Exemplo n.º 1
0
    public override void Reduce(Event evt, ModelTable table)
    {
        Type type = evt.GetType();

        if (type == typeof(NewGameBegun))
        {
            NewGameBegun gameBegun = (NewGameBegun)evt;
            table.InsertModel(gameBegun.playerId, new PlayerReadModel(gameBegun.playerId, gameBegun.playerName));
            return;
        }
    }
Exemplo n.º 2
0
    public override void Reduce(Event evt, ModelTable table)
    {
        Type type = evt.GetType();

        if (type == typeof(CharacterCreated))
        {
            CharacterCreated characterCreated = (CharacterCreated)evt;
            table.InsertModel(characterCreated.name, new CharacterReadModel(characterCreated.name, characterCreated.greeting));
            return;
        }
        if (type == typeof(StoryInitiated))
        {
            StoryInitiated     dialogueInitiated = (StoryInitiated)evt;
            CharacterReadModel character         = (CharacterReadModel)table.GetModel(dialogueInitiated.characterName);
            character.currentText = dialogueInitiated.initialNode.text;
            character.currentStorylineCompleted = false;
            table.UpdateModel(dialogueInitiated.characterName, character);              //not necessary, since we are mutating the reference,
            //but like to be explicit and will soon move to immutable structs for readmodels.
            return;
        }
        if (type == typeof(StoryAdvanced))
        {
            StoryAdvanced      dialogueAdvanced = (StoryAdvanced)evt;
            CharacterReadModel character        = (CharacterReadModel)table.GetModel(dialogueAdvanced.characterName);
            character.currentText = dialogueAdvanced.newNode.text;
            table.UpdateModel(dialogueAdvanced.characterName, character);
            return;
        }
        if (type == typeof(StoryCompleted))
        {
            StoryCompleted     storylineCompleted = (StoryCompleted)evt;
            CharacterReadModel character          = (CharacterReadModel)table.GetModel(storylineCompleted.characterName);
            character.currentText = character.goodbye;
            character.currentStorylineCompleted = true;
            table.UpdateModel(storylineCompleted.characterName, character);
        }
    }