Exemplo n.º 1
0
    public void ReloadNewProduct(List <MercenaryType> newTypes)
    {
        List <MercenaryType> deleteType = new List <MercenaryType>();

        foreach (MercenaryType type in this.m_Products.Keys)
        {
            if (!newTypes.Contains(type))
            {
                deleteType.Add(type);
            }
        }

        foreach (MercenaryType type in newTypes)
        {
            if (!this.m_Products.ContainsKey(type))
            {
                MercenaryConfigData  configData  = ConfigInterface.Instance.MercenaryConfigHelper.GetMercenaryData(type);
                MercenaryProductData productData = new MercenaryProductData();
                productData.ConfigData  = configData;
                productData.ReadyNumber = configData.MaxProduceNumber;

                this.m_Products.Add(type, new MercenaryProductLogicObject(type, productData));
            }
        }

        foreach (MercenaryType type in deleteType)
        {
            this.m_Products.Remove(type);
        }
    }
Exemplo n.º 2
0
    public BuildingIdentity ConstructBuilding(BuildingType type, int builderBuildingNO, TilePosition position)
    {
        BuildingData       data       = new BuildingData();
        BuildingConfigData configData = ConfigInterface.Instance.BuildingConfigHelper.GetBuildingData(type, 0);

        //int builderHutLevel = this.m_Buildings[BuildingType.BuilderHut][builderBuildingNO].Level;
        //BuilderConfigData builderData = ConfigInterface.Instance.BuilderConfigHelper.GetBuilderData(builderHutLevel);

        data.ConfigData = configData;
        int NO = this.m_Buildings.ContainsKey(type) ? this.m_Buildings[type].Count : 0;

        data.BuildingID = new BuildingIdentity(type, NO);
        data.Level      = 0;
        data.UpgradeRemainingWorkload = configData.UpgradeWorkload;
        data.BuilderBuildingNO        = builderBuildingNO;
        data.BuildingPosition         = position;

        if (type == BuildingType.Tavern)
        {
            List <MercenaryType> mercenaryTypes = ConfigInterface.Instance.MercenaryConfigHelper.GetAvailableMercenaries(configData.InitialLevel);
            Dictionary <MercenaryType, MercenaryProductData> dict = new Dictionary <MercenaryType, MercenaryProductData>();
            foreach (MercenaryType mercenaryType in mercenaryTypes)
            {
                MercenaryProductData productData = new MercenaryProductData();
                MercenaryConfigData  config      = ConfigInterface.Instance.MercenaryConfigHelper.GetMercenaryData(mercenaryType);

                productData.ConfigData  = config;
                productData.ReadyNumber = config.MaxProduceNumber;
                dict.Add(mercenaryType, productData);
            }
            data.ProduceMercenary = new MercenaryProductCollectionLogicObject(dict);
        }

        if (!this.m_Buildings.ContainsKey(type))
        {
            this.m_Buildings.Add(type, new Dictionary <int, BuildingLogicObject>());
        }

        this.m_Buildings[type].Add(data.BuildingID.buildingNO, this.ConstructBuildingLogicObject(data));
        this.m_BuilderManager.SendBuilder(builderBuildingNO, this.GetBuildingObject(data.BuildingID));
        this.m_CommunicationHelper.SendConstructBuildingRequest(data.BuildingID, position, builderBuildingNO);

        BuildingIdentity result = new BuildingIdentity();

        result.buildingType = type;
        result.buildingNO   = data.BuildingID.buildingNO;
        return(result);
    }
Exemplo n.º 3
0
    private BuildingData GenerateBuildingData(BuildingParameter param, List <ArmyData> armies, List <ItemData> items, Dictionary <MercenaryIdentity, MercenaryData> mercenaries,
                                              List <ObjectUpgrade <ArmyType> > armyUpgrades, List <ObjectUpgrade <ItemType> > itemUpgrades, UserData userData)
    {
        BuildingData       result     = new BuildingData();
        BuildingConfigData configData = ConfigInterface.Instance.BuildingConfigHelper.GetBuildingData
                                            (param.BuildingTypeID, param.Level);

        result.ConfigData = configData;

        BuildingIdentity id = new BuildingIdentity();

        id.buildingNO     = param.BuildingNO;
        id.buildingType   = param.BuildingTypeID;
        result.BuildingID = id;

        result.BuildingPosition         = new TilePosition(param.PositionColumn, param.PositionRow);
        result.Level                    = param.Level;
        result.UpgradeRemainingWorkload = param.RemainWorkload;

        if (param.LastCollectGoldTick.HasValue)
        {
            result.LastCollectedGoldTick = param.LastCollectGoldTick.Value;
        }
        if (param.CollectedGold.HasValue)
        {
            result.CollectedGold = param.CollectedGold.Value;
        }
        if (param.LastCollectFoodTick.HasValue)
        {
            result.LastCollectedFoodTick = param.LastCollectFoodTick.Value;
        }
        if (param.CollectedFood.HasValue)
        {
            result.CollectedFood = param.CollectedFood.Value;
        }
        if (param.LastCollectOilTick.HasValue)
        {
            result.LastCollectedOilTick = param.LastCollectOilTick.Value;
        }
        if (param.CollectedOil.HasValue)
        {
            result.CollectedOil = param.CollectedOil.Value;
        }

