Exemplo n.º 1
0
        public Api_req_Quest()
        {
            IEnumerable <XElement> enumerable = Utils.Xml_Result(Mst_quest.tableName, Mst_quest.tableName, "Id");

            foreach (XElement item6 in enumerable)
            {
                Mst_quest instance = null;
                Model_Base.SetMaster(out instance, item6);
                mst_quest.Add(instance.Id, instance);
            }
            IEnumerable <XElement> enumerable2 = Utils.Xml_Result("mst_quest_slotitemchange", "mst_quest_slotitemchange", "Id");

            foreach (XElement item7 in enumerable2)
            {
                int key   = int.Parse(item7.Element("Id").Value);
                int item  = int.Parse(item7.Element("Old_slotitem_id").Value);
                int item2 = int.Parse(item7.Element("New_slotitem_id").Value);
                int item3 = int.Parse(item7.Element("Level_max").Value);
                int item4 = int.Parse(item7.Element("Use_crew").Value);
                mst_slotitemchange.Add(key, new List <int>
                {
                    item,
                    item2,
                    item3,
                    item4
                });
            }
            IEnumerable <XElement> enumerable3 = Utils.Xml_Result("mst_questcount_reset", "mst_questcount_reset", string.Empty);

            mst_quest_reset = new Dictionary <int, List <int> >
            {
                {
                    1,
                    new List <int>()
                },
                {
                    2,
                    new List <int>()
                },
                {
                    3,
                    new List <int>()
                },
                {
                    4,
                    new List <int>()
                }
            };
            foreach (XElement item8 in enumerable3)
            {
                int num = int.Parse(item8.Element("Type").Value);
                if (num != 0)
                {
                    int item5 = int.Parse(item8.Element("Id").Value);
                    mst_quest_reset[num].Add(item5);
                }
            }
        }
        public Api_req_Quest()
        {
            IEnumerable <XElement> enumerable = Utils.Xml_Result(Mst_quest.tableName, Mst_quest.tableName, "Id");

            using (IEnumerator <XElement> enumerator = enumerable.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    XElement  current   = enumerator.get_Current();
                    Mst_quest mst_quest = null;
                    Model_Base.SetMaster <Mst_quest>(out mst_quest, current);
                    this.mst_quest.Add(mst_quest.Id, mst_quest);
                }
            }
            IEnumerable <XElement> enumerable2 = Utils.Xml_Result("mst_quest_slotitemchange", "mst_quest_slotitemchange", "Id");

            using (IEnumerator <XElement> enumerator2 = enumerable2.GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    XElement current2 = enumerator2.get_Current();
                    int      num      = int.Parse(current2.Element("Id").get_Value());
                    int      num2     = int.Parse(current2.Element("Old_slotitem_id").get_Value());
                    int      num3     = int.Parse(current2.Element("New_slotitem_id").get_Value());
                    int      num4     = int.Parse(current2.Element("Level_max").get_Value());
                    int      num5     = int.Parse(current2.Element("Use_crew").get_Value());
                    Dictionary <int, List <int> > arg_179_0 = this.mst_slotitemchange;
                    int        arg_179_1 = num;
                    List <int> list      = new List <int>();
                    list.Add(num2);
                    list.Add(num3);
                    list.Add(num4);
                    list.Add(num5);
                    arg_179_0.Add(arg_179_1, list);
                }
            }
            IEnumerable <XElement>        enumerable3 = Utils.Xml_Result("mst_questcount_reset", "mst_questcount_reset", string.Empty);
            Dictionary <int, List <int> > dictionary  = new Dictionary <int, List <int> >();

            dictionary.Add(1, new List <int>());
            dictionary.Add(2, new List <int>());
            dictionary.Add(3, new List <int>());
            dictionary.Add(4, new List <int>());
            this.mst_quest_reset = dictionary;
            using (IEnumerator <XElement> enumerator3 = enumerable3.GetEnumerator())
            {
                while (enumerator3.MoveNext())
                {
                    XElement current3 = enumerator3.get_Current();
                    int      num6     = int.Parse(current3.Element("Type").get_Value());
                    if (num6 != 0)
                    {
                        int num7 = int.Parse(current3.Element("Id").get_Value());
                        this.mst_quest_reset.get_Item(num6).Add(num7);
                    }
                }
            }
        }
Exemplo n.º 3
0
        public Api_req_Quest(Api_TurnOperator tInstance)
        {
            IEnumerable <XElement> enumerable = Utils.Xml_Result(Mst_quest.tableName, Mst_quest.tableName, "Id");

