Exemplo n.º 1
0
    // Use this for initialization
    public void Generate()
    {
        Grid.root = gameObject;
        if (content != null)
        {
            Clear();
        }
        content = new Module2DArray((int)gridSize.x * (int)gridSize.y, (int)gridSize.x);
        Debug.Log(gridSize);
        Grid.root.name = "GridRoot";


        moduleSize = new Vector3(1, 1, 1);

        for (int x = 0; x < gridSize.x; x++)
        {
            for (int y = 0; y < gridSize.y; y++)
            {
                GameObject go = Instantiate(module,
                                            new Vector3(transform.position.x + (x + 0.5f - gridSize.x / 2f) * moduleSize.x, 0, transform.position.z + (y + 0.5f - gridSize.y / 2f) * moduleSize.y),
                                            Quaternion.identity) as GameObject;

                go.name = "module" + (x) + " " + (y);
                go.GetComponent <Module> ().gridPosition.x = x;
                go.GetComponent <Module> ().gridPosition.y = y;
                content.set(x, y, go.GetComponent <Module> ());
                go.transform.parent = Grid.root.transform;
                go.layer            = 10;
            }
        }
    }