Exemplo n.º 1
0
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate          += Game_OnUpdate;
            Game.OnTick            += OnTick;
            Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
            GameObject.OnCreate    += OnCreate;
            Gapcloser.OnGapcloser  += Common.Gapcloser_OnGapCloser;
            Orbwalker.OnPreAttack  += OnPreAttack;
            Drawing.OnDraw         += Game_OnDraw;
            SkinBase = Player.Instance.SkinId;
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50);
                W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250);
                E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50);
                R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon Loading Success", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak Tristana", "Tristana");
                Menu.AddSeparator();
                Menu.AddLabel("GuTenTak Tristana Addon");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Tristana");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Combo Configs");
                ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true));
                ModesMenu1.Add("ComboE", new CheckBox("Use E on Combo", true));
                ModesMenu1.Add("ComboEF", new CheckBox("Combo E Forced Target", true));
                ModesMenu1.Add("ManualR", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'T'));

                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("E List");
                foreach (var Enemy in EntityManager.Heroes.Enemies)
                {
                    ModesMenu1.Add(Enemy.ChampionName, new CheckBox("Use E to " + Enemy.ChampionName, true));
                }
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Harass Configs");
                ModesMenu1.Add("HarassEF", new CheckBox("Harass E Forced Target", true));
                ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true));
                ModesMenu1.Add("HarassE", new CheckBox("Use E on Harass", true));
                ModesMenu1.Add("ManaHE", new Slider("Use Harass Mana %", 60));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Kill Steal Configs");
                ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true));
                ModesMenu1.Add("KR", new CheckBox("Use R on KillSteal", true));
                ModesMenu1.Add("KER", new CheckBox("Use E + R on KillSteal", true));

                ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Tristana");
                ModesMenu2.AddLabel("Lane Clear Config");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmEF", new CheckBox("LaneClear E Forced Target", true));
                ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true));
                ModesMenu2.Add("FarmE", new CheckBox("Use E on LaneClear", true));
                ModesMenu2.Add("ManaLE", new Slider("Mana %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("Jungle Clear Config");
                ModesMenu2.Add("JungleEF", new CheckBox("JungleClear E Forced Target", true));
                ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true));
                ModesMenu2.Add("JungleE", new CheckBox("Use E on JungleClear", true));
                ModesMenu2.Add("ManaJE", new Slider("Mana %", 40));

                ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Tristana");
                ModesMenu3.Add("AntiGapW", new CheckBox("Use W for Anti-Gapcloser", true));
                ModesMenu3.Add("AntiGapR", new CheckBox("Use R for Anti-Gapcloser", false));
                ModesMenu3.Add("AntiGapKR", new CheckBox("Use R for Anti-Gapcloser (Khazix & Rengar)", true));
                ModesMenu3.Add("FleeW", new CheckBox("Use W on Flee", false));

                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("Skin Hack");
                ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false));
                ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"));

                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("Item Usage on Combo");
                ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true));
                ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true));
                ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true));
                ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true));
                ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80));

                ModesMenu3.AddLabel("QSS Configs");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
                ModesMenu3.Add("Stun", new CheckBox("Stun", true));
                ModesMenu3.Add("Blind", new CheckBox("Blind", true));
                ModesMenu3.Add("Charm", new CheckBox("Charm", true));
                ModesMenu3.Add("Suppression", new CheckBox("Suppression", true));
                ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true));
                ModesMenu3.Add("Fear", new CheckBox("Fear", true));
                ModesMenu3.Add("Taunt", new CheckBox("Taunt", true));
                ModesMenu3.Add("Silence", new CheckBox("Silence", false));
                ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));

                ModesMenu3.AddLabel("QSS Ult Configs");
                ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));

                DrawMenu = Menu.AddSubMenu("Draws", "DrawTristana");
                DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true));
                DrawMenu.Add("drawW", new CheckBox(" Draw W", true));
                DrawMenu.Add("drawE", new CheckBox(" Draw E Stack", true));
            }

