Exemplo n.º 1
0
        public void ServerRequest(ClientCallback callback, int mtype, string req)
        {
            IPAddress ad = Dns.GetHostAddresses("dankdankdank.ddns.net")[0];

            MessageConstants.InitValues();

            TcpClient client = new TcpClient();

            IPEndPoint serverEndPoint = new IPEndPoint(ad, 42666);

            client.Connect(serverEndPoint);

            NetworkStream clientStream = client.GetStream();

            ASCIIEncoding encoder = new ASCIIEncoding();

            byte[] buffer = encoder.GetBytes(MessageConstants.MessageTypes[mtype] + req + MessageConstants.completeToken);

            clientStream.Write(buffer, 0, buffer.Length);

            clientStream.Flush();

            TcpClient tcpClient = (TcpClient)client;

            clientStream = tcpClient.GetStream();

            byte[] message = new byte[4096];
            int    bytesRead;

            string reply = "";


            bytesRead = 0;


            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(message, 0, 4096);


                //keep reading until the message is done;
                while (bytesRead != 0)
                {
                    //message has successfully been received
                    encoder = new ASCIIEncoding();

                    reply += encoder.GetString(message, 0, bytesRead);

                    if (reply.Substring(reply.Length - MessageConstants.completeToken.Length, MessageConstants.completeToken.Length) == MessageConstants.completeToken)
                    {
                        break;
                    }

                    if (bytesRead < 4096)
                    {
                        //  break;
                    }

                    bytesRead = clientStream.Read(message, 0, 4096);
                }
            }

            catch
            {
                //a socket error has occured
                return;
            }

            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                return;
            }


            List <List <string> > transmission = Decodetransmission(reply);

            if (transmission[0][0] == MessageConstants.MessageTypes[mtype])
            {
                callback(transmission);
            }
        }