            foreach (XElement item2 in enumerable)
            {
                Mst_quest instance = null;
                Model_Base.SetMaster(out instance, item2);
                mst_quest.Add(instance.Id, instance);
            }
            IEnumerable <XElement> enumerable2 = Utils.Xml_Result("mst_questcount_reset", "mst_questcount_reset", string.Empty);

            mst_quest_reset = new Dictionary <int, List <int> >
            {
                {
                    1,
                    new List <int>()
                },
                {
                    2,
                    new List <int>()
                },
                {
                    3,
                    new List <int>()
                },
                {
                    4,
                    new List <int>()
                }
            };
            foreach (XElement item3 in enumerable2)
            {
                int num = int.Parse(item3.Element("Type").Value);
                if (num != 0)
                {
                    int item = int.Parse(item3.Element("Id").Value);
                    mst_quest_reset[num].Add(item);
                }
            }
        }
        public Api_req_Quest(Api_TurnOperator tInstance)
        {
            IEnumerable <XElement> enumerable = Utils.Xml_Result(Mst_quest.tableName, Mst_quest.tableName, "Id");

            using (IEnumerator <XElement> enumerator = enumerable.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    XElement  current   = enumerator.get_Current();
                    Mst_quest mst_quest = null;
                    Model_Base.SetMaster <Mst_quest>(out mst_quest, current);
                    this.mst_quest.Add(mst_quest.Id, mst_quest);
                }
            }
            IEnumerable <XElement>        enumerable2 = Utils.Xml_Result("mst_questcount_reset", "mst_questcount_reset", string.Empty);
            Dictionary <int, List <int> > dictionary  = new Dictionary <int, List <int> >();

            dictionary.Add(1, new List <int>());
            dictionary.Add(2, new List <int>());
            dictionary.Add(3, new List <int>());
            dictionary.Add(4, new List <int>());
            this.mst_quest_reset = dictionary;
            using (IEnumerator <XElement> enumerator2 = enumerable2.GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    XElement current2 = enumerator2.get_Current();
                    int      num      = int.Parse(current2.Element("Type").get_Value());
                    if (num != 0)
                    {
                        int num2 = int.Parse(current2.Element("Id").get_Value());
                        this.mst_quest_reset.get_Item(num).Add(num2);
                    }
                }
            }
        }
        public bool SetUserData()
        {
            XElement elements = VitaSaveManager.Instance.Elements;

            if (elements == null)
            {
                return(false);
            }
            Mem_basic        user_basic        = Model_Base.SetUserData <Mem_basic>(Enumerable.First <XElement>(elements.Elements(Mem_basic.tableName)));
            Mem_record       user_record       = Model_Base.SetUserData <Mem_record>(Enumerable.First <XElement>(elements.Elements(Mem_record.tableName)));
            Mem_turn         user_turn         = Model_Base.SetUserData <Mem_turn>(Enumerable.First <XElement>(elements.Elements(Mem_turn.tableName)));
            Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(Enumerable.First <XElement>(elements.Elements(Mem_deckpractice.tableName)));
            XElement         xElement          = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_trophy.tableName));
            Mem_trophy       user_trophy;

            if (xElement == null)
            {
                user_trophy = new Mem_trophy();
            }
            else
            {
                user_trophy = Model_Base.SetUserData <Mem_trophy>(xElement);
            }
            XElement         xElement2 = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_newgame_plus.tableName));
            Mem_newgame_plus user_plus;

