Exemplo n.º 1
0
 /// <summary>
 /// Function to convert a ModeDescription1 to a ModeDescription.
 /// </summary>
 /// <param name="mode">ModeDescription1 to convert.</param>
 /// <returns>The new mode description.</returns>
 public static ModeDescription ToModeDesc(this ModeDescription1 mode) => new ModeDescription
 {
     Format           = mode.Format,
     Height           = mode.Height,
     Scaling          = mode.Scaling,
     Width            = mode.Width,
     ScanlineOrdering = mode.ScanlineOrdering,
     RefreshRate      = mode.RefreshRate
 };
Exemplo n.º 2
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 /// <summary>	
 /// <p>[This documentation is preliminary and is subject to change.]</p><p><strong>Applies to: </strong>desktop apps | Metro style apps</p><p>Gets the display modes that match the requested format and other input options.</p>	
 /// </summary>	
 /// <param name="enumFormat"><dd> <p>A <strong><see cref="SharpDX.DXGI.Format"/></strong>-typed value for the color format.</p> </dd></param>	
 /// <param name="flags"><dd> <p>A combination of DXGI_ENUM_MODES-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for display modes to include. You must specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Scaling"/> to expose the display modes that require scaling.  Centered modes that require no  scaling and correspond directly to the display output are enumerated by default.</p> </dd></param>	
 /// <returns>A list of display modes</returns>	
 /// <remarks>	
 /// <p><strong>GetDisplayModeList1</strong> is updated from  <strong>GetDisplayModeList</strong> to return a list of <strong><see cref="SharpDX.DXGI.ModeDescription1"/></strong> structures, which are updated mode descriptions.  <strong>GetDisplayModeList</strong> behaves as though it calls <strong>GetDisplayModeList1</strong> because  <strong>GetDisplayModeList</strong> can return all of the modes that are specified by DXGI_ENUM_MODES, including stereo mode.  However, <strong>GetDisplayModeList</strong> returns a list of <strong><see cref="SharpDX.DXGI.ModeDescription"/></strong> structures, which are the former mode descriptions and do not indicate stereo mode.</p><p>The <strong>GetDisplayModeList1</strong> method does not enumerate stereo modes unless you specify the <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/> flag in the <em>Flags</em> parameter.  If you specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/>, stereo modes are included in the list of returned modes that the <em>pDesc</em> parameter points to.  In other words, the method returns both stereo and mono modes.</p><p>In general, when you switch from windowed to full-screen mode, a swap chain automatically chooses a display mode that meets (or exceeds) the resolution, color  depth, and refresh rate of the swap chain. To exercise more control over the display mode, use <strong>GetDisplayModeList1</strong> to poll the set of display modes that are validated  against monitor capabilities, or all modes that match the desktop (if the desktop settings are not validated against the monitor).</p><p>The following example code shows that you need to call <strong>GetDisplayModeList1</strong> twice. First call <strong>GetDisplayModeList1</strong> to get the number of modes available, and second call <strong>GetDisplayModeList1</strong> to return a description of the modes.</p><pre><code> UINT num = 0;	
 /// <see cref="SharpDX.DXGI.Format"/> format = <see cref="SharpDX.DXGI.Format.R32G32B32A32_Float"/>;	
 /// UINT flags         = <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Interlaced"/>; pOutput-&gt;GetDisplayModeList1( format, flags, &amp;num, 0); ... <see cref="SharpDX.DXGI.ModeDescription1"/> * pDescs = new <see cref="SharpDX.DXGI.ModeDescription1"/>[num];	
 /// pOutput-&gt;GetDisplayModeList1( format, flags, &amp;num, pDescs); </code></pre>	
 /// </remarks>	
 /// <msdn-id>hh404606</msdn-id>	
 /// <unmanaged>HRESULT IDXGIOutput1::GetDisplayModeList1([In] DXGI_FORMAT EnumFormat,[In] unsigned int Flags,[InOut] unsigned int* pNumModes,[Out, Buffer, Optional] DXGI_MODE_DESC1* pDesc)</unmanaged>	
 /// <unmanaged-short>IDXGIOutput1::GetDisplayModeList1</unmanaged-short>	
 public ModeDescription1[] GetDisplayModeList1(Format enumFormat, DisplayModeEnumerationFlags flags)
 {
     int numberOfDisplayModes = 0;
     GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, null);
     var list = new ModeDescription1[numberOfDisplayModes];
     if (numberOfDisplayModes > 0)
         GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, list);
     return list;
 }
Exemplo n.º 3
0
        /// <summary>
        /// <p>[This documentation is preliminary and is subject to change.]</p><p><strong>Applies to: </strong>desktop apps | Metro style apps</p><p>Gets the display modes that match the requested format and other input options.</p>
        /// </summary>
        /// <param name="enumFormat"><dd> <p>A <strong><see cref="SharpDX.DXGI.Format"/></strong>-typed value for the color format.</p> </dd></param>
        /// <param name="flags"><dd> <p>A combination of DXGI_ENUM_MODES-typed values that are combined by using a bitwise OR operation. The resulting value specifies options for display modes to include. You must specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Scaling"/> to expose the display modes that require scaling.  Centered modes that require no  scaling and correspond directly to the display output are enumerated by default.</p> </dd></param>
        /// <returns>A list of display modes</returns>
        /// <remarks>
        /// <p><strong>GetDisplayModeList1</strong> is updated from  <strong>GetDisplayModeList</strong> to return a list of <strong><see cref="SharpDX.DXGI.ModeDescription1"/></strong> structures, which are updated mode descriptions.  <strong>GetDisplayModeList</strong> behaves as though it calls <strong>GetDisplayModeList1</strong> because  <strong>GetDisplayModeList</strong> can return all of the modes that are specified by DXGI_ENUM_MODES, including stereo mode.  However, <strong>GetDisplayModeList</strong> returns a list of <strong><see cref="SharpDX.DXGI.ModeDescription"/></strong> structures, which are the former mode descriptions and do not indicate stereo mode.</p><p>The <strong>GetDisplayModeList1</strong> method does not enumerate stereo modes unless you specify the <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/> flag in the <em>Flags</em> parameter.  If you specify <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Stereo"/>, stereo modes are included in the list of returned modes that the <em>pDesc</em> parameter points to.  In other words, the method returns both stereo and mono modes.</p><p>In general, when you switch from windowed to full-screen mode, a swap chain automatically chooses a display mode that meets (or exceeds) the resolution, color  depth, and refresh rate of the swap chain. To exercise more control over the display mode, use <strong>GetDisplayModeList1</strong> to poll the set of display modes that are validated  against monitor capabilities, or all modes that match the desktop (if the desktop settings are not validated against the monitor).</p><p>The following example code shows that you need to call <strong>GetDisplayModeList1</strong> twice. First call <strong>GetDisplayModeList1</strong> to get the number of modes available, and second call <strong>GetDisplayModeList1</strong> to return a description of the modes.</p><pre><code> UINT num = 0;
        /// <see cref="SharpDX.DXGI.Format"/> format = <see cref="SharpDX.DXGI.Format.R32G32B32A32_Float"/>;
        /// UINT flags         = <see cref="SharpDX.DXGI.DisplayModeEnumerationFlags.Interlaced"/>; pOutput-&gt;GetDisplayModeList1( format, flags, &amp;num, 0); ... <see cref="SharpDX.DXGI.ModeDescription1"/> * pDescs = new <see cref="SharpDX.DXGI.ModeDescription1"/>[num];
        /// pOutput-&gt;GetDisplayModeList1( format, flags, &amp;num, pDescs); </code></pre>
        /// </remarks>
        /// <msdn-id>hh404606</msdn-id>
        /// <unmanaged>HRESULT IDXGIOutput1::GetDisplayModeList1([In] DXGI_FORMAT EnumFormat,[In] unsigned int Flags,[InOut] unsigned int* pNumModes,[Out, Buffer, Optional] DXGI_MODE_DESC1* pDesc)</unmanaged>
        /// <unmanaged-short>IDXGIOutput1::GetDisplayModeList1</unmanaged-short>
        public ModeDescription1[] GetDisplayModeList1(Format enumFormat, DisplayModeEnumerationFlags flags)
        {
            int numberOfDisplayModes = 0;

            GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, null);
            var list = new ModeDescription1[numberOfDisplayModes];

            if (numberOfDisplayModes > 0)
            {
                GetDisplayModeList1(enumFormat, (int)flags, ref numberOfDisplayModes, list);
            }
            return(list);
        }
Exemplo n.º 4
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        public ModeDescription1[] GetDisplayModeList1(Format format, DisplayModeEnumerationFlags flags)
        {
            int count = 0;

            GetDisplayModeList1(format, (int)flags, ref count, null);
            var result = new ModeDescription1[count];

            if (count > 0)
            {
                GetDisplayModeList1(format, (int)flags, ref count, result);
            }

            return(result);
        }
Exemplo n.º 5
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 public void FindClosestMatchingMode1(ComObject concernedDevice, ModeDescription1 modeToMatch, out ModeDescription1 closestMatch)
 {
     FindClosestMatchingMode1(ref modeToMatch, out closestMatch, concernedDevice);
 }
Exemplo n.º 6
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 /// <summary>
 /// Function to convert a DXGI ModeDescription1 to a <see cref="GorgonVideoMode"/>.
 /// </summary>
 /// <param name="mode">ModeDescription1 to convert.</param>
 /// <param name="gorgonMode">The converted video mode.</param>
 public static void ToGorgonVideoMode(this ModeDescription1 mode, out GorgonVideoMode gorgonMode) => gorgonMode = new GorgonVideoMode(mode);
Exemplo n.º 7
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 public static DisplayMode FromDescription(ModeDescription1 description)
 {
     return(new DisplayMode(description.Format, description.Width, description.Height, description.RefreshRate));
 }
Exemplo n.º 8
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 public static DisplayMode FromDescription(ModeDescription1 description)
 {
     return new DisplayMode(description.Format, description.Width, description.Height, description.RefreshRate);
 }