Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (charge > 100)
     {
         //stateController.SetStateDead();
     }
     if (isCharging())
     {
         charge += 0.75f * (1 - charge / 100f) * CHARGERATE * Time.deltaTime + 0.5f * CHARGERATE * Time.deltaTime;
         if (charge > 100)
         {
             charge = 100;
         }
     }
     else
     {
         charge -= DISCHARGERATE * Time.deltaTime;
         if (charge < 0)
         {
             charge = 0;
         }
     }
     meter.SetLength(charge);
 }
Exemplo n.º 2
0
 public void UpdateCharge()
 {
     if (IsCharging())
     {
         float addCharge = CHARGERATE * Time.deltaTime;
         if (charge <= 100 && charge + addCharge > 100)
         {
             charge = 100;
         }
         else
         {
             charge += addCharge;
         }
     }
     else if (isGrounded)
     {
         charge -= DISCHARGERATE * Time.deltaTime;
         if (charge < 0)
         {
             charge = 0;
         }
     }
     meter.SetLength(charge);
 }