private void drag_Rotate_Changed(DragListener drag)
        {
            Point  currentPoint = Mouse.GetPosition(this.parent);
            Vector deltaVector  = Point.Subtract(currentPoint, this.centerPoint);

            double angle = Vector.AngleBetween(this.startVector, deltaVector);

            var destAngle = this.initialAngle + Math.Round(angle, 0);

            if (!Keyboard.IsKeyDown(Key.LeftCtrl))
            {
                destAngle = ((int)destAngle / 15) * 15;
            }

            ModelTools.ApplyTransform(this.ExtendedItem, new RotateTransform()
            {
                Angle = destAngle
            });
        }