Exemplo n.º 1
0
        /// <summary>
        /// Handles the DataAvailable event of the Microphone control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="MicrophoneDataEventArgs"/> instance containing the event data.</param>
        private void Microphone_DataAvailable(object sender, MicrophoneDataEventArgs e)
        {
            float averageFloat = 0;

            var buffer = e.Buffer;
            int value;

            for (int i = 0; i < buffer.Length; i++)
            {
                value = buffer[i];
                if (value < 0)
                {
                    value = -value;
                }
                averageFloat = ((averageFloat * (i)) + value) / (i + 1);
            }

            int average = (int)averageFloat;

            if (average > this.progressBar.Maximum)
            {
                average = this.progressBar.Maximum;
            }
            else if (average < 0)
            {
                average = 0;
            }

            this.progressBar.Value = average;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Handles the DataAvailable event of the Microphone control.
        /// </summary>
        /// <param name="sender">The source of the event.</param>
        /// <param name="e">The <see cref="MicrophoneDataEventArgs"/> instance containing the event data.</param>
        private void Microphone_DataAvailable(object sender, MicrophoneDataEventArgs e)
        {
            float averageFloat = 0;

            var buffer = e.Buffer;
            int value;

            for (int i = 0; i < buffer.Length; i++)
            {
                value = buffer[i];
                if (value < 0)
                {
                    value = -value;
                }
                averageFloat = ((averageFloat * (i)) + value) / (i + 1);
            }

            int average = (int)averageFloat;

            if (average > this.progressBar.Maximum)
            {
                average = this.progressBar.Maximum;
            }
            else if (average < 0)
            {
                average = 0;
            }

            this.progressBar.Value = average;
        }