/// <summary> /// /// </summary> /// <param name="name"></param> /// <returns></returns> public ModClass GetMod(string name) { ModClass mod = null; modsMap.TryGetValue(name, out mod); return(mod); }
/// <summary> /// /// </summary> public void init() { myMods = new List <ModClass>(); ModClass mod1 = new ModClass(); myMods.Add(mod1); myShakes = new List <ShakeClass>(); ShakeClass shake1 = new ShakeClass(); myShakes.Add(shake1); }
public static void Main(String[] args) { if (args.Length != 1) { Console.WriteLine("Usage: Prog <yourname>"); } else { Console.WriteLine("Hello, " + args[0]); ModClass.Hello(args[0]); LibClass.Hello(args[0]); } }
public ModStruct(ModClass p = default(ModClass)) : this() { SField = p; }