public override void Save(Model_RunData data) { Model_LevelBehavior_30 lvlModel = new Model_LevelBehavior_30( _isDone: LB30.isDone ); data.levelsData.LB30 = lvlModel; }
public override void Load(Model_RunData data) { if (data.levelsData == null) { Debug.Log("There is no levels state data to load."); return; } if (data.levelsData.LB30 == null) { Debug.Log("There is no LB30 state data to load."); return; } Model_LevelBehavior_30 lvlModel = data.levelsData.LB30; LB30.isDone = lvlModel.isDone; Debug.Log($"-------- LOADED {name} --------"); Script_Utils.DebugToConsole(lvlModel); }