public void Face() { MesherClass.Face(Blocks, _solidGeometry, _liquidGeometry); }
public void PostMesh() { MesherClass.PostMesh(gameObject.transform.GetChild(0).gameObject, _solidGeometry, true); MesherClass.PostMesh(gameObject.transform.GetChild(1).gameObject, _liquidGeometry, false); }
public void Mesh() { MesherClass.CalculateControlPoints(Blocks); MesherClass.Face(Blocks, _solidGeometry, _liquidGeometry); }