            catch (Exception e)
            {
            }
        }
Exemplo n.º 2
0
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate                  += Game_OnUpdate;
            Drawing.OnDraw                 += Game_OnDraw;
            Obj_AI_Base.OnBuffGain         += Common.OnBuffGain;
            Game.OnTick                    += OnTick;
            Orbwalker.OnPreAttack          += Common.QAA;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            SkinBase = Player.Instance.SkinId;
            // Item
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Skillshot(SpellSlot.Q, 1450, SkillShotType.Linear, 0, 1000, 40)
                {
                    AllowedCollisionCount = int.MaxValue
                };
                W = new Spell.Active(SpellSlot.W);
                R = new Spell.Active(SpellSlot.R, 5500);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon Loading Success", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak TwistedFate", "TwistedFate");
                Menu.AddSeparator();
                Menu.AddLabel("GuTenTak TwistedFate Addon");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1TwistedFate");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Combo Configs");
                ModesMenu1.Add("ComboQ", new CheckBox("Use Q on Combo", true));
                ModesMenu1.Add("ComboYellowCard", new CheckBox("Pick A Yello Card on Combo", true));
                ModesMenu1.Add("RYellow", new CheckBox("Use Auto Pick A Yellow Card on R", true));
                ModesMenu1.Add("ComboWRed", new KeyBind("Use Red Card", false, KeyBind.BindTypes.HoldActive, 'T'));
                ModesMenu1.Add("ComboWBlue", new KeyBind("Use Blue Card", false, KeyBind.BindTypes.HoldActive, 'E'));
                ModesMenu1.Add("ComboWYellow", new KeyBind("Use Yellow Card", false, KeyBind.BindTypes.HoldActive, 'S'));
                ModesMenu1.Add("WHumanizer", new CheckBox("Pick A Card Humanizer", true));
                ModesMenu1.Add("WHumanizerms", new Slider("Pick A Card Humanizer (ms)", 250, 0, 250));
                ModesMenu1.Add("WHumanizerrandom", new Slider("Pick A Card Humanizer (Random Min)", 0, 0, 125));
                ModesMenu1.Add("WHumanizerrandom2", new Slider("Pick A Card Humanizer (Random MAX)", 250, 0, 250));

                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Auto Harass Configs");
                ModesMenu1.Add("AutoHarass", new CheckBox("Auto Q immobile target", true));
                ModesMenu1.Add("ManaAuto", new Slider("Use Auto Harass Mana %", 40));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Harass Configs");
                ModesMenu1.Add("HarassQ", new CheckBox("Use Q on Harass", true));
                ModesMenu1.Add("ManaHQ", new Slider("Use Q Harass Mana %", 60));
                ModesMenu1.Add("HarassW", new CheckBox("Use W on Harass", true));
                ModesMenu1.Add("ManaHW", new Slider("Use W Harass Mana %", 60));
                ModesMenu1.Add("HarassPick", new ComboBox("Use Harass Pick A Card", 0, "Blue", "Red", "Yellow"));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Kill Steal Configs");
                ModesMenu1.Add("KS", new CheckBox("Use KillSteal", true));
                ModesMenu1.Add("KQ", new CheckBox("Use Q on KillSteal", true));

                ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2TwistedFate");
                ModesMenu2.AddLabel("Last Hit Config");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("LastBlue", new CheckBox("Pick A Blue Card", true));
                ModesMenu2.Add("ManaLast", new Slider("Mana Under %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("Lane Clear Config");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmQ", new CheckBox("Use Q on LaneClear", true));
                ModesMenu2.Add("ManaLQ", new Slider("Use Q Mana %", 40));
                ModesMenu2.Add("MinionLC", new Slider("Use Q Min Minions on LaneClear", 3, 1, 5));
                ModesMenu2.Add("FarmW", new CheckBox("Use W on LaneClear", true));
                ModesMenu2.Add("ClearPick", new ComboBox("Use Clear Pick A Card", 1, "Red", "Blue"));
                ModesMenu2.Add("ManaLW", new Slider("Use W Mana %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("Jungle Clear Config");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true));
                ModesMenu2.Add("ManaJQ", new Slider("Mana %", 40));
                ModesMenu2.Add("JungleW", new CheckBox("Use W on JungleClear", true));
                ModesMenu2.Add("JungleClearPick", new ComboBox("Use Jungle Pick A Card", 1, "Red", "Blue", "Yellow"));
                ModesMenu2.Add("ManaJW", new Slider("Mana %", 40));

                ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3TwistedFate");
                //ModesMenu3.Add("AntiGap", new CheckBox("AntiGap - Pick Golden Card", true));

                ModesMenu3.AddLabel("Item Usage on Combo");
                ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true));
                ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true));
                ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true));
                ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true));
                ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80));

