Exemplo n.º 1
0
    // Called at the start of the scene, so that all variables start at zero
    public void ResetScenario(Scenario scenario, ModeStop modeStop, ModeFeedback modeFeedback)
    {
        // Enable input manager & tell them what modes to use
        if (input != null)
        {
            input.CurrentMode = modeStop;
        }
        else if (vr_hand != null)
        {
            vr_hand.enabled          = true;
            hand_renderer.enabled    = true;
            vr_hand.CurrentMode      = modeStop;
            pointer.enabled          = false;
            pointer_renderer.enabled = false;
        }

        // Set the current scenario, and set the modes to that scenario
        currentScenario = scenario;
        currentScenario.StartScenario(modeStop, modeFeedback);

        // Set the feedback mode
        ui_feedback.CurrentMode = modeFeedback;
        if (modeFeedback is ModeFeedbackDuring)
        {
            ui_ingame.gameObject.SetActive(true);
        }

        // Start at 0 seconds
        _countSeconds = 0;
    }
Exemplo n.º 2
0
    // Called from menu when the user starts the scenario (when not showing a video)
    public void StartTime(Scenario thisScenario, ModeStop modeStop, ModeFeedback modeFeedback)
    {
        // Start timer for 60 seconds
        StartTimer(60);
        _timerIsRunning = true;

        // Set the scenario and modes given
        ResetScenario(thisScenario, modeStop, modeFeedback);
    }
Exemplo n.º 3
0
    // Called when opening the scene to set the modes
    public void StartScenario(ModeStop modeStop, ModeFeedback modeFeedback)
    {
        // Tell each hitbox which modes the scene will be using
        foreach (Hitbox item in hitboxList)
        {
            item.StartHitbox(modeStop, modeFeedback);
        }

        // Reset the scores
        Scores.Reset();
    }
Exemplo n.º 4
0
    // Called from menu when the user starts the scenario (when showing a video)
    public void StartVideo(Scenario thisScenario, ModeStop modeStop, ModeFeedback modeFeedback)
    {
        // Stop the video player, set new video, start playing the new video (stop the video to start the new video from the beginning)
        _vPlayer.Stop();
        _vPlayer.clip = thisScenario.Clip;
        _vPlayer.Play();

        // Start the timer for the scenario time
        StartTimer(thisScenario.Time);
        _videoIsRunning = true;

        // Set the scenario and modes given
        ResetScenario(thisScenario, modeStop, modeFeedback);
    }
Exemplo n.º 5
0
    // Called when the scene is started to set the modes that are being used
    public void StartHitbox(ModeStop mStop, ModeFeedback mFeedback)
    {
        // Set the mode
        modeStop = mStop;

        // Reset all the variables neccessary
        _currentPositon = null;
        _nextPosition   = null;

        hasbeenselected = false;
        hastakenbreak   = false;

        // Tell the result script which feedback mode to use
        _boxResult.ResetResults(mFeedback);
    }
Exemplo n.º 6
0
    // UI_SelectMode uses this to select the modes chosen by the user
    public void SelectMode(ModeStop mStop, ModeFeedback mFeedback)
    {
        if (!_canUseScript)
        {
            return;
        }

        // Storing the modes
        modeStop     = mStop;
        modeFeedback = mFeedback;

        // Start the time system on video or time, based on the video toggle
        if (testVideo)
        {
            time.StartVideo(thisScenario, mStop, mFeedback);
        }
        else
        {
            time.StartTime(thisScenario, mStop, mFeedback);
        }

        gameObject.SetActive(false);
    }
Exemplo n.º 7
0
    // Pressing one of the mode buttons
    private void StartTimer(ModeStop mStop)
    {
        if (!_canUseScript)
        {
            return;
        }

        // Store the mode
        modeStop = mStop;

        // Set the feedback mode according to the toggle
        if (toggle_feedback.isOn)
        {
            modeFeedback = new ModeFeedbackDuring();
        }
        else
        {
            modeFeedback = new ModeFeedbackAfter();
        }

        // Find which scenario is selected
        int      index        = dropdown_scenarios.value;
        Scenario thisScenario = scenarios[index];

        // Start the time system on video or time, based on the video toggle
        if (toggle_video.isOn)
        {
            time.StartVideo(thisScenario, modeStop, modeFeedback);
        }
        else
        {
            time.StartTime(thisScenario, modeStop, modeFeedback);
        }

        gameObject.SetActive(false);
    }