Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        GameObject jamintern = GameObject.Find("MasterOfJams");

        MahSoundBoi = jamintern.GetComponent <MixMaster>();

        list = new List <Transform>();
        switch (shipType)
        {
        //possibleTPs = new Transform[GetComponentsInChildren<Transform>().Length];

        case ShipType.Knight:
            foreach (Transform point in GetComponentsInChildren <Transform>())
            {
                list.Add(point);
            }

            break;

        case ShipType.Bishop:
            moveDirection = new Vector3(2, -speed, 0);
            break;

        case ShipType.Rook:
            moveDirection = Vector3.left;
            break;
        }

        InvokeRepeating("Shoot", 1, 1);
    }
Exemplo n.º 2
0
    void Start()
    {
        GameObject jamintern = GameObject.Find("MasterOfJams");

        MahSoundBoi = jamintern.GetComponent <MixMaster>();

        //speedVector = new Vector3(0, -speed, 0);
    }
Exemplo n.º 3
0
    void Start()
    {
        GameObject jamintern = GameObject.Find("MasterOfJams");

        MahSoundBoi = jamintern.GetComponent <MixMaster>();

        speed = 6f; //adjust later
        //speedVector = new Vector3(speed, 0, 0);

        if (Random.Range(0, 2) == 1)
        {
            isRight = true;
        }
    }