Exemplo n.º 1
0
    public void SteadyState()
    {
        Console.WriteLine(_index + ": replacing old every " + _old_time + "; med every " + _med_time + ";creating young " + _young_time + "times ("
                          + "(size " + _mean_young_alloc_size + ")");

        Console.WriteLine("iterating {0} times", _iter_count);

        int       iter_interval = _iter_count / 10;
        Stopwatch stopwatch     = new Stopwatch();

        stopwatch.Reset();
        stopwatch.Start();
        //int lastGen2Count = 0;
        int lastGen1Count = 0;

        int checkInterval = _old.Length / 10;
        int lastChecked   = 0;
        int iCheckedEnd   = 0;

        int timeoutInterval = 5;

        double pinRatio     = 0.1;
        bool   fIsPinned    = false;
        int    iPinInterval = (int)((double)1 / pinRatio);

        Console.WriteLine("Pinning every {0} object", iPinInterval);
        int iNextPin = _rand.getRand(iPinInterval * 4) + 1;

        int iPinnedObject  = 0;
        int iPinnedMidSize = _mean_old_alloc_size * 2;

        int countObjects     = 0;
        int countObjectsGen1 = 0;

        int[] countWithGen = new int[3];

        MiddlePin[] steadyPinningArray   = new MiddlePin[100];
        GCHandle[]  steadyPinningHandles = new GCHandle[100];
        int         steadyPinningIndex   = 0;

        for (steadyPinningIndex = 0; steadyPinningIndex < steadyPinningArray.Length; steadyPinningIndex++)
        {
            steadyPinningArray[steadyPinningIndex]   = new MiddlePin();
            steadyPinningHandles[steadyPinningIndex] = new GCHandle();
        }

        for (int j = 0; j < _iter_count; j++)
        {
            if (steadyPinningIndex >= steadyPinningArray.Length)
            {
                steadyPinningIndex = 0;

                //                Console.WriteLine("steady array wrapped, press enter to continue");
                //                Console.ReadLine();
            }

            byte[] tempObj = new byte[1];
            steadyPinningArray[steadyPinningIndex].smallNonePinned = new byte[8];
            steadyPinningArray[steadyPinningIndex].pinnedObj       = new byte[8];
            steadyPinningArray[steadyPinningIndex].nonePinned      = new byte[24];
            steadyPinningHandles[steadyPinningIndex] = GCHandle.Alloc(steadyPinningArray[steadyPinningIndex].pinnedObj, GCHandleType.Pinned);
            steadyPinningArray[steadyPinningIndex].smallNonePinned[3] = 0x31;
            steadyPinningArray[steadyPinningIndex].smallNonePinned[5] = 0x51;
            steadyPinningArray[steadyPinningIndex].smallNonePinned[7] = 0x71;
            steadyPinningArray[steadyPinningIndex].pinnedObj[3]       = 0x21;
            steadyPinningArray[steadyPinningIndex].pinnedObj[5]       = 0x41;
            steadyPinningArray[steadyPinningIndex].pinnedObj[7]       = 0x61;
            tempObj = new byte[256];

            steadyPinningIndex++;

            countObjects     = 0;
            countObjectsGen1 = 0;

            iCheckedEnd = lastChecked + checkInterval;
            if (iCheckedEnd > _old.Length)
            {
                iCheckedEnd = _old.Length;
            }

            //Console.WriteLine("timing out item {0} to {1}", lastChecked, iCheckedEnd);

            // time out requests in this range.
            // for the range we are looking at time out requests (ie, end them and replace them with new ones).
            // we go from the beginning of the range to the end, time out every Nth one; then time out everyone
            // after that, and so on.
            for (int iIter = 0; iIter < timeoutInterval; iIter++)
            {
                for (int iCheckIndex = 0; iCheckIndex < ((iCheckedEnd - lastChecked) / timeoutInterval); iCheckIndex++)
                {
                    int iItemIndex = (lastChecked + iCheckIndex * timeoutInterval + iIter) % _old.Length;

                    // Console.WriteLine("replacing item {0}", iItemIndex);

                    _old[iItemIndex].Free();

                    countObjects++;
                    if ((countObjects % 10) == 0)
                    {
                        byte[] temp = new byte[_mean_med_alloc_size * 3];
                        temp[0] = (byte)27; // 0x1b
                    }
                    else if ((countObjects % 4) == 0)
                    {
                        byte[] temp = new byte[1];
                        temp[0] = (byte)27; // 0x1b
                    }

                    if (countObjects == iNextPin)
                    {
                        fIsPinned = true;
                        iNextPin += _rand.getRand(iPinInterval * 4) + 1;
                    }
                    else
                    {
                        fIsPinned = false;
                    }

                    iPinnedMidSize = _mean_old_alloc_size * 2;
                    if (fIsPinned)
                    {
                        iPinnedObject++;

                        if ((iPinnedObject % 10) == 0)
                        {
                            iPinnedMidSize = _mean_old_alloc_size * 10;
                        }
                    }

