private void RefreshCoinCost(int totalExp) { int totalNum = Module_Equip.GetCoinCost(equipType, data.GetCurrentTotalExp(), totalExp, m_limitIntentifyInfo); bool moneyEnough = Module_Player.instance.roleInfo.coin >= totalNum; Util.SetText(m_cost, (int)TextForMatType.EquipIntentyUI, 14, moneyEnough ? totalNum.ToString() : GeneralConfigInfo.GetNoEnoughColorString(totalNum.ToString())); }
private void RefreshCoinCost(int totalExp) { int totalNum = Module_Equip.GetCoinCost(equipType, data.GetCurrentTotalExp(), totalExp, m_maxLimitIntentifyInfo); bool moneyEnough = Module_Player.instance.roleInfo.coin > totalNum; Util.SetText(m_intenCostText, moneyEnough ? totalNum.ToString() : GeneralConfigInfo.GetNoEnoughColorString(totalNum.ToString())); //m_intenBtn.SetInteractable(); m_intenBtn.interactable = moneyEnough && !m_maxLevel && m_swallowExp > 0 && sendStreng; }