public List <Node> GetNeighbors(Node node, float maxDistance, ModelRefs <SolarModel> stars) { //Set neighbors node.neighbors = new List <Node>(stars.Count); for (int i = 0; i < stars.Count; i++) { if (nodes[i] == null) { nodes[i] = Node.NodeFromStar(i, stars); } node.neighbors.Add(nodes[i]); node.neighbors[i].distance = Node.GetDistance(node, node.neighbors[i]); } node.neighbors.Sort((n1, n2) => n1.distance.CompareTo(n2.distance)); //Get neighbors List <Node> neighbors = new List <Node>(); for (int i = 0; i < node.neighbors.Count; i++) { if (node.neighbors[i].distance < maxDistance && node.neighbors[i].distance != 0) { neighbors.Add(node.neighbors[i]); } else if (node.neighbors[i].distance != 0) { break; } } return(neighbors); }
internal static Node NodeFromStar(int index, ModelRefs <SolarModel> stars) { Node node = new Node(index, 1, stars[index].galacticPosition); node.index = index; return(node); }
public GovernmentModel(string _name, ModelRefs <CreatureModel> _leaders) { name = _name; leaders = _leaders; identityType = IdentityType.Government; GameManager.instance.data.governments.Add(this); }
// Use this for initialization void Start() { trees = new ModelRefs <TreeModel>(); seeds = new GameObject("Seeds"); date = new Date(); instance = this; }
private void Awake() { instance = this; mapButtonCanvases = new List <Canvas>(); hyperSpaceShips = new ModelRefs <ShipModel>(); game = GameManager.instance; cam = game.GetComponent <Camera>(); }
private void UpdateYAxisLabels(List <int> data, ModelRefs <AxisNumberModel> mod) { for (int i = 0; i < data.Count; i++) { mod[i].numberText = data[i].ToString(); mod[i].NotifyChange(); } }
private void UpdateXAxisLabels(List <int> dataNames, ModelRefs <AxisNumberModel> mod, ModelRefs <GraphNumberModel> graphMod) { int i = 0; foreach (int dataI in dataNames) { mod[i].numberText = model.dataNames[dataI];; mod[i].NotifyChange(); graphMod[i].maxHeight = maxYValue; graphMod[i].height = model.data[dataI, model.selectedDataPreference]; graphMod[i].label = model.data[dataI, model.selectedDataPreference].ToString(); graphMod[i].NotifyChange(); i++; } }
private void UpdateXAxisLabels(Dictionary <string, float> data, ModelRefs <AxisNumberModel> mod, ModelRefs <GraphNumberModel> graphMod) { int i = 0; foreach (KeyValuePair <string, float> dataPair in data) { mod[i].numberText = dataPair.Key;; mod[i].NotifyChange(); graphMod[i].maxHeight = maxYValue; graphMod[i].height = dataPair.Value; graphMod[i].label = dataPair.Value.ToString(); graphMod[i].NotifyChange(); i++; } }
protected override void OnInitialize() { //Find GameObjects ToggleGroup[] toggleGroups = gameObject.GetComponentsInChildren <ToggleGroup>(); dataNameGroup = toggleGroups[0]; dataPreferenceGroup = toggleGroups[1]; //Set GameObjects yAxisModels = new ModelRefs <AxisNumberModel>(); xAxisModels = new ModelRefs <AxisNumberModel>(); graphNumberModels = new ModelRefs <GraphNumberModel>(); //Reset Scale++ transform.localScale = Vector3.one; title.text = "Bar Graph"; //MessageListeners Message.AddListener <ToggleMessage>(OnToggleMessage); //CreateYAxis CalculateMaxYValue(); foreach (int num in yDataPoints) { //Initiate Models AxisNumberModel mod = new AxisNumberModel(); yAxisModels.Add(mod); //Set variables mod.numberText = num.ToString(); //Initialize Controllers Controller.Instantiate <AxisNumberController>(yAxisNumber, mod, yAxisParent); } //Create XAxis foreach (int i in model.selectedDataNames) { float num = model.data[i, model.selectedDataPreference]; xAxisPoints++; //Initiate Models AxisNumberModel mod = new AxisNumberModel(); GraphNumberModel graphMod = new GraphNumberModel(); xAxisModels.Add(mod); graphNumberModels.Add(graphMod); //Set variables mod.numberText = "--"; graphMod.height = num; graphMod.maxHeight = maxYValue; graphMod.width = 20; graphMod.label = num.ToString(); //Initialize Controllers Controller.Instantiate <AxisNumberController>(xAxisNumber, mod, xAxisParent); Controller.Instantiate <GraphNumberController>(graphNumber, graphMod, graphParent); } //Create Toggle Buttons for the Toggle Group Data Names CreateToggleGroup("Data Names", model.dataNames, dataNameGroup.transform, false); CreateToggleGroup("Data Prefs", model.dataPrefs, dataPreferenceGroup.transform); title.text = model.title; }