            if (xElement2 == null)
            {
                user_plus = new Mem_newgame_plus();
            }
            else
            {
                user_plus = Model_Base.SetUserData <Mem_newgame_plus>(xElement2);
            }
            this.User_basic        = null;
            this.User_basic        = user_basic;
            this.User_record       = null;
            this.User_record       = user_record;
            this.User_turn         = null;
            this.User_turn         = user_turn;
            this.User_deckpractice = null;
            this.User_deckpractice = user_deckpractice;
            this.User_trophy       = user_trophy;
            this.User_plus         = user_plus;
            Dictionary <int, Mem_book>         dictionary  = new Dictionary <int, Mem_book>();
            Dictionary <int, Mem_book>         dictionary2 = new Dictionary <int, Mem_book>();
            Dictionary <int, Mem_deck>         dictionary3 = new Dictionary <int, Mem_deck>();
            Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>();
            Dictionary <int, Mem_furniture>    dictionary5 = new Dictionary <int, Mem_furniture>();
            Dictionary <int, Mem_kdock>        dictionary6 = new Dictionary <int, Mem_kdock>();
            Dictionary <int, Mem_mapcomp>      dictionary7 = new Dictionary <int, Mem_mapcomp>();
            Dictionary <int, Mem_mapclear>     dictionary8 = new Dictionary <int, Mem_mapclear>();
            Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>();
            Dictionary <int, Mem_missioncomp>     dictionary10          = new Dictionary <int, Mem_missioncomp>();
            Dictionary <int, Mem_ndock>           dictionary11          = new Dictionary <int, Mem_ndock>();
            Dictionary <int, Mem_quest>           dictionary12          = new Dictionary <int, Mem_quest>();
            Dictionary <int, Mem_questcount>      dictionary13          = new Dictionary <int, Mem_questcount>();
            Dictionary <int, Mem_ship>            dictionary14          = new Dictionary <int, Mem_ship>();
            Dictionary <int, Mem_slotitem>        dictionary15          = new Dictionary <int, Mem_slotitem>();
            Dictionary <int, Mem_tanker>          dictionary16          = new Dictionary <int, Mem_tanker>();
            Dictionary <int, Mem_useitem>         dictionary17          = new Dictionary <int, Mem_useitem>();
            Dictionary <int, Mem_rebellion_point> dictionary18          = new Dictionary <int, Mem_rebellion_point>();
            Dictionary <int, Mem_room>            dictionary19          = new Dictionary <int, Mem_room>();
            HashSet <int>      hashSet  = new HashSet <int>();
            HashSet <int>      hashSet2 = new HashSet <int>();
            List <Mem_history> list     = new List <Mem_history>();

