// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.J)) { MS.SendMessage(1, 3, 25); myIndividual.HealthChange(-14); //测试buff系统 MS.SendMessage(2, 3, 0); MS.SendMessage(2, 3, 1); MS.SendMessage(2, 3, 2); } }
public void SendMessage_Null_ArgumentNullException() { // Arrange MessageSystem messageSystem = new MessageSystem(); // Act / Assert Assert.Throws <ArgumentNullException>(() => messageSystem.SendMessage <IMessage>(null)); }
public override IEnumerator ExecuteNode(NodeExecutionContext context) { string message = GetInputValue <string>(nameof(this.message), this.message); MessageSystem.SendMessage(message); yield return(null); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Tool") { HoldItem(other.GetComponent <SceneGameObject>()); MessageSystem.SendMessage("Item Added " + data.id); } }
public override void Hide() { base.Hide(); if (m_mustSendCloseMessage) { MessageSystem.SendMessage(this, m_closeMessage, string.Empty); } m_mustSendCloseMessage = false; }
public void SetCover() { if (!anyItem) { coverVisual.gameObject.SetActive(true); //MessageSystem.SendMessage(data.id + "Cover On"); MessageSystem.SendMessage("Cover On"); } }
public void StartExecution() { MessageSystem.onMessageSent = null; SetUpForExecution(); MessageSystem.SendMessage("Application Start"); MessageSystem.SendMessage("Exercise Started"); }
private void OnTriggerEnter(Collider collison) { var collisonObject = collison.gameObject; //个体子弹 if (!ifRange) { //子弹打到玩家、非个体单位 if (collison.name == "PlayerHandle" || LayerMask.LayerToName(collisonObject.layer) != "Individual") { return; } //此处应该使用tower的消息系统来发消息 MessageSystem messageSystem = tower.GetComponent <MessageSystem>(); Individual otherIndividual = collisonObject.GetComponent <Individual>(); messageSystem.SendMessage(1, otherIndividual.ID, tower.attack); if (buffID != 0) { messageSystem.SendMessage(2, otherIndividual.ID, buffID); } } //范围子弹 TODO else { Factory.TraversalIndividualsInCircle( (individual) => { tower.GetComponent <MessageSystem>().SendMessage(2, individual.ID, buffID); } , transform.position, range); } //特效对象产生 if (dieEffect) { GameObject.Instantiate(dieEffect, transform.position, dieEffect.transform.rotation, transform.parent); } Destroy(gameObject); }
void FixedUpdate() { UpdateMotor(); // call ThirdPersonMotor methods UpdateAnimator(); // update animations on the Animator and their methods UpdateHUD(); // update HUD elements like health bar, texts, etc //ControlCameraState(); // change CameraStates if (speed > 0f && !stopMove) { MessageSystem.SendMessage(MessageType.CharacterMove, gameObject); } }
public virtual void Show(QuestJournal questJournal) { this.questJournal = questJournal; print(questJournal); Show(); Repaint(); m_mustSendCloseMessage = ShouldSendOpenCloseMessage(); if (ShouldSendOpenCloseMessage()) { MessageSystem.SendMessage(this, m_openMessage, string.Empty); } }
public void SendMessage_ValidMessage_MessageIsInPipeline() { // Arrange MessageSystem messageSystem = new MessageSystem(); UnitTestMessage message = new UnitTestMessage(); // Act messageSystem.SendMessage(message); // Assert Assert.Single(messageSystem.ActiveMessages); Assert.IsType <UnitTestMessage>(messageSystem.ActiveMessages.First()); }
public void Polymorph() { if (!HaveWand()) { return; } var entity = GetComponent <QuestEntity>(); MessageSystem.SendMessage(this, "Polymorph", ((entity != null) ? entity.entityType.name : name)); AudioSource.PlayClipAtPoint(polymorphAudioClip, Camera.main.transform.position); Instantiate(polymorphInto, transform.position, transform.rotation); Die(); }
private void OnTriggerEnter(Collider other) { if (other.GetComponentInParent <VRTK.VRTK_AvatarHandController>() != null) { VRTK_AvatarHandController[] hands = FindObjectsOfType <VRTK_AvatarHandController>(); foreach (var h in hands) { h.GetComponentInChildren <SkinnedMeshRenderer>().material.color = glovesColor; } //MessageSystem.SendMessage(data.id + "Gloves On"); MessageSystem.SendMessage("Gloves On"); gameObject.SetActive(false); } }
public void TogglePause(object sender, ControllerInteractionEventArgs e) { menu.gameObject.SetActive(!menu.activeInHierarchy); if (menu.gameObject.activeInHierarchy) { MessageSystem.SendMessage("Pause"); ExerciseFileLogger.Instance.LogMessage("Se ha abierto el menú principal", true); } else { MessageSystem.SendMessage("Resume"); ExerciseFileLogger.Instance.LogMessage("Se ha cerrado el menú principal", true); } }
