public void Tick(float dTime) { for (int i = 0; i < cards.Count; i++) { MiniCard card = cards[i]; card.Tick(dTime); if (gameMode.state.Cards[i].TimeLeft < 3f) { //card.SetFlashingColor(gameMode.state.Cards[i].TimeLeft); } if (!card.PosDirty || Mathf.Abs(card.targetDegree - card.nowDegree) <= 1e-6) { card.PosDirty = false; card.CheckIsHighlight(); continue; } card.nowDegree += (card.targetDegree - card.nowDegree) * dTime * CardMoveSpd; card.rt.anchoredPosition = new Vector3(Mathf.Sin(card.nowDegree * Mathf.Deg2Rad) * R, Mathf.Cos(card.nowDegree * Mathf.Deg2Rad) * R - R); card.rt.localEulerAngles = new Vector3(0, 0, -card.nowDegree); } for (int i = 0; i < TmpCards.Count; i++) { MiniCard card = TmpCards[i]; if (!card.PosDirty || Mathf.Abs(card.targetDegree - card.nowDegree) <= 1e-6) { card.PosDirty = false; card.CheckIsHighlight(); continue; } card.rt.anchoredPosition = (card.TargetPos - card.rt.anchoredPosition) * dTime * 10f; } }
public void removeCard(MiniCard toRemove) { if (DraggingIdx == cards.IndexOf(toRemove)) { DraggingIdx = -1; } cards.Remove(toRemove); Adjust(); }
public void PutToInitPos(MiniCard card) { if (CardMode == 0) { card.rt.anchoredPosition = new Vector3(Mathf.Sin(MaxDegree * 0.5f * Mathf.Deg2Rad) * R, Mathf.Cos(MaxDegree * 0.5f * Mathf.Deg2Rad) * R); card.rt.localEulerAngles = new Vector3(0, 0, -MaxDegree); } else { card.NowPos = new Vector3(Width, 0); card.rt.anchoredPosition = new Vector3(Width, 0); } }
public bool UseCardGem(MiniCard toUse) { int cardIdx = cards.IndexOf(toUse); if (gameMode.TryUseCardGem(cardIdx)) { return(true); } else { return(false); } }
public bool AddCard(CardInZhibo cardInfo) { IResLoader loader = GameMain.GetInstance().GetModule <ResLoader>(); GameObject cardGo = loader.Instantiate("Zhibo/Card"); if (cardGo == null) { return(false); } MiniCard card = cardGo.GetComponent <MiniCard>(); card.Init(cardInfo, this); card.transform.SetParent(transform, false); cards.Add(card); Adjust(); return(true); }
public bool AddTmpCard(CardInZhibo cardInfo) { IResLoader loader = GameMain.GetInstance().GetModule <ResLoader>(); GameObject cardGo = loader.Instantiate("Zhibo/Card", FixedContainer); if (cardGo == null) { return(false); } MiniCard card = cardGo.GetComponent <MiniCard>(); card.Init(cardInfo, this); card.rt.anchoredPosition = Vector3.zero; card.rt.localEulerAngles = Vector3.zero; TmpCards.Add(card); AdjustTmp(); return(true); }
public bool Fanmian(MiniCard card) { int cardIdx = cards.IndexOf(card); return(gameMode.Fanmian(cardIdx)); }
public override void Init(CardPoolMgr poolMgr, DraggingRoot draggingRoot) { base.Init(poolMgr, draggingRoot); _miniCard = GetComponent <MiniCard>(); }
public void PutToInitPos(MiniCard card) { card.rt.anchoredPosition = new Vector3(Mathf.Sin(MaxDegree * 0.5f * Mathf.Deg2Rad) * R, Mathf.Cos(MaxDegree * 0.5f * Mathf.Deg2Rad) * R); card.rt.localEulerAngles = new Vector3(0, 0, -MaxDegree); }