                ModesMenu3.AddLabel("QSS Configs");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
                ModesMenu3.Add("Stun", new CheckBox("Stun", true));
                ModesMenu3.Add("Blind", new CheckBox("Blind", true));
                ModesMenu3.Add("Charm", new CheckBox("Charm", true));
                ModesMenu3.Add("Suppression", new CheckBox("Suppression", true));
                ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true));
                ModesMenu3.Add("Fear", new CheckBox("Fear", true));
                ModesMenu3.Add("Taunt", new CheckBox("Taunt", true));
                ModesMenu3.Add("Silence", new CheckBox("Silence", false));
                ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));

                ModesMenu3.AddLabel("QSS Ult Configs");
                ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));

                ModesMenu3.AddLabel("Skin Hack");
                ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false));
                ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9"));

                DrawMenu = Menu.AddSubMenu("Draws", "DrawTwistedFate");
                DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true));
                DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true));
                DrawMenu.Add("drawR", new CheckBox(" Draw R", false));
            }

            catch (Exception e)
            {
            }
        }
Exemplo n.º 3
0
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate          += Game_OnUpdate;
            Game.OnTick            += OnTick;
            Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
            GameObject.OnCreate    += OnCreate;
            Gapcloser.OnGapcloser  += Common.Gapcloser_OnGapCloser;
            Orbwalker.OnPreAttack  += OnPreAttack;
            Drawing.OnDraw         += Game_OnDraw;
            SkinBase = Player.Instance.SkinId;
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50);
                W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250);
                E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50);
                R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon Loading Success", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak 小炮", "Tristana");
                Menu.AddSeparator();
                Menu.AddLabel("CH汉化-GuTenTak 小炮脚本");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Tristana");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("连招设置");
                ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true));
                ModesMenu1.Add("ComboE", new CheckBox("连招E", true));
                ModesMenu1.Add("ComboEF", new CheckBox("连招强制E目标", true));
                ModesMenu1.Add("ManualR", new KeyBind("半自动 R", false, KeyBind.BindTypes.HoldActive, 'T'));

                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("E 列表");
                foreach (var Enemy in EntityManager.Heroes.Enemies)
                {
                    ModesMenu1.Add(Enemy.ChampionName, new CheckBox("使用E " + Enemy.ChampionName, true));
                }
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("骚扰设置");
                ModesMenu1.Add("HarassEF", new CheckBox("骚扰强制E目标", true));
                ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true));
                ModesMenu1.Add("HarassE", new CheckBox("骚扰E", true));
                ModesMenu1.Add("ManaHE", new Slider("E蓝量使用 %", 60));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("抢头设置");
                ModesMenu1.Add("KS", new CheckBox("开启抢头", true));
                ModesMenu1.Add("KR", new CheckBox("R抢头", true));
                ModesMenu1.Add("KER", new CheckBox("E + R抢头", true));

                ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Tristana");
                ModesMenu2.AddLabel("清线设置");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmEF", new CheckBox("清线E集中目标", true));
                ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true));
                ModesMenu2.Add("FarmE", new CheckBox("清线E", true));
                ModesMenu2.Add("ManaLE", new Slider("E蓝量使用 %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("清野设置");
                ModesMenu2.Add("JungleEF", new CheckBox("清野E集中目标", true));
                ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true));
                ModesMenu2.Add("JungleE", new CheckBox("清野E", true));
                ModesMenu2.Add("ManaJE", new Slider("E蓝量使用 %", 40));

                ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Tristana");
                ModesMenu3.Add("AntiGapW", new CheckBox("W 防突进", true));
                ModesMenu3.Add("AntiGapR", new CheckBox("R 防突进", false));
                ModesMenu3.Add("AntiGapKR", new CheckBox("R 防突进 (螳螂 & 狮子狗)", true));
                ModesMenu3.Add("FleeW", new CheckBox("逃跑使用W", false));

                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("换肤");
                ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false));
                ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"));

                ModesMenu3.AddLabel("物品使用(连招)");
                ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true));
                ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true));
                ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true));
                ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true));
                ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80));

                ModesMenu3.AddLabel("水银设置");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招"));
                ModesMenu3.Add("Stun", new CheckBox("晕眩", true));
                ModesMenu3.Add("Blind", new CheckBox("致盲", true));
                ModesMenu3.Add("Charm", new CheckBox("魅惑", true));
                ModesMenu3.Add("Suppression", new CheckBox("压制", true));
                ModesMenu3.Add("Polymorph", new CheckBox("变形", true));
                ModesMenu3.Add("Fear", new CheckBox("恐惧", true));
                ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true));
                ModesMenu3.Add("Silence", new CheckBox("沉默", false));
                ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000));

                ModesMenu3.AddLabel("解大招水银设置");
                ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000));

