private void MeshSlotFilenameUpdated(object sender, ResourceBuilder.StringEventArgs e) { MeshSlotParameter updatedParam = MeshSlotParameter.IB; if (sender == ibResource) { updatedParam = MeshSlotParameter.IB; ModPackGui.CacheString(e.value, ref ModPackGui.ibList); } else if (sender == vbResource) { updatedParam = MeshSlotParameter.VB; ModPackGui.CacheString(e.value, ref ModPackGui.vbList); } else if (sender == sibResource) { updatedParam = MeshSlotParameter.SIB; ModPackGui.CacheString(e.value, ref ModPackGui.ibList); } else if (sender == svbResource) { updatedParam = MeshSlotParameter.SVB; ModPackGui.CacheString(e.value, ref ModPackGui.vbList); } else if (sender == ps0Resource) { updatedParam = MeshSlotParameter.PS0; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == ps1Resource) { updatedParam = MeshSlotParameter.PS1; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == ps2Resource) { updatedParam = MeshSlotParameter.PS2; ModPackGui.CacheString(e.value, ref ModPackGui.textureList); } else if (sender == pscb2Resource) { updatedParam = MeshSlotParameter.PSCB2; ModPackGui.CacheString(e.value, ref ModPackGui.constantBufferList); } if (sender is ResourceBuilder) { (sender as ResourceBuilder).SetValue(e.value); } MeshSlotUpdated?.Invoke(this, new MeshSlotParameterEventArgs(updatedParam, e.value)); }
public MeshSlotParameterEventArgs(MeshSlotParameter param, String value) { this.meshSlotParam = param; this.value = value; }