Exemplo n.º 1
0
 private void OnApplicationQuit()
 {
     if (ShouldCollectData)
     {
         //To collect the final state of the game and also know how long the player played
         MetricsEvents.CollectTimedData();
         WriteToFile();
         if (_fileStreamWriter != null)
         {
             _fileStreamWriter.Close();
             _fileStreamWriter = null;
         }
     }
 }
Exemplo n.º 2
0
    void Update()
    {
        if (ShouldCollectData)
        {
            //update timers here
            _variableCollectTimer += Time.deltaTime;
            _writeToFileTimer     += Time.deltaTime;

            //then active timed functions
            if (_variableCollectTimer >= _intervalBetweenTimedVariables)
            {
                MetricsEvents.CollectTimedData();
                _variableCollectTimer = 0f;
            }

            if (_writeToFileTimer >= _intervalBetweenWritingToFile)
            {
                WriteToFile();
                _writeToFileTimer = 0;
            }
        }
    }