                DrawMenu = Menu.AddSubMenu("线圈", "DrawTristana");
                DrawMenu.Add("drawA", new CheckBox(" 显示真实普攻距离", true));
                DrawMenu.Add("drawW", new CheckBox(" 显示 W", true));
                DrawMenu.Add("drawE", new CheckBox(" 显示 E 层数", true));
            }

            catch (Exception e)
            {
            }
        }
Exemplo n.º 4
0
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate                  += Game_OnUpdate;
            Drawing.OnDraw                 += Game_OnDraw;
            Obj_AI_Base.OnBuffGain         += Common.OnBuffGain;
            Game.OnTick                    += OnTick;
            Orbwalker.OnPreAttack          += Common.QAA;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
            SkinBase = Player.Instance.SkinId;
            // Item
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Skillshot(SpellSlot.Q, 1450, SkillShotType.Linear, 0, 1000, 40)
                {
                    AllowedCollisionCount = int.MaxValue
                };
                W = new Spell.Active(SpellSlot.W);
                R = new Spell.Active(SpellSlot.R, 5500);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon Loading Success", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak 卡牌", "TwistedFate");
                Menu.AddSeparator();
                Menu.AddLabel("CH汉化-GuTenTak卡牌脚本");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1TwistedFate");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("连招设置");
                ModesMenu1.Add("ComboQ", new CheckBox("使用Q", true));
                ModesMenu1.Add("ComboYellowCard", new CheckBox("连招定黄牌", true));
                ModesMenu1.Add("RYellow", new CheckBox("开R自动黄牌", true));
                ModesMenu1.Add("ComboWRed", new KeyBind("切红牌", false, KeyBind.BindTypes.HoldActive, 'T'));
                ModesMenu1.Add("ComboWBlue", new KeyBind("切蓝牌", false, KeyBind.BindTypes.HoldActive, 'E'));
                ModesMenu1.Add("ComboWYellow", new KeyBind("切黄牌", false, KeyBind.BindTypes.HoldActive, 'S'));
                ModesMenu1.Add("WHumanizer", new CheckBox("选牌-人性化", true));
                ModesMenu1.Add("WHumanizerms", new Slider("选牌-人性化延迟 (毫秒)", 250, 0, 250));
                ModesMenu1.Add("WHumanizerrandom", new Slider("选牌-人性化延迟 (随机最小值)", 125, 0, 125));
                ModesMenu1.Add("WHumanizerrandom2", new Slider("选牌-人性化延迟 (随机最大值)", 250, 0, 250));

                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("自动骚扰");
                ModesMenu1.Add("AutoHarass", new CheckBox("自动Q无法移动的敌人", true));
                ModesMenu1.Add("ManaAuto", new Slider("自动骚扰蓝量百分比", 40));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("骚扰设置");
                ModesMenu1.Add("HarassQ", new CheckBox("使用Q", true));
                ModesMenu1.Add("ManaHQ", new Slider("Q 骚扰蓝量百分比", 60));
                ModesMenu1.Add("HarassW", new CheckBox("使用W", true));
                ModesMenu1.Add("ManaHW", new Slider("W 骚扰蓝量百分比", 60));
                ModesMenu1.Add("HarassPick", new ComboBox("骚扰选牌", 0, "蓝", "红", "黄"));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("抢头设置");
                ModesMenu1.Add("KS", new CheckBox("开启抢头", true));
                ModesMenu1.Add("KQ", new CheckBox("Q 抢头", true));

                ModesMenu2 = Menu.AddSubMenu("农兵", "Modes2TwistedFate");
                ModesMenu2.AddLabel("尾兵设置");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("LastBlue", new CheckBox("选择蓝牌", true));
                ModesMenu2.Add("ManaLast", new Slider("蓝量低于百分比时", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("清线设置");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmQ", new CheckBox("使用Q", true));
                ModesMenu2.Add("ManaLQ", new Slider("Q 清线蓝量百分比", 40));
                ModesMenu2.Add("MinionLC", new Slider("Q最低小兵命中数", 3, 1, 5));
                ModesMenu2.Add("FarmW", new CheckBox("清线使用W", true));
                ModesMenu2.Add("ClearPick", new ComboBox("清线选牌", 1, "红", "蓝"));
                ModesMenu2.Add("ManaLW", new Slider("W 清线蓝量百分比", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("清野设置");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("JungleQ", new CheckBox("使用Q", true));
                ModesMenu2.Add("ManaJQ", new Slider("Q 清野蓝量百分比", 40));
                ModesMenu2.Add("JungleW", new CheckBox("使用W", true));
                ModesMenu2.Add("JungleClearPick", new ComboBox("清野选牌", 1, "红", "蓝", "黄"));
                ModesMenu2.Add("ManaJW", new Slider("W 清野蓝量百分比", 40));

                ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3TwistedFate");
                //ModesMenu3.Add("AntiGap", new CheckBox("AntiGap - Pick Golden Card", true));

                ModesMenu3.AddLabel("物品使用(连招)");
                ModesMenu3.Add("useYoumuu", new CheckBox("使用幽梦", true));
                ModesMenu3.Add("usehextech", new CheckBox("使用科技枪", true));
                ModesMenu3.Add("useBotrk", new CheckBox("使用破败&弯刀", true));
                ModesMenu3.Add("useQss", new CheckBox("使用水银饰带", true));
                ModesMenu3.Add("minHPBotrk", new Slider("最低血量 % 使用破败", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("敌人最低血量 % 使用破败", 80));

                ModesMenu3.AddLabel("水银设置");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "自动", "连招"));
                ModesMenu3.Add("Stun", new CheckBox("晕眩", true));
                ModesMenu3.Add("Blind", new CheckBox("致盲", true));
                ModesMenu3.Add("Charm", new CheckBox("魅惑", true));
                ModesMenu3.Add("Suppression", new CheckBox("压制", true));
                ModesMenu3.Add("Polymorph", new CheckBox("变形", true));
                ModesMenu3.Add("Fear", new CheckBox("恐惧", true));
                ModesMenu3.Add("Taunt", new CheckBox("嘲讽", true));
                ModesMenu3.Add("Silence", new CheckBox("沉默", false));
                ModesMenu3.Add("QssDelay", new Slider("使用水银延迟(毫秒)", 250, 0, 1000));

                ModesMenu3.AddLabel("解大招水银设置");
                ModesMenu3.Add("ZedUlt", new CheckBox("劫 R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("吸血鬼 R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("小鱼人 R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("金属大师 R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("波比 R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("使用水银解大招延迟(毫秒)", 250, 0, 1000));

                ModesMenu3.AddLabel("换肤");
                ModesMenu3.Add("skinhack", new CheckBox("开启换肤", false));
                ModesMenu3.Add("skinId", new ComboBox("模式", 0, "预设", "1", "2", "3", "4", "5", "6", "7", "8", "9"));

                DrawMenu = Menu.AddSubMenu("线圈", "DrawTwistedFate");
                DrawMenu.Add("drawA", new CheckBox(" 显示真实普攻距离", true));
                DrawMenu.Add("drawQ", new CheckBox(" 显示 Q", true));
                DrawMenu.Add("drawR", new CheckBox(" 显示 R", false));
            }

            catch (Exception e)
            {
            }
        }
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate          += Game_OnUpdate;
            Game.OnTick            += OnTick;
            Obj_AI_Base.OnBuffGain += Common.OnBuffGain;
            GameObject.OnCreate    += OnCreate;
            Gapcloser.OnGapcloser  += Common.Gapcloser_OnGapCloser;
            Orbwalker.OnPreAttack  += OnPreAttack;
            Drawing.OnDraw         += Game_OnDraw;
            SkinBase = Player.Instance.SkinId;
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Active(SpellSlot.Q, (uint)_Player.AttackRange + 50);
                W = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Circular, (int)0.5, 1400, 250);
                E = new Spell.Targeted(SpellSlot.E, (uint)_Player.AttackRange + 50);
                R = new Spell.Targeted(SpellSlot.R, (uint)_Player.AttackRange + 50);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon basariyla yuklendi", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak Tristana", "Tristana");
                Menu.AddSeparator();
                Menu.AddLabel("GuTenTak Tristana Addon");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("Menu", "Modes1Tristana");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Combo Ayarları");
                ModesMenu1.Add("ComboQ", new CheckBox("Q Kullan", true));
                ModesMenu1.Add("ComboE", new CheckBox("E Kullan", true));
                ModesMenu1.Add("ComboEF", new CheckBox("Kombo modunda E ile düşmanı zorla", true));
                ModesMenu1.Add("ManualR", new KeyBind("Yarı otomatik R", false, KeyBind.BindTypes.HoldActive, 'T'));