public async void ProcessMessages_Successful() { // Arrange MessageSystem messageSystem = new MessageSystem(); UnitTestMessage message = new UnitTestMessage(); messageSystem.RegisterReceiver <UnitTestMessage>(HandleMessage); messageSystem.SendMessage(message); // Act await messageSystem.ProcessMessagesAsync(); // Assert Assert.Empty(messageSystem.ActiveMessages); Assert.True(callbackExecuted); }
protected virtual void ExecuteActions() { if (actions == null) { return; } for (int i = 0; i < actions.Count; i++) { if (actions[i] != null) { actions[i].Execute(); } } if (groupNumber != ButtonQuestContent.NoGroup) { MessageSystem.SendMessage(this, QuestMachineMessages.GroupButtonClickedMessage, string.Empty, groupNumber); } }
public void SetValue(int newValue, QuestCounterSetValueMode setValueMode = QuestCounterSetValueMode.InformListeners) { m_currentValue = Mathf.Clamp(newValue, minValue, maxValue); if (setValueMode != QuestCounterSetValueMode.DontInformListeners) { var informDataSync = (updateMode == QuestCounterUpdateMode.DataSync) && (setValueMode != QuestCounterSetValueMode.DontInformDataSync); if (informDataSync) { MessageSystem.SendMessage(this, DataSynchronizer.RequestDataSourceChangeValueMessage, name, currentValue); } QuestMachineMessages.QuestCounterChanged(this, questID, name, currentValue); try { changed(this); } catch (Exception e) // Don't let exceptions in user-added events break our code. { if (Debug.isDebugBuild) { Debug.LogException(e); } } } }
/// <summary> /// Sends a message to the MessageSystem with a parameter and int value. /// </summary> /// <param name="message">Message.</param> /// <param name="parameter">Parameter.</param> /// <param name="value">Int value.</param> public void SendMessageSystemInt(string message, string parameter, double value) { MessageSystem.SendMessage(this, message, parameter, (int)value); }
/// <summary> /// Sends a message to the MessageSystem with a parameter and string value. /// </summary> /// <param name="message">Message.</param> /// <param name="parameter">Parameter.</param> /// <param name="value">String value.</param> public void SendMessageSystemString(string message, string parameter, string value) { MessageSystem.SendMessage(this, message, parameter, value); }
/// <summary> /// Sends a message to the MessageSystem with a parameter. /// </summary> /// <param name="message">Message.</param> /// <param name="parameter">Parameter.</param> public void SendMessageSystem(string message, string parameter) { MessageSystem.SendMessage(this, message, parameter); }
public override IEnumerator ExecuteNode(NodeExecutionContext context) { MessageSystem.SendMessage("Fail Session /" + (GetValue() != null ? GetValue() : grade)); yield return(null); }
public static void DespawnSpawner(StringField spawnerName) { MessageSystem.SendMessage(QuestMachineConfiguration.instance, DespawnSpawnerMessage, spawnerName); }
public static void QuestAlert(object sender, StringField questID, List <QuestContent> contents) { MessageSystem.SendMessage(sender, QuestAlertMessage, questID, contents); }
public static void IncrementQuestCounter(object sender, StringField questID, StringField counterName, int amount) { MessageSystem.SendMessage(sender, IncrementQuestCounterMessage, questID, counterName, amount); }
public static void QuestAbandoned(object sender, StringField questID) { MessageSystem.SendMessage(sender, QuestAbandonedMessage, questID); }
public static void QuestTrackToggleChanged(object sender, StringField questID, bool state) { MessageSystem.SendMessage(sender, QuestTrackToggleChangedMessage, questID, state); }
public static void QuestNodeStateChanged(object sender, StringField questID, StringField questNodeID, QuestNodeState state) { MessageSystem.SendMessage(sender, QuestStateChangedMessage, questID, questNodeID, state); }
public static void RefreshUIs(object sender) { MessageSystem.SendMessage(sender, RefreshUIsMessage, string.Empty); }
public static void SetQuestCounter(object sender, StringField questID, StringField counterName, int counterValue) { MessageSystem.SendMessage(sender, SetQuestCounterMessage, questID, counterName, counterValue); }
private void ObjectGrabbed(object sender, InteractableObjectEventArgs e) { MessageSystem.SendMessage(data.id + "Grabbed"); }