private void OnClientLeave(ModuleEvents.OnClientLeave onClientLeave) { var clientKey = onClientLeave.Player.CDKey; var character = Persistence.Characters[clientKey]; character.UpdateEntity(); Serialize(character); Persistence.Characters.Remove(clientKey); }
private void OnClientLeave(ModuleEvents.OnClientLeave onClientLeave) { Console.WriteLine(onClientLeave.Player.Name); }
private void OnClientLeave(ModuleEvents.OnClientLeave eventData) { ClearPlayerNameOverride(eventData.Player, true); renameOriginalNames.Remove(eventData.Player); renameAddedToPlayerList.Remove(eventData.Player); }
private void OnPlayerLeave(ModuleEvents.OnClientLeave leaveEvent) { awaitingTargetActions.Remove(leaveEvent.Player); }
private void OnClientLeave(ModuleEvents.OnClientLeave eventData) { eventHandlers.Remove(eventData.Player); }