//The function convert the data to xml private string ToXml(Models.FlightValue flightValue) { //Initiate XML stuff StringBuilder sb = new StringBuilder(); XmlWriterSettings settings = new XmlWriterSettings(); XmlWriter writer = XmlWriter.Create(sb, settings); writer.WriteStartDocument(); writer.WriteStartElement("Flight"); flightValue.ToXml(writer); writer.WriteEndElement(); writer.WriteEndDocument(); writer.Flush(); return(sb.ToString()); }
public const string SCENARIO_FILE = "~/App_Data/{0}.txt"; // The Path of the Secnario public void toFile(string fileName) { FileStream stream; string path = System.Web.HttpContext.Current.Server.MapPath(String.Format(SCENARIO_FILE, fileName)); if (!System.IO.File.Exists(path)) { stream = System.IO.File.Open(path, FileMode.OpenOrCreate); } using (System.IO.StreamWriter file = new System.IO.StreamWriter(path, true)) { Models.FlightValue flight = Info.Instance.flightValueP; file.Write(flight.Lat + ","); file.Write(flight.Lon + ","); file.Write(flight.Rudder + ","); file.WriteLine(flight.Throttle + ","); } }
public const string SCENARIO_FILE = "~/App_Data/{0}.txt"; // The Path of the Secnario //Thr function save the values to a file public void toFile(string fileName) { string path = System.Web.HttpContext.Current.Server.MapPath(String.Format(SCENARIO_FILE, fileName)); //If the file dose not exist create the file if (!System.IO.File.Exists(path)) { System.IO.File.Create(path).Dispose(); } using (System.IO.StreamWriter file = new System.IO.StreamWriter(path, true)) { //Write the data to the file Models.FlightValue flight = Info.Instance.flightValueP; file.Write(flight.Lat + ","); file.Write(flight.Lon + ","); file.Write(flight.Rudder + ","); file.WriteLine(flight.Throttle + ","); } }