                    //Console.WriteLine("perm {0}, mid {1}, {2}", mean_old_alloc_size, iPinnedMidSize, (fIsPinned ? "pinned" : "not pinned"));
                    _old[iItemIndex] = new MyRequest(_mean_old_alloc_size, iPinnedMidSize, fIsPinned);
                }
            }

            for (int i = 0; i < 3; i++)
            {
                countWithGen[i] = 0;
            }

            //            Console.WriteLine("Checking {0} to {1}", lastChecked, iCheckedEnd);

            for (int iItemIndex = lastChecked; iItemIndex < iCheckedEnd; iItemIndex++)
            {
                //int iGen = GC.GetGeneration(old[iItemIndex].mObj);
                int iGen = _rand.getRand(3);
                countWithGen[iGen]++;

                if (iGen == 1)
                {
                    //Console.WriteLine("item {0} is in gen1, getting rid of it", iItemIndex);
                    if ((countObjectsGen1 % 5) == 0)
                    {
                        _old[iItemIndex].mObj = null;
                    }
                    countObjectsGen1++;
                }
            }

            //            Console.WriteLine("{0} in gen0, {1} in gen1, {2} in gen2",
            //                countWithGen[0],
            //                countWithGen[1],
            //                countWithGen[2]);
            //
            //            Console.WriteLine("{0} objects out of {1} are in gen1", countObjectsGen1, (iCheckedEnd - lastChecked));

            if (iCheckedEnd == _old.Length)
            {
                lastChecked = 0;
            }
            else
            {
                lastChecked += checkInterval;
            }

            int currentGen1Count = GC.CollectionCount(1);
            if ((currentGen1Count - lastGen1Count) > 30)
            {
                GC.Collect(2, GCCollectionMode.Forced, false);
                Console.WriteLine("{0}: iter {1}, heap size: {2}", _index, j, GC.GetTotalMemory(false));

                lastGen1Count = currentGen1Count;
            }
        }

        for (steadyPinningIndex = 0; steadyPinningIndex < steadyPinningArray.Length; steadyPinningIndex++)
        {
            if (steadyPinningHandles[steadyPinningIndex].IsAllocated)
            {
                steadyPinningHandles[steadyPinningIndex].Free();
            }
        }

        stopwatch.Stop();
        Console.WriteLine("{0}: steady: {1:d} seconds({2:d} ms. Heap size {3})",
                          _index, (int)stopwatch.Elapsed.TotalSeconds, (int)stopwatch.Elapsed.TotalMilliseconds,
                          GC.GetTotalMemory(false));
    }
Exemplo n.º 2
0
    public void SteadyState()
    {
        Console.WriteLine(_index + ": replacing old every " + _old_time + "; med every " + _med_time + ";creating young " + _young_time + "times ("
                          + "(size " + _mean_young_alloc_size + ")");

        Console.WriteLine("iterating {0} times", _iter_count);

        int iter_interval = _iter_count / 10;
        Stopwatch stopwatch = new Stopwatch();
        stopwatch.Reset();
        stopwatch.Start();
        //int lastGen2Count = 0;
        int lastGen1Count = 0;

        int checkInterval = _old.Length / 10;
        int lastChecked = 0;
        int iCheckedEnd = 0;

        int timeoutInterval = 5;

        double pinRatio = 0.1;
        bool fIsPinned = false;
        int iPinInterval = (int)((double)1 / pinRatio);
        Console.WriteLine("Pinning every {0} object", iPinInterval);
        int iNextPin = _rand.getRand(iPinInterval * 4) + 1;

        int iPinnedObject = 0;
        int iPinnedMidSize = _mean_old_alloc_size * 2;

        int countObjects = 0;
        int countObjectsGen1 = 0;
        int[] countWithGen = new int[3];

        MiddlePin[] steadyPinningArray = new MiddlePin[100];
        GCHandle[] steadyPinningHandles = new GCHandle[100];
        int steadyPinningIndex = 0;
        for (steadyPinningIndex = 0; steadyPinningIndex < steadyPinningArray.Length; steadyPinningIndex++)
        {
            steadyPinningArray[steadyPinningIndex] = new MiddlePin();
            steadyPinningHandles[steadyPinningIndex] = new GCHandle();
        }

        for (int j = 0; j < _iter_count; j++)
        {
            if (steadyPinningIndex >= steadyPinningArray.Length)
            {
                steadyPinningIndex = 0;