            using (IEnumerator <XElement> enumerator = Extensions.Elements <XElement>(elements.Elements("ship_books"), "mem_book").GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    XElement current  = enumerator.get_Current();
                    Mem_book mem_book = Model_Base.SetUserData <Mem_book>(current);
                    dictionary.Add(mem_book.Table_id, mem_book);
                }
            }
            this.Ship_book.Clear();
            this.Ship_book = dictionary;
            using (IEnumerator <XElement> enumerator2 = Extensions.Elements <XElement>(elements.Elements("slot_books"), "mem_book").GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    XElement current2  = enumerator2.get_Current();
                    Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(current2);
                    dictionary2.Add(mem_book2.Table_id, mem_book2);
                }
            }
            this.Slot_book.Clear();
            this.Slot_book = dictionary2;
            using (IEnumerator <XElement> enumerator3 = Extensions.Elements <XElement>(elements.Elements(Mem_deck.tableName + "s"), Mem_deck.tableName).GetEnumerator())
            {
                while (enumerator3.MoveNext())
                {
                    XElement current3 = enumerator3.get_Current();
                    Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(current3);
                    dictionary3.Add(mem_deck.Rid, mem_deck);
                }
            }
            this.User_deck.Clear();
            this.User_deck = dictionary3;
            using (IEnumerator <XElement> enumerator4 = Extensions.Elements <XElement>(elements.Elements(Mem_esccort_deck.tableName + "s"), Mem_esccort_deck.tableName).GetEnumerator())
            {
                while (enumerator4.MoveNext())
                {
                    XElement         current4         = enumerator4.get_Current();
                    Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(current4);
                    dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck);
                }
            }
            this.User_EscortDeck.Clear();
            this.User_EscortDeck = dictionary4;
            using (IEnumerator <XElement> enumerator5 = Extensions.Elements <XElement>(elements.Elements(Mem_furniture.tableName + "s"), Mem_furniture.tableName).GetEnumerator())
            {
                while (enumerator5.MoveNext())
                {
                    XElement      current5      = enumerator5.get_Current();
                    Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(current5);
                    dictionary5.Add(mem_furniture.Rid, mem_furniture);
                }
            }
            this.User_furniture.Clear();
            this.User_furniture = dictionary5;
            using (IEnumerator <XElement> enumerator6 = Extensions.Elements <XElement>(elements.Elements(Mem_kdock.tableName + "s"), Mem_kdock.tableName).GetEnumerator())
            {
                while (enumerator6.MoveNext())
                {
                    XElement  current6  = enumerator6.get_Current();
                    Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(current6);
                    dictionary6.Add(mem_kdock.Rid, mem_kdock);
                }
            }
            this.User_kdock.Clear();
            this.User_kdock = dictionary6;
            using (IEnumerator <XElement> enumerator7 = Extensions.Elements <XElement>(elements.Elements(Mem_mapcomp.tableName + "s"), Mem_mapcomp.tableName).GetEnumerator())
            {
                while (enumerator7.MoveNext())
                {
                    XElement    current7    = enumerator7.get_Current();
                    Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(current7);
                    dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp);
                }
            }
            this.User_mapcomp.Clear();
            this.User_mapcomp = dictionary7;
            using (IEnumerator <XElement> enumerator8 = Extensions.Elements <XElement>(elements.Elements(Mem_mapclear.tableName + "s"), Mem_mapclear.tableName).GetEnumerator())
            {
                while (enumerator8.MoveNext())
                {
                    XElement     current8     = enumerator8.get_Current();
                    Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(current8);
                    dictionary8.Add(mem_mapclear.Rid, mem_mapclear);
                }
            }
            this.User_mapclear.Clear();
            this.User_mapclear = dictionary8;
            using (IEnumerator <XElement> enumerator9 = Extensions.Elements <XElement>(elements.Elements(Mem_material.tableName + "s"), Mem_material.tableName).GetEnumerator())
            {
                while (enumerator9.MoveNext())
                {
                    XElement     current9     = enumerator9.get_Current();
                    Mem_material mem_material = Model_Base.SetUserData <Mem_material>(current9);
                    dictionary9.Add(mem_material.Rid, mem_material);
                }
            }
            this.User_material.Clear();
            this.User_material = dictionary9;
            using (IEnumerator <XElement> enumerator10 = Extensions.Elements <XElement>(elements.Elements(Mem_missioncomp.tableName + "s"), Mem_missioncomp.tableName).GetEnumerator())
            {
                while (enumerator10.MoveNext())
                {
                    XElement        current10       = enumerator10.get_Current();
                    Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(current10);
                    dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp);
                }
            }
            this.User_missioncomp.Clear();
            this.User_missioncomp = dictionary10;
            using (IEnumerator <XElement> enumerator11 = Extensions.Elements <XElement>(elements.Elements(Mem_ndock.tableName + "s"), Mem_ndock.tableName).GetEnumerator())
            {
                while (enumerator11.MoveNext())
                {
                    XElement  current11 = enumerator11.get_Current();
                    Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(current11);
                    dictionary11.Add(mem_ndock.Rid, mem_ndock);
                }
            }
            this.User_ndock.Clear();
            this.User_ndock = dictionary11;
            using (IEnumerator <XElement> enumerator12 = Extensions.Elements <XElement>(elements.Elements(Mem_quest.tableName + "s"), Mem_quest.tableName).GetEnumerator())
