// Start is called before the first frame update void Start() { camera = GameObject.Find("Camera"); blocks = GameObject.Find("Blocks"); modeDetector = GameObject.Find("ModeDetector").GetComponent <ModeDetector>(); DisablePlayer(); mb = gameObject.GetComponent <ModifyBlock>(); }
// Start is called before the first frame update void Start() { modifyBlock = GameObject.Find("Manager").gameObject.GetComponent <ModifyBlock>(); prop1input = GameObject.Find("BlockProperties").gameObject.transform.Find("Prop1Input").gameObject; prop1inputText = prop1input.transform.Find("Text").gameObject.GetComponent <Text>(); Assert.IsNotNull(modifyBlock); Assert.IsNotNull(prop1input); Assert.IsNotNull(prop1inputText); }