Exemplo n.º 1
0
        /// <summary>
        ///     Sends the login window.
        /// </summary>
        /// <param name="remainingPremiumDays">The remaining premium days.</param>
        /// <param name="userName">The user name.</param>
        /// <param name="password">The password.</param>
        /// <param name="characters">The characters.</param>
        /// <param name="worlds">The worlds.</param>
        /// <param name="messageOfTheDay">The message of the day.</param>
        public void SendLoginWindow(int remainingPremiumDays, string userName, string password, ICollection <ICharacterSpawn> characters, ICollection <World> worlds, INotification messageOfTheDay)
        {
            NetworkMessage message = new NetworkMessage(Xtea);

            MessageOfTheDayPacket.Add(message, messageOfTheDay);
            SessionKeyPacket.Add(message, userName, password);
            CharacterListPacket.Add(message, worlds, characters);
            PremiumDaysPacket.Add(message, remainingPremiumDays);

            Send(message);
        }
Exemplo n.º 2
0
        public void SendCharacterList(string motd, ushort premiumDays, IEnumerable <CharacterListItem> chars)
        {
            NetworkMessage message = new NetworkMessage();

            if (motd != string.Empty)
            {
                MessageOfTheDayPacket.Add(
                    message,
                    motd
                    );
            }
            CharacterListPacket.Add(
                message,
                chars,
                premiumDays
                );

            Send(message);
        }