public void KillMinion(MinionManager minion) { isTriggerred = true; GameManager.instance.playerData.playerCoin++; GameSceneController.instance.UpdateScore(10 * GameSceneController.instance.currentLevel); GetComponent <SpriteRenderer>().enabled = false; if (type == BulletManager.BulletType.Boomerang) { particle.SetActive(true); SoundManager.instance.PlaySFX(particleSound); Invoke("HideBullet", 2.5f); } else { gameObject.SetActive(false); } GameSceneController.instance.IncreaseFeverMeter(); GameSceneController.instance.UpdateMinionCount(); minion.IsShot(); }