void OnError(MessageRetCode retCode) { GTAsync.Instance.Run(() => { GTEventCenter.FireEvent(GTEventID.TYPE_CONNECT_FAIL, retCode); }); Debug.LogError(retCode.ToString()); OnClose(); }
void OnError(MessageRetCode retCode) { GTAsync.Instance.Run(() => { GTEventCenter.FireEvent(GTEventID.TYPE_CONNECT_FAIL, retCode); }); Debug.LogError(retCode.ToString()); OnClose(); }