void Explode() { explosionManager.Explode(transform.position, 6, 0.4f); gameObject.SetActive(false); // TODO: GAME OVER!!! //MetagameManager.Instance.EndMetagame(); }
void OnHitByBullet() { Debug.Log("OnHitByBullet!"); gameObject.SetActive(false); explosionManager.Explode(transform.position, 6, 0.2f); }
public void Explode() { explosionManager.Explode(transform.position, 6, 0.4f); gameObject.SetActive(false); }