Exemplo n.º 1
0
 void Modify(Vector3 position, float radius)
 {
     generator.GetCubeIDs(position, radius, out Vector3 objectCenter, out Vector3 centerID, out Vector3 voxelRange, out Vector3 baseID, out Vector3 voxelCount, out Vector3Int threadCount);
     generator.CleanTriangles(centerID, voxelRange);
     generator.Modify(baseID, voxelCount, threadCount, objectCenter, radius, strength, damping);
     generator.Remarch(baseID, voxelCount, threadCount);
 }