public void ResumeGame() { GameObject menu = GameObject.Find("Main Camera"); MenuOpen MO = menu.GetComponent <MenuOpen> (); MO.ResumeGame(); }
private void Awake() { _screenCenter = new Vector3(Camera.main.pixelWidth / 2, Camera.main.pixelHeight / 2); _tr = gameObject.GetComponent <Transform>(); _holdingSpace = gameObject.transform.GetChild(0).GetComponent <Transform>(); _mOpen = GameObject.Find("SceneCanvas").GetComponent <MenuOpen>(); _musicManager = GameObject.Find("MusicReader").GetComponent <MusicManager>(); }
private void Awake() { _tr = gameObject.GetComponent <Transform>(); _camTr = cam.transform; _pli = cam.GetComponent <PlayerLiftUpItem>(); _mOpen = GameObject.Find("SceneCanvas").GetComponent <MenuOpen>(); _musicManager = GameObject.Find("MusicReader").GetComponent <MusicManager>(); }
protected virtual void MenuAction(object sender, EventArgs e) { MenuOpen?.Invoke(); }
// Update is called once per frame void Update() { if (playerScript.editView == EditingView.GROUND) { // if a button has not been selected if (!menuOpen) { textField.SetActive(true); currentOpenMenu = MenuOpen.NONE; backButton.SetActive(false); pathsButton.SetActive(true); waterButton.SetActive(true); naturalButton.SetActive(true); plantsButton.SetActive(true); fencesButton.SetActive(true); lightsButton.SetActive(true); pathsPanel.SetActive(false); waterPanel.SetActive(false); naturalPanel.SetActive(false); plantsPanel.SetActive(false); fencesPanel.SetActive(false); lightsPanel.SetActive(false); } if (menuOpen) { textField.SetActive(false); backButton.SetActive(true); pathsButton.SetActive(false); waterButton.SetActive(false); naturalButton.SetActive(false); plantsButton.SetActive(false); fencesButton.SetActive(false); lightsButton.SetActive(false); if (currentOpenMenu == MenuOpen.PATHS) { pathsPanel.SetActive(true); } else if (currentOpenMenu == MenuOpen.NATURAL) { naturalPanel.SetActive(true); } else if (currentOpenMenu == MenuOpen.PLANTS) { plantsPanel.SetActive(true); } else if (currentOpenMenu == MenuOpen.FENCES) { fencesPanel.SetActive(true); } else if (currentOpenMenu == MenuOpen.WATER) { waterPanel.SetActive(true); } else { lightsPanel.SetActive(true); } } } if (playerScript.savingOrLoading || restartScript.exploding || reqGenScript.loadingPanel.activeInHierarchy) { button.SetActive(false); } else { button.SetActive(true); } }
// Start is called before the first frame update void Start() { currentOpenMenu = MenuOpen.NONE; gameData = GameObject.Find("GameData").GetComponent <GameData>(); dotdotMenu.SetActive(false); }
public void LightsButtonClicked() { currentOpenMenu = MenuOpen.LIGHTS; menuOpen = true; }
public void FencesButtonClicked() { currentOpenMenu = MenuOpen.FENCES; menuOpen = true; }
public void PlantsButtonClicked() { currentOpenMenu = MenuOpen.PLANTS; menuOpen = true; }
public void NaturalButtonClicked() { currentOpenMenu = MenuOpen.NATURAL; menuOpen = true; }
public void WaterButtonClicked() { currentOpenMenu = MenuOpen.WATER; menuOpen = true; }
public void PathsButtonClicked() { currentOpenMenu = MenuOpen.PATHS; menuOpen = true; }