPageFile.Close();

            // ---------------------------------------------------------------------------
            // Update App.xaml.cs --------------------------------------------------------
            // ---------------------------------------------------------------------------

            Array.Clear(lines, 0, lines.Length);

            project = visualstudioPath + "App.xaml.cs";
            lines   = System.IO.File.ReadAllLines(project);

            FileStream filestrApp = new FileStream(project, FileMode.Create);
            filestrApp.Close();
            StreamWriter fCurrentAppFile = new StreamWriter(project);

            iNbBuildConfigSet = 0;

            i        = 0;
            nextLine = false;
            bool alreadyRan = false;

            foreach (string line in lines)
            {
                if (line.StartsWith("using Moga.Windows.Phone.Unity;"))
                {
                    alreadyRan = true;
                    Debug.Log("MOGA WP8 -> Project already MOGA Enabled (Skip 5-8).\n");
                }
                else
                {
                    fCurrentAppFile.WriteLine(line);
                }

                // Add using Moga.Windows.Phone.Unity;
                if (line.StartsWith("using Microsoft.Phone.Shell;") && iNbBuildConfigSet < 4)
                {
                    fCurrentAppFile.Write("using Moga.Windows.Phone.Unity;\n");
                    Debug.Log("MOGA WP8 -> Step 4: Added \"MOGA namespace\" to App.xaml.cs");
                    ++iNbBuildConfigSet;
                }

                // Add ControllerUnity.Activated() to Application_Activated()
                if (line.StartsWith("		private void Application_Activated") && !alreadyRan && iNbBuildConfigSet < 4 || nextLine)
                {
                    if (nextLine)
                    {
                        nextLine = false;
                        fCurrentAppFile.Write("\t\t\tControllerUnity.Activated();\n");
                        Debug.Log("MOGA WP8 -> Step 5: Added \"ControllerUnity.Actived\" to App.xaml.cs");
                        ++iNbBuildConfigSet;
                    }
                    else
                    {
                        nextLine = true;
                    }
                }

                // Add ControllerUnity.Deactivated() to Application_Deactivate()
                if (line.StartsWith("			UnityPlayer.UnityApp.Deactivate();") && !alreadyRan && iNbBuildConfigSet < 4)
                {
                    fCurrentAppFile.Write("\t\t\tControllerUnity.Deactivated();\n");
                    Debug.Log("MOGA WP8 -> Step 6: Added \"ControllerUnity.Deactived\" to App.xaml.cs");
                    ++iNbBuildConfigSet;
                }

                ++i;
            }

            fCurrentAppFile.Close();

            // ---------------------------------------------------------------------------
            // Update AppName.csproj -----------------------------------------------------
            // ---------------------------------------------------------------------------

            Array.Clear(lines, 0, lines.Length);

            project = visualstudioPath + applicationName + ".csproj";
            lines   = System.IO.File.ReadAllLines(project);

            FileStream filestrCsProj = new FileStream(project, FileMode.Create);
            filestrCsProj.Close();
            StreamWriter fCurrentCsProjFile = new StreamWriter(project);

            iNbBuildConfigSet = 0;

            i        = 0;
            nextLine = false;

            bool armLibrary = true;

            foreach (string line in lines)
            {
                fCurrentCsProjFile.WriteLine(line);

                // Add Controller.UnityPlugin.cs to Visual Studio CSPROJ file
                if (line.StartsWith("    <Compile Include=\"LocalizedStrings.cs") && !alreadyRan && iNbBuildConfigSet < 2)
                {
                    fCurrentCsProjFile.Write("\t<Compile Include=\"Controller.UnityPlugin.cs\" />\n");
                    Debug.Log("MOGA WP8 -> Step 7: Added \"Controller.UnityPlugin.cs\" to Visual Studio CSProj file.");
                    ++iNbBuildConfigSet;
                }

                // Add Moga.Windows.Phone Library to Project
                if (line.StartsWith("      <HintPath>Assembly-CSharp-firstpass.dll</HintPath>") && !alreadyRan && iNbBuildConfigSet < 2 || nextLine)
                {
                    if (nextLine)
                    {
                        nextLine = false;

                        // Check to see if the MogaControllerManager exists
                        if (GameObject.Find("MogaControllerManager") != null)
                        {
                            Moga_ControllerManager mogaControllerManger = GameObject.Find("MogaControllerManager").GetComponent <Moga_ControllerManager>();

                            if (mogaControllerManger.armlib)
                            {
                                fCurrentCsProjFile.Write("\t<Reference Include=\"Moga.Windows.Phone\">\n");
                                fCurrentCsProjFile.Write("\t\t<HintPath>ARM\\Moga.Windows.Phone.winmd</HintPath>\n");
                                fCurrentCsProjFile.Write("\t</Reference>\n");