            {
                while (enumerator12.MoveNext())
                {
                    XElement  current12 = enumerator12.get_Current();
                    Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(current12);
                    dictionary12.Add(mem_quest.Rid, mem_quest);
                }
            }
            this.User_quest.Clear();
            this.User_quest = dictionary12;
            using (IEnumerator <XElement> enumerator13 = Extensions.Elements <XElement>(elements.Elements(Mem_questcount.tableName + "s"), Mem_questcount.tableName).GetEnumerator())
            {
                while (enumerator13.MoveNext())
                {
                    XElement       current13      = enumerator13.get_Current();
                    Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(current13);
                    dictionary13.Add(mem_questcount.Rid, mem_questcount);
                }
            }
            this.User_questcount.Clear();
            this.User_questcount = dictionary13;
            using (IEnumerator <XElement> enumerator14 = Extensions.Elements <XElement>(elements.Elements(Mem_slotitem.tableName + "s"), Mem_slotitem.tableName).GetEnumerator())
            {
                while (enumerator14.MoveNext())
                {
                    XElement     current14    = enumerator14.get_Current();
                    Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(current14);
                    dictionary15.Add(mem_slotitem.Rid, mem_slotitem);
                }
            }
            this.User_slot.Clear();
            this.User_slot = dictionary15;
            using (IEnumerator <XElement> enumerator15 = Extensions.Elements <XElement>(elements.Elements(Mem_ship.tableName + "s"), Mem_ship.tableName).GetEnumerator())
            {
                while (enumerator15.MoveNext())
                {
                    XElement current15 = enumerator15.get_Current();
                    Mem_ship mem_ship  = Model_Base.SetUserData <Mem_ship>(current15);
                    dictionary14.Add(mem_ship.Rid, mem_ship);
                }
            }
            this.User_ship.Clear();
            this.User_ship = dictionary14;
            using (IEnumerator <XElement> enumerator16 = Extensions.Elements <XElement>(elements.Elements(Mem_tanker.tableName + "s"), Mem_tanker.tableName).GetEnumerator())
            {
                while (enumerator16.MoveNext())
                {
                    XElement   current16  = enumerator16.get_Current();
                    Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(current16);
                    dictionary16.Add(mem_tanker.Rid, mem_tanker);
                }
            }
            this.User_tanker.Clear();
            this.User_tanker = dictionary16;
            using (IEnumerator <XElement> enumerator17 = Extensions.Elements <XElement>(elements.Elements(Mem_useitem.tableName + "s"), Mem_useitem.tableName).GetEnumerator())
            {
                while (enumerator17.MoveNext())
                {
                    XElement    current17   = enumerator17.get_Current();
                    Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(current17);
                    dictionary17.Add(mem_useitem.Rid, mem_useitem);
                }
            }
            this.User_useItem.Clear();
            this.User_useItem = dictionary17;
            using (IEnumerator <XElement> enumerator18 = Extensions.Elements <XElement>(elements.Elements(Mem_rebellion_point.tableName + "s"), Mem_rebellion_point.tableName).GetEnumerator())
            {
                while (enumerator18.MoveNext())
                {
                    XElement            current18           = enumerator18.get_Current();
                    Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(current18);
                    dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point);
                }
            }
            this.User_rebellion_point.Clear();
            this.User_rebellion_point = dictionary18;
            using (IEnumerator <XElement> enumerator19 = Extensions.Elements <XElement>(elements.Elements(Mem_room.tableName + "s"), Mem_room.tableName).GetEnumerator())
            {
                while (enumerator19.MoveNext())
                {
                    XElement current19 = enumerator19.get_Current();
                    Mem_room mem_room  = Model_Base.SetUserData <Mem_room>(current19);
                    dictionary19.Add(mem_room.Rid, mem_room);
                }
            }
            this.User_room.Clear();
            this.User_room = dictionary19;
            using (IEnumerator <XElement> enumerator20 = elements.Element("temp_escortships").Elements().GetEnumerator())
            {
                while (enumerator20.MoveNext())
                {
                    XElement current20 = enumerator20.get_Current();
                    string   value     = current20.get_Value();
                    hashSet.Add(int.Parse(value));
                }
            }
            this.Temp_escortship.Clear();
            this.Temp_escortship = hashSet;
            using (IEnumerator <XElement> enumerator21 = elements.Element("temp_deckships").Elements().GetEnumerator())
            {
                while (enumerator21.MoveNext())
                {
                    XElement current21 = enumerator21.get_Current();
                    string   value2    = current21.get_Value();
                    hashSet2.Add(int.Parse(value2));
                }
            }
            this.Temp_deckship.Clear();
            this.Temp_deckship = hashSet2;
            using (IEnumerator <XElement> enumerator22 = Extensions.Elements <XElement>(elements.Elements(Mem_history.tableName + "s"), Mem_history.tableName).GetEnumerator())
            {
                while (enumerator22.MoveNext())
                {
                    XElement    current22   = enumerator22.get_Current();
                    Mem_history mem_history = Model_Base.SetUserData <Mem_history>(current22);
                    list.Add(mem_history);
                }
            }
            this.User_history.Clear();
            list.ForEach(delegate(Mem_history x)
            {
                this.Add_History(x);
            });
            return(true);
        }
Exemplo n.º 6
0
        public bool SetUserData()
        {
            XElement elements = VitaSaveManager.Instance.Elements;