                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("E List");
                foreach (var Enemy in EntityManager.Heroes.Enemies)
                {
                    ModesMenu1.Add(Enemy.ChampionName, new CheckBox("E Kullan " + Enemy.ChampionName, true));
                }
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Dürtme Ayarları");
                ModesMenu1.Add("HarassEF", new CheckBox("Dürtme modunda E ile zorla", true));
                ModesMenu1.Add("HarassQ", new CheckBox("Q Kullan", true));
                ModesMenu1.Add("HarassE", new CheckBox("E Kullan", true));
                ModesMenu1.Add("ManaHE", new Slider("Gereken Mana %", 60));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("Kill Çalma Ayarları");
                ModesMenu1.Add("KS", new CheckBox("Kill Çalma Kullan", true));
                ModesMenu1.Add("KR", new CheckBox("R Kullan", true));
                ModesMenu1.Add("KER", new CheckBox("E + R Kullan", true));

                ModesMenu2 = Menu.AddSubMenu("Farm", "Modes2Tristana");
                ModesMenu2.AddLabel("Lane Clear Ayarları");
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmEF", new CheckBox("Laneclear modunda E ile zorlama", true));
                ModesMenu2.Add("FarmQ", new CheckBox("Q Kullan", true));
                ModesMenu2.Add("FarmE", new CheckBox("E Kullan", true));
                ModesMenu2.Add("ManaLE", new Slider("Mana %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("Jungle Clear Ayarları");
                ModesMenu2.Add("JungleEF", new CheckBox("JungleClear E Forced Target", true));
                ModesMenu2.Add("JungleQ", new CheckBox("Use Q on JungleClear", true));
                ModesMenu2.Add("JungleE", new CheckBox("Use E on JungleClear", true));
                ModesMenu2.Add("ManaJE", new Slider("Mana %", 40));

                ModesMenu3 = Menu.AddSubMenu("Misc", "Modes3Tristana");
                ModesMenu3.Add("AntiGapW", new CheckBox("W Kullan şunun içni Anti-Gapcloser", true));
                ModesMenu3.Add("AntiGapR", new CheckBox("R Kullan şunun içni Anti-Gapcloser", false));
                ModesMenu3.Add("AntiGapKR", new CheckBox("R Kullan şunun içni Anti-Gapcloser (Khazix & Rengar)", true));
                ModesMenu3.Add("FleeW", new CheckBox("Kaçma modunda W", false));

                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("Skin Hack");
                ModesMenu3.Add("skinhack", new CheckBox("Kostüm Hilesi Aktif", false));
                ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10"));

                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("İtemleri Kullanma");
                ModesMenu3.Add("useYoumuu", new CheckBox("Kullan Youmuu", true));
                ModesMenu3.Add("usehextech", new CheckBox("Kullan Hextech", true));
                ModesMenu3.Add("useBotrk", new CheckBox("Kullan Botrk & Cutlass", true));
                ModesMenu3.Add("useQss", new CheckBox("Kullan QuickSilver", true));
                ModesMenu3.Add("minHPBotrk", new Slider("Mahvolmuş için can %", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("Mahvolmuş için düşman canı %", 80));

                ModesMenu3.AddLabel("QSS Ayarları");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
                ModesMenu3.Add("Stun", new CheckBox("Sabitleme", true));
                ModesMenu3.Add("Blind", new CheckBox("Kör", true));
                ModesMenu3.Add("Charm", new CheckBox("Çekicilik(Ahri)", true));
                ModesMenu3.Add("Suppression", new CheckBox("Önleme,Durdurma", true));
                ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true));
                ModesMenu3.Add("Fear", new CheckBox("Korku", true));
                ModesMenu3.Add("Taunt", new CheckBox("Tuzak", true));
                ModesMenu3.Add("Silence", new CheckBox("Sessiz", false));
                ModesMenu3.Add("QssDelay", new Slider("QSS Gecikmesi", 250, 0, 1000));

                ModesMenu3.AddLabel("QSS Ult Ayarları");
                ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("Ulti için QSS gecikmesi", 250, 0, 1000));

                DrawMenu = Menu.AddSubMenu("Draws", "DrawTristana");
                DrawMenu.Add("drawA", new CheckBox(" Göster AA menzili", true));
                DrawMenu.Add("drawW", new CheckBox(" Göster W", true));
                DrawMenu.Add("drawE", new CheckBox(" Göster E Yükü", true));
            }

            catch (Exception e)
            {
            }
        }
Exemplo n.º 6
0
        static void Game_OnStart(EventArgs args)
        {
            Game.OnUpdate                  += Game_OnUpdate;
            Drawing.OnDraw                 += Game_OnDraw;
            Obj_AI_Base.OnBuffGain         += Common.OnBuffGain;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            Game.OnTick            += OnTick;
            Orbwalker.OnPostAttack += Common.WLogic;
            Orbwalker.OnPostAttack += Common.LJClear;
            SkinBase = Player.Instance.SkinId;
            try
            {
                if (ChampionName != PlayerInstance.BaseSkinName)
                {
                    return;
                }

