Exemplo n.º 1
0
    void Send(NetworkStream serverStream)
    {
        // Sending to server
        string   msg         = "Hello this is Unity.";
        JSONNode outDataDict = new JSONObject();

        outDataDict.Add("msg", msg);

        byte[] outStream = MessageHandler.CreateDataBytes(outDataDict);
        serverStream.Write(outStream, 0, outStream.Length);
        serverStream.Flush();
        Debug.Log("Sent message to server done.");
    }