public bool IsObstructed() { return(IsSpawned && (IsDead || Movement != NPCMovement.Stand || ModelInst.IsInAnimation() || Environment.InAir || IsInFightMode || IsUnconscious)); }
public bool IsObstructed() { return(IsSpawned && (IsDead || Movement != NPCMovement.Stand || ModelInst.IsInAnimation() || Environment.InAir || IsInFightMode || IsUnconscious)); }