Exemplo n.º 1
0
        //アイテムの両端と境界線の位置関係をチェック
        void CheckClip()
        {
            float margineOuter = 0.25f;                 //アイテムの両端と、境界線の外側の許容マージン
            float margineInner = 1.0f;                  //アイテムの両端と、境界線の内側の許容マージン
            float margine;

            switch (Type)
            {
            case LitViewType.Holizon:
                margine    = margineOuter * itemSize.x;
                isOuterMin = (DistLeft < -margine);
                isOuterMax = (margine < DistRight);

                isInnerMin = (DistLeft > 0);
                isInnerMax = (DistLeft < 0 && DistRight < 0);

                margine           = margineInner * itemSize.x;
                isInnerMargineMin = (margine < DistLeft) && (0 < DistRight);
                isInnerMargineMax = (DistRight < -margine);
                break;

            case LitViewType.Vertical:
                margine    = margineOuter * itemSize.y;
                isOuterMin = (margine < DistTop);
                isOuterMax = (DistBottom < -margine);

                isInnerMin = (DistTop < 0);
                isInnerMax = (DistTop > 0 && DistBottom > 0);

                margine           = margineInner * itemSize.y;
                isInnerMargineMin = (DistTop < -margine) && (DistBottom < 0);
                isInnerMargineMax = (margine < DistBottom);
                break;
            }

            //アロー表示をON・OFFする
            if (null != MinArrow)
            {
                MinArrow.SetActive(isOuterMin);
            }
            if (null != MaxArrow)
            {
                MaxArrow.SetActive(isOuterMax);
            }
        }
Exemplo n.º 2
0
        void RefreshArrow()
        {
            if (IsContentInnerScrollRect())
            {
                if (null != MinArrow)
                {
                    MinArrow.SetActive(false);
                }
                if (null != MaxArrow)
                {
                    MaxArrow.SetActive(false);
                }
            }
            else
            {
                float normal;
                switch (ScrollType)
                {
                case Type.Horizontal:
                    normal = ScrollRect.horizontalNormalizedPosition;
                    if (null != MinArrow)
                    {
                        MinArrow.SetActive(normal > 0);
                    }
                    if (null != MaxArrow)
                    {
                        MaxArrow.SetActive(normal < 1);
                    }
                    break;

                case Type.Vertical:
                    normal = ScrollRect.verticalNormalizedPosition;
                    if (null != MinArrow)
                    {
                        MinArrow.SetActive(normal < 1);
                    }
                    if (null != MaxArrow)
                    {
                        MaxArrow.SetActive(normal > 0);
                    }
                    break;
                }
            }
        }