        if (param.ArmyProducts != null)
        {
            result.ProduceArmy = new List <KeyValuePair <ArmyType, List <ArmyIdentity> > >();
            ArmyType?previousType = null;
            foreach (ArmyProductParameter product in param.ArmyProducts)
            {
                if (previousType.HasValue && previousType.Value == product.ArmyType)
                {
                    result.ProduceArmy[result.ProduceArmy.Count - 1].Value.Add(new ArmyIdentity(product.ArmyType, product.ArmyNO));
                }
                else
                {
                    List <ArmyIdentity> newList = new List <ArmyIdentity>()
                    {
                        new ArmyIdentity(product.ArmyType, product.ArmyNO)
                    };
                    result.ProduceArmy.Add(new KeyValuePair <ArmyType, List <ArmyIdentity> >(product.ArmyType, newList));
                }
                previousType = product.ArmyType;
                armies.Add(this.GenerateArmyData(product, userData));
            }
        }

        if (param.Armies != null)
        {
            result.AvailableArmy = new List <ArmyIdentity>();
            foreach (ArmyParameter army in param.Armies)
            {
                result.AvailableArmy.Add(new ArmyIdentity(army.ArmyType, army.ArmyNO));
                armies.Add(this.GenerateArmyData(army, userData, id));
            }
        }
        if (param.ArmyUpgrade != null)
        {
            result.ArmyUpgrade = param.ArmyUpgrade.ArmyType;
            ObjectUpgrade <ArmyType> upgrade = new ObjectUpgrade <ArmyType>(param.ArmyUpgrade.ArmyType, param.ArmyUpgrade.RemainingWorkload);
            armyUpgrades.Add(upgrade);
        }


        if (param.ItemProducts != null)
        {
            result.ProduceItem = new List <KeyValuePair <ItemType, List <ItemIdentity> > >();

            ItemType?previousType = null;
            foreach (ItemProductParameter product in param.ItemProducts)
            {
                if (previousType.HasValue && previousType.Value == product.ItemType)
                {
                    result.ProduceItem[result.ProduceItem.Count - 1].Value.Add(new ItemIdentity(product.ItemType, product.ItemNO));
                }
                else
                {
                    List <ItemIdentity> newList = new List <ItemIdentity>()
                    {
                        new ItemIdentity(product.ItemType, product.ItemNO)
                    };
                    result.ProduceItem.Add(new KeyValuePair <ItemType, List <ItemIdentity> >(product.ItemType, newList));
                }
                previousType = product.ItemType;
                items.Add(this.GenerateItemData(product, userData));
            }
        }


        if (param.Items != null)
        {
            result.AvailableItem = new List <ItemIdentity>();
            foreach (ItemParameter item in param.Items)
            {
                result.AvailableItem.Add(new ItemIdentity(item.ItemType, item.ItemNO));
                items.Add(this.GenerateItemData(item, userData));
            }
        }

        if (param.ItemUpgrade != null)
        {
            result.ItemUpgrade = param.ItemUpgrade.ItemType;
            ObjectUpgrade <ItemType> upgrade = new ObjectUpgrade <ItemType>(param.ItemUpgrade.ItemType, param.ItemUpgrade.RemainingWorkload);
            itemUpgrades.Add(upgrade);
        }

        if (param.Mercenaries != null)
        {
            result.AvailableMercenary = new List <MercenaryIdentity>();
            foreach (MercenaryParameter mercenary in param.Mercenaries)
            {
                result.AvailableMercenary.Add(new MercenaryIdentity(mercenary.MercenaryType, mercenary.MercenaryNO));
                mercenaries.Add(new MercenaryIdentity(mercenary.MercenaryType, mercenary.MercenaryNO), this.GenerateMercenaryData(mercenary, id));
            }
        }

        if (param.MercenaryProducts != null)
        {
            Dictionary <MercenaryType, MercenaryProductData> dict = new Dictionary <MercenaryType, MercenaryProductData>();
            foreach (MercenaryProductParameter mercenaryProduct in param.MercenaryProducts)
            {
                MercenaryProductData data = new MercenaryProductData();
                data.ReadyNumber   = mercenaryProduct.Number;
                data.RemainingTime = mercenaryProduct.RemainingSecond;
                data.ConfigData    = ConfigInterface.Instance.MercenaryConfigHelper.GetMercenaryData(mercenaryProduct.MercenaryType);
                dict.Add(mercenaryProduct.MercenaryType, data);
            }
            result.ProduceMercenary = new MercenaryProductCollectionLogicObject(dict);
        }

        if (param.ResourceAccelerate != null)
        {
            result.RemainResourceAccelerateTime = param.ResourceAccelerate.RemainingTime;
        }

        if (param.ArmyAccelerate != null)
        {
            result.RemainArmyAccelerateTime = param.ArmyAccelerate.RemainingTime;
        }

        if (param.ItemAccelerate != null)
        {
            result.RemainItemAccelerateTime = param.ItemAccelerate.RemainingTime;
        }

        return(result);
    }
 public MercenaryProductLogicData(MercenaryProductData data)
 {
     this.m_Data = data;
 }
Exemplo n.º 5
0
 public MercenaryProductLogicObject(MercenaryType type, MercenaryProductData data)
 {
     this.m_Type      = type;
     this.m_Data      = data;
     this.m_LogicData = new MercenaryProductLogicData(data);
 }