public override void actionOnActive()
 {
     if (equipment.getTarget())
     {
         GameObject    missile       = Instantiate(missileKinetic, shootPoint.transform.position, shootPoint.transform.rotation, shootPoint.transform);
         MissileScript missileScript = missile.GetComponent <MissileScript>();
         missile.transform.parent = null;
         missile.transform.Rotate(0f, 90f, 0f);
         missileScript.setOwner(equipment.getOwner());
         missileScript.setTarget(equipment.getTarget());
         audio.Play();
     }
 }