            if (elements == null)
            {
                return(false);
            }
            Mem_basic        user_basic        = Model_Base.SetUserData <Mem_basic>(elements.Elements(Mem_basic.tableName).First());
            Mem_record       user_record       = Model_Base.SetUserData <Mem_record>(elements.Elements(Mem_record.tableName).First());
            Mem_turn         user_turn         = Model_Base.SetUserData <Mem_turn>(elements.Elements(Mem_turn.tableName).First());
            Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(elements.Elements(Mem_deckpractice.tableName).First());
            XElement         xElement          = elements.Elements(Mem_trophy.tableName).FirstOrDefault();
            Mem_trophy       user_trophy       = (xElement != null) ? Model_Base.SetUserData <Mem_trophy>(xElement) : new Mem_trophy();
            XElement         xElement2         = elements.Elements(Mem_newgame_plus.tableName).FirstOrDefault();
            Mem_newgame_plus user_plus         = (xElement2 != null) ? Model_Base.SetUserData <Mem_newgame_plus>(xElement2) : new Mem_newgame_plus();

            User_basic        = null;
            User_basic        = user_basic;
            User_record       = null;
            User_record       = user_record;
            User_turn         = null;
            User_turn         = user_turn;
            User_deckpractice = null;
            User_deckpractice = user_deckpractice;
            User_trophy       = user_trophy;
            User_plus         = user_plus;
            Dictionary <int, Mem_book>         dictionary  = new Dictionary <int, Mem_book>();
            Dictionary <int, Mem_book>         dictionary2 = new Dictionary <int, Mem_book>();
            Dictionary <int, Mem_deck>         dictionary3 = new Dictionary <int, Mem_deck>();
            Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>();
            Dictionary <int, Mem_furniture>    dictionary5 = new Dictionary <int, Mem_furniture>();
            Dictionary <int, Mem_kdock>        dictionary6 = new Dictionary <int, Mem_kdock>();
            Dictionary <int, Mem_mapcomp>      dictionary7 = new Dictionary <int, Mem_mapcomp>();
            Dictionary <int, Mem_mapclear>     dictionary8 = new Dictionary <int, Mem_mapclear>();
            Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>();
            Dictionary <int, Mem_missioncomp>     dictionary10          = new Dictionary <int, Mem_missioncomp>();
            Dictionary <int, Mem_ndock>           dictionary11          = new Dictionary <int, Mem_ndock>();
            Dictionary <int, Mem_quest>           dictionary12          = new Dictionary <int, Mem_quest>();
            Dictionary <int, Mem_questcount>      dictionary13          = new Dictionary <int, Mem_questcount>();
            Dictionary <int, Mem_ship>            dictionary14          = new Dictionary <int, Mem_ship>();
            Dictionary <int, Mem_slotitem>        dictionary15          = new Dictionary <int, Mem_slotitem>();
            Dictionary <int, Mem_tanker>          dictionary16          = new Dictionary <int, Mem_tanker>();
            Dictionary <int, Mem_useitem>         dictionary17          = new Dictionary <int, Mem_useitem>();
            Dictionary <int, Mem_rebellion_point> dictionary18          = new Dictionary <int, Mem_rebellion_point>();
            Dictionary <int, Mem_room>            dictionary19          = new Dictionary <int, Mem_room>();
            HashSet <int>      hashSet  = new HashSet <int>();
            HashSet <int>      hashSet2 = new HashSet <int>();
            List <Mem_history> list     = new List <Mem_history>();