                Q = new Spell.Skillshot(SpellSlot.Q, 1250, SkillShotType.Linear, (int)0.25, 1030, 90)
                {
                    AllowedCollisionCount = int.MaxValue
                };
                W = new Spell.Active(SpellSlot.W);
                E = new Spell.Active(SpellSlot.E);



                Bootstrap.Init(null);
                Chat.Print("GuTenTak Addon Loading Success", Color.Green);


                Menu = MainMenu.AddMenu("GuTenTak 西维尔", "Sivir");
                Menu.AddSeparator();
                Menu.AddLabel("CH汉化-GuTenTak 战争女神脚本");

                var Enemies = EntityManager.Heroes.Enemies.Where(a => !a.IsMe).OrderBy(a => a.BaseSkinName);
                ModesMenu1 = Menu.AddSubMenu("菜单", "Modes1Sivir");
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("连招设置");
                ModesMenu1.Add("ComboQ", new CheckBox("连招Q", true));
                ModesMenu1.Add("ComboW", new CheckBox("连招W", true));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("骚扰设置");
                ModesMenu1.Add("HarassQ", new CheckBox("骚扰Q", true));
                ModesMenu1.Add("HarassMana", new Slider("Q蓝量使用 %", 60));
                ModesMenu1.Add("HarassW", new CheckBox("骚扰W", true));
                ModesMenu1.Add("ManaHW", new Slider("W蓝量使用 %", 60));
                ModesMenu1.AddSeparator();
                ModesMenu1.AddLabel("抢头设置");
                ModesMenu1.Add("KS", new CheckBox("开启抢头", true));
                ModesMenu1.Add("KQ", new CheckBox("Q抢头", true));

                ModesMenu2 = Menu.AddSubMenu("尾兵", "Modes2Sivir");
                ModesMenu2.AddLabel("清线设置");
                ModesMenu2.Add("MinionLC", new Slider("清线最低小兵数量", 3, 1, 5));
                ModesMenu2.AddSeparator();
                ModesMenu2.Add("FarmQ", new CheckBox("清线Q", true));
                ModesMenu2.Add("ManaLQ", new Slider("Q蓝量使用 %", 40));
                ModesMenu2.Add("FarmW", new CheckBox("清线W", true));
                ModesMenu2.Add("ManaLW", new Slider("W蓝量使用 %", 40));
                ModesMenu2.AddSeparator();
                ModesMenu2.AddLabel("清野设置");
                ModesMenu2.Add("JungleQ", new CheckBox("清野Q", true));
                ModesMenu2.Add("ManaJQ", new Slider("Q蓝量使用 %", 40));
                ModesMenu2.Add("JungleW", new CheckBox("清野W", true));
                ModesMenu2.Add("ManaJW", new Slider("W蓝量使用 %", 40));

                ModesMenu3 = Menu.AddSubMenu("杂项", "Modes3Sivir");
                ModesMenu3.Add("SpellShield", new CheckBox("自动E", true));
                ModesMenu3.Add("GoldCard", new CheckBox("卡牌" + " 黄牌 ", true));
                ModesMenu3.Add("RedCard", new CheckBox("卡牌" + " 红牌 ", false));