                                Debug.Log("MOGA WP8 -> Step 8: Added \"ARM Library\" to Visual Studio Project");
                            }
                            else
                            {
                                fCurrentCsProjFile.Write("\t<Reference Include=\"Moga.Windows.Phone\">\n");
                                fCurrentCsProjFile.Write("\t\t<HintPath>x86\\Moga.Windows.Phone.winmd</HintPath>\n");
                                fCurrentCsProjFile.Write("\t</Reference>\n");
                                armLibrary = false;
                                Debug.Log("MOGA WP8 -> Step 8: Added \"x86 Library\" to Visual Studio Project");
                            }
                            ++iNbBuildConfigSet;
                        }
                        // Use Arm library by default
                        else
                        {
                            fCurrentCsProjFile.Write("\t<Reference Include=\"Moga.Windows.Phone\">\n");
                            fCurrentCsProjFile.Write("\t\t<HintPath>ARM\\Moga.Windows.Phone.winmd</HintPath>\n");
                            fCurrentCsProjFile.Write("\t</Reference>\n");

                            Debug.Log("MOGA WP8 -> Step 8: Added \"ARM Library\" to Visual Studio Project");
                            ++iNbBuildConfigSet;
                        }
                    }
                    else
                    {
                        nextLine = true;
                    }
                }

                ++i;
            }

            fCurrentCsProjFile.Close();

            // ---------------------------------------------------------------------------------
            // Move Controller.UnityPlugin.cs and Moga.Windows.Phone.dll to Project Directory
            // ---------------------------------------------------------------------------------

            // TODO
            if (Directory.Exists(Application.dataPath + "/Plugins/winphone8"))
            {
                string[] pluginPath = Directory.GetFiles(Application.dataPath + "/Plugins/winphone8/", "Controller.UnityPlugin.cs", SearchOption.AllDirectories);

                string[] libraryPath;

                // Check to see if the MogaControllerManager exists
                if (armLibrary)
                {
                    libraryPath = Directory.GetFiles(Application.dataPath + "/Plugins/winphone8/ARM", "Moga.Windows.Phone.dll", SearchOption.AllDirectories);
                }
                else
                {
                    libraryPath = Directory.GetFiles(Application.dataPath + "/Plugins/winphone8/x86", "Moga.Windows.Phone.dll", SearchOption.AllDirectories);
                }

                // Move Plugin to Visual Studio Build directory.
                if (pluginPath.Length == 0)
                {
                    Debug.Log("MOGA WP8 -> ERROR: winphone8/Controller.UnityPlugin.cs is missing");
                }
                else
                {
                    if (!System.IO.File.Exists(visualstudioPath + "Controller.UnityPlugin.cs"))
                    {
                        File.Copy("Assets/Plugins/winphone8/Controller.UnityPlugin.cs", visualstudioPath + "Controller.UnityPlugin.cs");
                        Debug.Log("MOGA WP8 -> Step 9: Copied \"Controller.UnityPlugin.cs\" to Visual Studio Directory");
                    }
                    else
                    {
                        Debug.Log("MOGA WP8 -> Step 9: Skipped \"Controller.UnityPlugin.cs\" already present");
                    }
                }

                // Move Library to Visual Studio Build Directory
                if (libraryPath.Length == 0)
                {
                    Debug.Log("MOGA WP8 -> ERROR: winphone8/Moga.Windows.Phone.dll is missing");
                }
                else
                {
                    if (armLibrary)
                    {
                        if (!System.IO.File.Exists(visualstudioPath + "ARM"))
                        {
                            CopyDirectory("Assets/Plugins/winphone8/ARM", visualstudioPath + "ARM");
                            Debug.Log("MOGA WP8 -> Step 10: Copied \"ARM\" to Visual Studio Directory");
                        }
                        else
                        {
                            Debug.Log("MOGA WP8 -> Step 10: Skipped \"ARM\" already present");
                        }
                    }
                    else
                    {
                        if (!System.IO.File.Exists(visualstudioPath + "x86"))
                        {
                            CopyDirectory("Assets/Plugins/winphone8/x86", visualstudioPath + "x86");
                            Debug.Log("MOGA WP8 -> Step 10: Copied \"x86\" to Visual Studio Directory");
                        }
                        else
                        {
                            Debug.Log("MOGA WP8 -> Step 10: Skipped \"x86\" already present");
                        }
                    }
                }
            }
            else
            {
                Debug.Log("MOGA WP8 -> ERROR: winphone8 Plugin directory is missing");
            }


            // ---------------------------------------------------------------------------
            // Add Namespaces to Controller.UnityPlugin.cs -------------------------------
            // ---------------------------------------------------------------------------

            Array.Clear(lines, 0, lines.Length);

            project = visualstudioPath + "Controller.UnityPlugin.cs";
            lines   = System.IO.File.ReadAllLines(project);

            FileStream filestrUnityPlugin = new FileStream(project, FileMode.Create);
            filestrUnityPlugin.Close();
            StreamWriter fCurrentPluginFile = new StreamWriter(project);

            iNbBuildConfigSet = 0;

            i = 0;

            foreach (string line in lines)
            {
                if (line.StartsWith("/* REMOVE ME") || line.StartsWith("REMOVE ME */"))
                {
                    // Unity disliked having this file in the Assets folder, so we had to comment out
                    // the code, we need to strip these comments out.
                }
                else
                {
                    fCurrentPluginFile.WriteLine(line);
                }

                ++i;
            }

            fCurrentPluginFile.Close();

            Debug.Log("MOGA WP8 -> Step 11: Stripped Comment Tags from Controller.UnityPlugin.cs");
            Debug.Log("MOGA WP8 - Finished OnPostProcessBuild");
        }
    }