private void OnPlayerCreated(object sender, PlayerCharacterEventArgs args)
        {
            GameObject playerCharacterGameObject = new GameObject($"PlayerCharacter_{args.PlayerCharacter.Id}_{args.PlayerCharacter.Name}");

            playerCharacterGameObject.transform.position = (Vector2)args.PlayerCharacter.Tile.Position;
            playerCharacterGameObject.transform.SetParent(playerCharactersParent);

            PlayerController.Attach(args.PlayerCharacter.Id, playerCharacterGameObject);

            MessageChannel <PlayerNameDisplayCreateMessage> .Broadcast(new PlayerNameDisplayCreateMessage(playerCharacterGameObject, args.PlayerCharacter));

            SpriteRenderer spriteRenderer = playerCharacterGameObject.AddComponent <SpriteRenderer>();

            spriteRenderer.sprite           = Resources.Load <Sprite>("Characters/_DefaultPlayer");
            spriteRenderer.sortingLayerName = "Characters";

            if (args.PlayerCharacter.IsClientPlayer())
            {
                ClientPlayerGameObject = playerCharacterGameObject;
                spriteRenderer.color   = Color.red;
            }

            playerCharacterGameObjects.Add(args.PlayerCharacter.Id, playerCharacterGameObject);
        }