private void BookShelfAction() { if (GameTrigger.isFallBookFromShelf && driverGrip.activeSelf == true && isObject) { if (GameTrigger.isPlayerHasDriverTip) { gameController.messageController.SetMessagePanel(MessageText.checkBookShelfText()); driver.SetActive(true); var itemController = driver.GetComponent <ItemController>(); itemController.GetItem(); } else { gameController.messageController.SendMessage(MessageText.GetItemText("ドライバーグリップ")); PlayerStatus.currentHasItem = driverGrip; } driverGrip.SetActive(false); } else { gameController.messageController.SetMessagePanel(MessageText.checkBookShelfText()); } }
private void GetItem() { PlayerStatus.currentHasItem = tulipObjects[(int)position]; tulipObjects[(int)position].SetActive(false); tulipObjects[(int)position] = null; gameController.messageController.SetMessagePanel(MessageText.GetItemText(PlayerStatus.currentHasItem.name)); }
public void GetItem() { if (PlayerStatus.currentHasItem) { PlayerStatus.currentHasItem.transform.position = PutItemPosition(); //プレイヤーが所持しているアイテムを手放してもプレイヤーに追従しないようにする処理 var havingItem = PlayerStatus.currentHasItem.GetComponent <ItemController>(); havingItem.RemoveItem(); //プレイヤーが所持しているときはSetActiveをFalseにしているので手放したときにTrueにする。 if (!PlayerStatus.currentHasItem.activeSelf) { PlayerStatus.currentHasItem.SetActive(true); } } if (gameController == null) { gameController = GameControllerObj.GetComponent <GameController>(); } if (player == null) { player = gameController.player; } PlayerStatus.currentHasItem = this.gameObject; gameController.SetCurrentHasItem = itemName; gameController.messageController.SetMessagePanel(MessageText.GetItemText(itemName)); ChangeItemTrigger(); parentObject = player.transform; gameObject.SetActive(false); }