private void OnGameStateUpdated()
    {
        var gameStateMessage = new MessageGameState(_gameLogic.CurrentGameState);

        NetworkServer.SendToAll(NetworkingConstants.MsgTypeGameStateS2C, gameStateMessage);
    }
Exemplo n.º 2
0
 void ISceneGameMessages.SetMessage(MessageGameState message)
 {
     throw new NotImplementedException();
 }