            foreach (XElement item2 in elements.Elements("ship_books").Elements("mem_book"))
            {
                Mem_book mem_book = Model_Base.SetUserData <Mem_book>(item2);
                dictionary.Add(mem_book.Table_id, mem_book);
            }
            Ship_book.Clear();
            Ship_book = dictionary;
            foreach (XElement item3 in elements.Elements("slot_books").Elements("mem_book"))
            {
                Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(item3);
                dictionary2.Add(mem_book2.Table_id, mem_book2);
            }
            Slot_book.Clear();
            Slot_book = dictionary2;
            foreach (XElement item4 in elements.Elements(Mem_deck.tableName + "s").Elements(Mem_deck.tableName))
            {
                Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(item4);
                dictionary3.Add(mem_deck.Rid, mem_deck);
            }
            User_deck.Clear();
            User_deck = dictionary3;
            foreach (XElement item5 in elements.Elements(Mem_esccort_deck.tableName + "s").Elements(Mem_esccort_deck.tableName))
            {
                Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(item5);
                dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck);
            }
            User_EscortDeck.Clear();
            User_EscortDeck = dictionary4;
            foreach (XElement item6 in elements.Elements(Mem_furniture.tableName + "s").Elements(Mem_furniture.tableName))
            {
                Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(item6);
                dictionary5.Add(mem_furniture.Rid, mem_furniture);
            }
            User_furniture.Clear();
            User_furniture = dictionary5;
            foreach (XElement item7 in elements.Elements(Mem_kdock.tableName + "s").Elements(Mem_kdock.tableName))
            {
                Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(item7);
                dictionary6.Add(mem_kdock.Rid, mem_kdock);
            }
            User_kdock.Clear();
            User_kdock = dictionary6;
            foreach (XElement item8 in elements.Elements(Mem_mapcomp.tableName + "s").Elements(Mem_mapcomp.tableName))
            {
                Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(item8);
                dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp);
            }
            User_mapcomp.Clear();
            User_mapcomp = dictionary7;
            foreach (XElement item9 in elements.Elements(Mem_mapclear.tableName + "s").Elements(Mem_mapclear.tableName))
            {
                Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(item9);
                dictionary8.Add(mem_mapclear.Rid, mem_mapclear);
            }
            User_mapclear.Clear();
            User_mapclear = dictionary8;
            foreach (XElement item10 in elements.Elements(Mem_material.tableName + "s").Elements(Mem_material.tableName))
            {
                Mem_material mem_material = Model_Base.SetUserData <Mem_material>(item10);
                dictionary9.Add(mem_material.Rid, mem_material);
            }
            User_material.Clear();
            User_material = dictionary9;
            foreach (XElement item11 in elements.Elements(Mem_missioncomp.tableName + "s").Elements(Mem_missioncomp.tableName))
            {
                Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(item11);
                dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp);
            }
            User_missioncomp.Clear();
            User_missioncomp = dictionary10;
            foreach (XElement item12 in elements.Elements(Mem_ndock.tableName + "s").Elements(Mem_ndock.tableName))
            {
                Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(item12);
                dictionary11.Add(mem_ndock.Rid, mem_ndock);
            }
            User_ndock.Clear();
            User_ndock = dictionary11;
            foreach (XElement item13 in elements.Elements(Mem_quest.tableName + "s").Elements(Mem_quest.tableName))
            {
                Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(item13);
                dictionary12.Add(mem_quest.Rid, mem_quest);
            }
            User_quest.Clear();
            User_quest = dictionary12;
            foreach (XElement item14 in elements.Elements(Mem_questcount.tableName + "s").Elements(Mem_questcount.tableName))
            {
                Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(item14);
                dictionary13.Add(mem_questcount.Rid, mem_questcount);
            }
            User_questcount.Clear();
            User_questcount = dictionary13;
            foreach (XElement item15 in elements.Elements(Mem_slotitem.tableName + "s").Elements(Mem_slotitem.tableName))
            {
                Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(item15);
                dictionary15.Add(mem_slotitem.Rid, mem_slotitem);
            }
            User_slot.Clear();
            User_slot = dictionary15;
            foreach (XElement item16 in elements.Elements(Mem_ship.tableName + "s").Elements(Mem_ship.tableName))
            {
                Mem_ship mem_ship = Model_Base.SetUserData <Mem_ship>(item16);
                dictionary14.Add(mem_ship.Rid, mem_ship);
            }
            User_ship.Clear();
            User_ship = dictionary14;
            foreach (XElement item17 in elements.Elements(Mem_tanker.tableName + "s").Elements(Mem_tanker.tableName))
            {
                Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(item17);
                dictionary16.Add(mem_tanker.Rid, mem_tanker);
            }
            User_tanker.Clear();
            User_tanker = dictionary16;
            foreach (XElement item18 in elements.Elements(Mem_useitem.tableName + "s").Elements(Mem_useitem.tableName))
            {
                Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(item18);
                dictionary17.Add(mem_useitem.Rid, mem_useitem);
            }
            User_useItem.Clear();
            User_useItem = dictionary17;
            foreach (XElement item19 in elements.Elements(Mem_rebellion_point.tableName + "s").Elements(Mem_rebellion_point.tableName))
            {
                Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(item19);
                dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point);
            }
            User_rebellion_point.Clear();
            User_rebellion_point = dictionary18;
            foreach (XElement item20 in elements.Elements(Mem_room.tableName + "s").Elements(Mem_room.tableName))
            {
                Mem_room mem_room = Model_Base.SetUserData <Mem_room>(item20);
                dictionary19.Add(mem_room.Rid, mem_room);
            }
            User_room.Clear();
            User_room = dictionary19;
            foreach (XElement item21 in elements.Element("temp_escortships").Elements())
            {
                string value = item21.Value;
                hashSet.Add(int.Parse(value));
            }
            Temp_escortship.Clear();
            Temp_escortship = hashSet;
            foreach (XElement item22 in elements.Element("temp_deckships").Elements())
            {
                string value2 = item22.Value;
                hashSet2.Add(int.Parse(value2));
            }
            Temp_deckship.Clear();
            Temp_deckship = hashSet2;
            foreach (XElement item23 in elements.Elements(Mem_history.tableName + "s").Elements(Mem_history.tableName))
            {
                Mem_history item = Model_Base.SetUserData <Mem_history>(item23);
                list.Add(item);
            }
            User_history.Clear();
            list.ForEach(delegate(Mem_history x)
            {
                Add_History(x);
            });
            return(true);
        }
Exemplo n.º 7
0
        private void getRewardShip(BattleWinRankKinds rank, out ItemGetFmt out_items)
        {
            out_items = null;
            if (rank < BattleWinRankKinds.B || Comm_UserDatas.Instance.User_basic.IsMaxChara() || Comm_UserDatas.Instance.User_basic.IsMaxSlotitem())
            {
                return;
            }
            int enemy_type = 0;

