Exemplo n.º 1
0
 public override void OnMiasmaHit(MiasmaPulse pulse)
 {
     for (int i = 0; i < 60; i++)
     {
         new Particle(pulse.Position, Functions.PolarVector((float)Miasma.random.NextDouble() * 4f, Functions.RandomRotation()), Miasma.random.Next(2), 15);
     }
     for (int i = 0; i < Miasma.gameEntities.Count; i++)
     {
         if (Miasma.gameEntities[i].maxHealth != -1 && Miasma.gameEntities[i].Hitbox.Intersects(new Rectangle((int)pulse.Position.X - blastRadius, (int)pulse.Position.Y - blastRadius, blastRadius * 2, blastRadius * 2)) && pulse.team != Miasma.gameEntities[i].team)
         {
             Miasma.gameEntities[i].Strike(5, true);
         }
     }
 }
Exemplo n.º 2
0
 public override void MiasmaShotEffects(MiasmaPulse pulse)
 {
     if (pulse.timeLeft == 299)
     {
         bool escape = false;
         while (pulse.Position.Y > 0 && !escape)
         {
             pulse.Position += pulse.getVelocity();
             pulse.UpdateHitbox();
             new Particle(pulse.Position, Vector2.Zero, Miasma.random.Next(2), 10);
             for (int i = 0; i < Miasma.gameEntities.Count; i++)
             {
                 if (Miasma.gameEntities[i].maxHealth != -1 && Miasma.gameEntities[i].Hitbox.Intersects(pulse.Hitbox) && pulse.team != Miasma.gameEntities[i].team)
                 {
                     escape = true;
                     break;
                 }
             }
         }
     }
 }
Exemplo n.º 3
0
 public virtual void OnMiasmaHit(MiasmaPulse pulse)
 {
 }
Exemplo n.º 4
0
 public virtual void MiasmaShotEffects(MiasmaPulse pulse)
 {
 }