void CheckMesh() { if (resolution != latticeResolution) { latticeResolution = resolution; GetComponent <MeshFilter>().mesh = MeshUtil.CreateLatticeUnitVolume( (uint)resolution.x, (uint)resolution.y, (uint)resolution.z); } }
void CheckMesh() { if (resolution != latticeResolution) { latticeResolution = resolution; GetComponent <MeshFilter>().mesh = MeshUtil.CreateLatticeUnitVolume( (uint)resolution.x, (uint)resolution.y, (uint)resolution.z); } }