                //                Console.WriteLine("steady array wrapped, press enter to continue");
                //                Console.ReadLine();
            }

            byte[] tempObj = new byte[1];
            steadyPinningArray[steadyPinningIndex].smallNonePinned = new byte[8];
            steadyPinningArray[steadyPinningIndex].pinnedObj = new byte[8];
            steadyPinningArray[steadyPinningIndex].nonePinned = new byte[24];
            steadyPinningHandles[steadyPinningIndex] = GCHandle.Alloc(steadyPinningArray[steadyPinningIndex].pinnedObj, GCHandleType.Pinned);
            steadyPinningArray[steadyPinningIndex].smallNonePinned[3] = 0x31;
            steadyPinningArray[steadyPinningIndex].smallNonePinned[5] = 0x51;
            steadyPinningArray[steadyPinningIndex].smallNonePinned[7] = 0x71;
            steadyPinningArray[steadyPinningIndex].pinnedObj[3] = 0x21;
            steadyPinningArray[steadyPinningIndex].pinnedObj[5] = 0x41;
            steadyPinningArray[steadyPinningIndex].pinnedObj[7] = 0x61;
            tempObj = new byte[256];

            steadyPinningIndex++;

            countObjects = 0;
            countObjectsGen1 = 0;

            iCheckedEnd = lastChecked + checkInterval;
            if (iCheckedEnd > _old.Length)
            {
                iCheckedEnd = _old.Length;
            }

            //Console.WriteLine("timing out item {0} to {1}", lastChecked, iCheckedEnd);

            // time out requests in this range.
            // for the range we are looking at time out requests (ie, end them and replace them with new ones).
            // we go from the beginning of the range to the end, time out every Nth one; then time out everyone
            // after that, and so on.
            for (int iIter = 0; iIter < timeoutInterval; iIter++)
            {
                for (int iCheckIndex = 0; iCheckIndex < ((iCheckedEnd - lastChecked) / timeoutInterval); iCheckIndex++)
                {
                    int iItemIndex = (lastChecked + iCheckIndex * timeoutInterval + iIter) % _old.Length;

                    // Console.WriteLine("replacing item {0}", iItemIndex);

                    _old[iItemIndex].Free();

                    countObjects++;
                    if ((countObjects % 10) == 0)
                    {
                        byte[] temp = new byte[_mean_med_alloc_size * 3];
                        temp[0] = (byte)27; // 0x1b
                    }
                    else if ((countObjects % 4) == 0)
                    {
                        byte[] temp = new byte[1];
                        temp[0] = (byte)27; // 0x1b
                    }

                    if (countObjects == iNextPin)
                    {
                        fIsPinned = true;
                        iNextPin += _rand.getRand(iPinInterval * 4) + 1;
                    }
                    else
                    {
                        fIsPinned = false;
                    }

                    iPinnedMidSize = _mean_old_alloc_size * 2;
                    if (fIsPinned)
                    {
                        iPinnedObject++;

                        if ((iPinnedObject % 10) == 0)
                        {
                            iPinnedMidSize = _mean_old_alloc_size * 10;
                        }
                    }

                    //Console.WriteLine("perm {0}, mid {1}, {2}", mean_old_alloc_size, iPinnedMidSize, (fIsPinned ? "pinned" : "not pinned"));
                    _old[iItemIndex] = new MyRequest(_mean_old_alloc_size, iPinnedMidSize, fIsPinned);
                }
            }

            for (int i = 0; i < 3; i++)
            {
                countWithGen[i] = 0;
            }

            //            Console.WriteLine("Checking {0} to {1}", lastChecked, iCheckedEnd);

            for (int iItemIndex = lastChecked; iItemIndex < iCheckedEnd; iItemIndex++)
            {
                //int iGen = GC.GetGeneration(old[iItemIndex].mObj);
                int iGen = _rand.getRand(3);
                countWithGen[iGen]++;

                if (iGen == 1)
                {
                    //Console.WriteLine("item {0} is in gen1, getting rid of it", iItemIndex);
                    if ((countObjectsGen1 % 5) == 0)
                        _old[iItemIndex].mObj = null;
                    countObjectsGen1++;
                }
            }

            //            Console.WriteLine("{0} in gen0, {1} in gen1, {2} in gen2",
            //                countWithGen[0],
            //                countWithGen[1],
            //                countWithGen[2]);
            //
            //            Console.WriteLine("{0} objects out of {1} are in gen1", countObjectsGen1, (iCheckedEnd - lastChecked));

            if (iCheckedEnd == _old.Length)
            {
                lastChecked = 0;
            }
            else
            {
                lastChecked += checkInterval;
            }

            int currentGen1Count = GC.CollectionCount(1);
            if ((currentGen1Count - lastGen1Count) > 30)
            {
                GC.Collect(2, GCCollectionMode.Forced, false);
                Console.WriteLine("{0}: iter {1}, heap size: {2}", _index, j, GC.GetTotalMemory(false));

                lastGen1Count = currentGen1Count;
            }
        }

        for (steadyPinningIndex = 0; steadyPinningIndex < steadyPinningArray.Length; steadyPinningIndex++)
        {
            if (steadyPinningHandles[steadyPinningIndex].IsAllocated)
                steadyPinningHandles[steadyPinningIndex].Free();
        }

        stopwatch.Stop();
        Console.WriteLine("{0}: steady: {1:d} seconds({2:d} ms. Heap size {3})",
            _index, (int)stopwatch.Elapsed.TotalSeconds, (int)stopwatch.Elapsed.TotalMilliseconds,
            GC.GetTotalMemory(false));
    }