            if (mst_enemy.Boss == 0)
            {
                enemy_type = 1;
                Dictionary <BattleWinRankKinds, int> dictionary = new Dictionary <BattleWinRankKinds, int>();
                dictionary.Add(BattleWinRankKinds.S, 30);
                dictionary.Add(BattleWinRankKinds.A, 40);
                dictionary.Add(BattleWinRankKinds.B, 30);
                Dictionary <BattleWinRankKinds, int> dictionary2 = dictionary;
                if (randInstance.Next(100) < dictionary2[rank])
                {
                    return;
                }
            }
            else
            {
                enemy_type = 2;
            }
            DifficultKind difficult = Comm_UserDatas.Instance.User_basic.Difficult;
            Mem_turn      user_turn = Comm_UserDatas.Instance.User_turn;
            Dictionary <BattleWinRankKinds, int[]> dictionary4;

            switch (difficult)
            {
            case DifficultKind.KOU:
            case DifficultKind.SHI:
            {
                Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        50
                    });
                dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        20,
                        70
                    });
                dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        100
                    });
                dictionary4 = dictionary3;
                break;
            }

            case DifficultKind.OTU:
                if (user_turn.Total_turn >= 0 && user_turn.Total_turn <= 50)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        45
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        60
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        95
                    });
                    dictionary4 = dictionary3;
                }
                else if (user_turn.Total_turn >= 51 && user_turn.Total_turn <= 100)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        50
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        65
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        100
                    });
                    dictionary4 = dictionary3;
                }
                else
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        50
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        20,
                        70
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        100
                    });
                    dictionary4 = dictionary3;
                }
                break;

            case DifficultKind.HEI:
                if (user_turn.Total_turn >= 0 && user_turn.Total_turn <= 50)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        40
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        55
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        90
                    });
                    dictionary4 = dictionary3;
                }
                else if (user_turn.Total_turn >= 51 && user_turn.Total_turn <= 100)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        45
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        60
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        95
                    });
                    dictionary4 = dictionary3;
                }
                else
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        45
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        20,
                        65
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        95
                    });
                    dictionary4 = dictionary3;
                }
                break;

            default:
                if (user_turn.Total_turn >= 0 && user_turn.Total_turn <= 100)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        35
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        50
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        85
                    });
                    dictionary4 = dictionary3;
                }
                else if (user_turn.Total_turn >= 101 && user_turn.Total_turn <= 200)
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        40
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        55
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        90
                    });
                    dictionary4 = dictionary3;
                }
                else
                {
                    Dictionary <BattleWinRankKinds, int[]> dictionary3 = new Dictionary <BattleWinRankKinds, int[]>();
                    dictionary3.Add(BattleWinRankKinds.S, new int[2]
                    {
                        0,
                        45
                    });
                    dictionary3.Add(BattleWinRankKinds.A, new int[2]
                    {
                        15,
                        60
                    });
                    dictionary3.Add(BattleWinRankKinds.B, new int[2]
                    {
                        50,
                        95
                    });
                    dictionary4 = dictionary3;
                }
                break;
            }
            int num = randInstance.Next(dictionary4[rank][0], dictionary4[rank][1]) + mst_enemy.Geth;

            if (num > dictionary4[rank][1])
            {
                num = dictionary4[rank][1] - 1;
            }
            XElement[] array = (from data in Mst_DataManager.Instance.Mst_shipget
                                where int.Parse(data.Element("Type").Value) == enemy_type
                                orderby int.Parse(data.Element("Id").Value)
                                select data).Skip(num).Take(1).ToArray();
            if (array != null && array.Length != 0)
            {
                Mst_shipget2 instance = null;
                Model_Base.SetMaster(out instance, array[0]);
                if (instance.Ship_id > 0)
                {
                    out_items          = new ItemGetFmt();
                    out_items.Category = ItemGetKinds.Ship;
                    out_items.Count    = 1;
                    out_items.Id       = instance.Ship_id;
                }
            }
        }