public static void FillModelImportDataSettings(UnityEditor.ModelImporter modelImporter, ModelImportData mid)
        {
            var animations = modelImporter.defaultClipAnimations;

            for (var index = 0; index < animations.Length; index++)
            {
                if (mid.ContainsAnimation(animations[index].name))
                {
                    continue;
                }
                mid.AddAnimationData(animations[index].name, false, false);
            }
            EditorUtility.SetDirty(mid);
        }
        public static bool CheckModeImportDataForFull(ModelImportData mid, UnityEditor.ModelImporter modelImporter)
        {
            var counter    = 0;
            var animations = modelImporter.defaultClipAnimations;

            for (var index = 0; index < animations.Length; index++)
            {
                if (mid.ContainsAnimation(animations[index].name))
                {
                    counter++;
                }
            }
            return(counter == animations.Length);
        }