                foreach (var enemy in EntityManager.Heroes.Enemies.Where(a => a.Team != Player.Instance.Team))
                {
                    foreach (
                        var spell in
                        enemy.Spellbook.Spells.Where(
                            a =>
                            a.Slot == SpellSlot.Q || a.Slot == SpellSlot.W || a.Slot == SpellSlot.E ||
                            a.Slot == SpellSlot.R))
                    {
                        if (spell.SData.TargettingType != SpellDataTargetType.Self && spell.SData.TargettingType != SpellDataTargetType.SelfAndUnit)
                        {
                            if (spell.Slot == SpellSlot.Q)
                            {
                                if (spell.SData.TargettingType == SpellDataTargetType.Unit)
                                {
                                    ModesMenu3.Add(spell.SData.Name,
                                                   new CheckBox(enemy.ChampionName + " Q ", false));
                                }
                                //new CheckBox(enemy.ChampionName + " Q " + spell.Name, false));
                            }
                            else if (spell.Slot == SpellSlot.W)
                            {
                                if (spell.SData.TargettingType == SpellDataTargetType.Unit)
                                {
                                    ModesMenu3.Add(spell.SData.Name,
                                                   new CheckBox(enemy.ChampionName + " W ", false));
                                }
                            }
                            else if (spell.Slot == SpellSlot.E)
                            {
                                if (spell.SData.TargettingType == SpellDataTargetType.Unit)
                                {
                                    ModesMenu3.Add(spell.SData.Name,
                                                   new CheckBox(enemy.ChampionName + " E ", false));
                                }
                                else if (spell.Slot == SpellSlot.R)
                                {
                                    if (spell.SData.TargettingType == SpellDataTargetType.Unit)
                                    {
                                        ModesMenu3.Add(spell.SData.Name,
                                                       new CheckBox(enemy.ChampionName + " R ", false));
                                    }
                                    ;
                                }
                            }
                        }
                    }
                }

                /*
                 * foreach (var enemy in ObjectManager.Get<AIHeroClient>().Where(enemy => enemy.IsEnemy))
                 * {
                 *  for (int i = 0; i < 4; i++)
                 *  {
                 *      var spell = enemy.Spellbook.Spells[i];
                 *      if (spell.SData.TargettingType != SpellDataTargetType.Self && spell.SData.TargettingType != SpellDataTargetType.SelfAndUnit)
                 *      {
                 *          if (spell.SData.TargettingType == SpellDataTargetType.Unit)
                 *              ModesMenu3.Add(spell.SData.Name,
                 *              new CheckBox(enemy.ChampionName + " - Target - " + spell.Name, false));
                 *      }
                 *  }
                 * }
                 */
                ModesMenu3.AddSeparator();
                ModesMenu3.AddLabel("Item Usage on Combo");
                ModesMenu3.Add("useYoumuu", new CheckBox("Use Youmuu", true));
                ModesMenu3.Add("usehextech", new CheckBox("Use Hextech", true));
                ModesMenu3.Add("useBotrk", new CheckBox("Use Botrk & Cutlass", true));
                ModesMenu3.Add("useQss", new CheckBox("Use QuickSilver", true));
                ModesMenu3.Add("minHPBotrk", new Slider("Min health to use Botrk %", 80));
                ModesMenu3.Add("enemyMinHPBotrk", new Slider("Min enemy health to use Botrk %", 80));

                ModesMenu3.AddLabel("QSS Configs");
                ModesMenu3.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo"));
                ModesMenu3.Add("Stun", new CheckBox("Stun", true));
                ModesMenu3.Add("Blind", new CheckBox("Blind", true));
                ModesMenu3.Add("Charm", new CheckBox("Charm", true));
                ModesMenu3.Add("Suppression", new CheckBox("Suppression", true));
                ModesMenu3.Add("Polymorph", new CheckBox("Polymorph", true));
                ModesMenu3.Add("Fear", new CheckBox("Fear", true));
                ModesMenu3.Add("Taunt", new CheckBox("Taunt", true));
                ModesMenu3.Add("Silence", new CheckBox("Silence", false));
                ModesMenu3.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000));

                ModesMenu3.AddLabel("QSS Ult Configs");
                ModesMenu3.Add("ZedUlt", new CheckBox("Zed R", true));
                ModesMenu3.Add("VladUlt", new CheckBox("Vladimir R", true));
                ModesMenu3.Add("FizzUlt", new CheckBox("Fizz R", true));
                ModesMenu3.Add("MordUlt", new CheckBox("Mordekaiser R", true));
                ModesMenu3.Add("PoppyUlt", new CheckBox("Poppy R", true));
                ModesMenu3.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000));

                ModesMenu3.AddLabel("Skin Hack");
                ModesMenu3.Add("skinhack", new CheckBox("Activate Skin hack", false));
                ModesMenu3.Add("skinId", new ComboBox("Skin Mode", 0, "Default", "1", "2", "3", "4", "5", "6", "7", "8"));

                DrawMenu = Menu.AddSubMenu("Draws", "DrawSivir");
                DrawMenu.Add("drawA", new CheckBox(" Draw Real AA", true));
                DrawMenu.Add("drawQ", new CheckBox(" Draw Q", true));
            }

            catch (Exception e)
            {
            }
        }