private void Awake() { if (mm == null) { mm = this; } }
void OnValidate() { gameManager = FindObjectOfType <GameManagerScript>(); starMapManager = FindObjectOfType <StarMapManagement>(); menuManager = FindObjectOfType <MenuManagerScript>(); playerStats = FindObjectOfType <PlayerStats>(); current = this; /* * //Count number of ennemy to spawn and Give waypoints to ennemyPrefabs in waveConfigs * for (int i = 0; i < waveConfigs.Length; i++) * { * for (int j = 0; j < waveConfigs[i].ennemiesNumberToSpawn.Length; j++) * { * if (waveConfigs[i].ennemyPrefabs[j].GetComponent<Ennemy>() != null) * { * waveConfigs[i].ennemyPrefabs[j].GetComponent<Ennemy>().waveConfig = waveConfigs[i]; * } * else if(waveConfigs[i].ennemyPrefabs[j].GetComponent<EnnemySquad>() != null) * { * waveConfigs[i].ennemyPrefabs[j].GetComponent<EnnemySquad>().waveConfig = waveConfigs[i]; * } * * ennemyCount = waveConfigs[i].ennemiesNumberToSpawn[j]; * } * } */ //StartBattle(); //StartCoroutine(SpawnLoopWave(1)); //StartCoroutine(SpawnAllWaves()); }
void Start() { if (atMenu) { menuMan = Game.manager.GetComponent <MenuManagerScript>(); } }
// Start is called before the first frame update void Start() { trainingRewards = new float [totalEpisodes]; trainedRewards = new float [totalEpisodes]; menuManagerScript = menuManager.GetComponent <MenuManagerScript>(); menuManagerScript.UpdateEpisodeText(episodeCount, totalEpisodes); qTableScript = QTable.GetComponent <QTableScript>(); }
void Start() { thisBtn = gameObject.GetComponent<Button>(); if (thisBtn == null) Debug.LogError("NO BTN ON CHAR SELECT: " + index.ToString()); menuManagerScript = GameObject.FindGameObjectWithTag("MenuManager").GetComponent<MenuManagerScript>(); if (thisBtn == null) Debug.LogError("NO Menu Manager!!!"); thisBtn.onClick.AddListener(() => Clicked()); SetState(btnState); }
// Start is called before the first frame update void OnValidate() { current = this; playerStats = FindObjectOfType <PlayerStats>(); battleship = FindObjectOfType <Battleship>(); gameManager = FindObjectOfType <GameManagerScript>(); updateShieldUpgradePrice(); updateRepairPriceIndicator(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(this); }
/// <summary> /// Add event listeners here. /// </summary> private void Start() { menuManagerScript = GetComponentInChildren <MenuManagerScript>(); eventHandler.onPlayerSpawned.AddListener(OnPlayerSpawned); eventHandler.onHubEntered.AddListener(() => { HubEntered(); }); cameFromGuardian = false; isPressingInteractButton = false; playerDied = false; }
// Use this for initialization void Start() { // moving = false; movingToGame = false; IsVolumeButton = false; speedMoving = 50.0f; //GM_Script = GameObject.FindGameObjectWithTag ("GameManager").GetComponent<GM>(); MM_Script = GameObject.FindGameObjectWithTag("MenuManager").GetComponent <MenuManagerScript>(); SM_Script = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManagerScript>(); //sprite = Resources.Load("Patterns/"+menuButtonSprite) as Sprite; //menuButtonSpriteRenderer.sprite = sprite; }
// Start is called before the first frame update void Start() { gameManager = FindObjectOfType <GameManagerScript>(); ennemySpawner = FindObjectOfType <EnnemySpawner>(); starMapManager = FindObjectOfType <StarMapManagement>(); menuManager = FindObjectOfType <MenuManagerScript>(); maxRange = starMapManager.maxDistanceBtwSectorsLink; minRange = starMapManager.minDistanceBtwSectorsLink; spriteRenderer = GetComponent <SpriteRenderer>(); starMapManager = FindObjectOfType <StarMapManagement>(); whatIsSector = starMapManager.whatIsSector; }
//Function used to unequip turret from battleship object public void unequipTurret(MenuManagerScript menuManagerScript, int id) { arsenalId = -1; cargoId = id; slotName = SlotName.Cargo; battleship = FindObjectOfType <Battleship>(); //Find the turret gameObject in battleship's arsenal and delete it if (battleship.standardRotationTurrets[id] != null) { GameObject turetGO = battleship.standardRotationTurrets[id].gameObject; Destroy(turetGO); } }
//Find the menu manager at the start. void Start() { menuMan = Game.manager.GetComponent <MenuManagerScript>(); if (pow == Power.ShotSplit) { rankLim = 2; } else if (pow == Power.FloppyDisk) { rankLim = 5; } else { rankLim = 3; } }
// Use this for initialization void Start() { GM_Script = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GM> (); MM_Script = GameObject.FindGameObjectWithTag("MenuManager").GetComponent <MenuManagerScript> (); GetChildren(); tempBlueButtonActiveList = new List <bool>(); tempMovingPattern = new List <string>(); patternIsAnimatingAcross = false; patternIsAnimatingDown = false; patternTest = "01"; tempZ = 0; InitializeBlueButtons(); }
void Start() { selectObj = transform.Find("select").gameObject; m = manager.GetComponent <MenuManagerScript>(); switch (z) { case Zone.Zone1: lvl = 7; targetColor = new Color(1f, 0f, 0f, alph); break; case Zone.Zone2: lvl = 9; targetColor = new Color(1f, 1f, 0f, alph); break; case Zone.Zone3: lvl = 10; targetColor = new Color(0f, 1f, 0f, alph); break; case Zone.Zone4: lvl = 11; targetColor = new Color(0f, 0f, 1f, alph); break; case Zone.Zone5: lvl = 12; targetColor = new Color(1f, 0f, 1f, alph); break; case Zone.Zone6: lvl = 13; targetColor = new Color(0f, 0f, 0f, alph); break; case Zone.ZoneBoss: lvl = 14; targetColor = new Color(1f, 1f, 1f, alph); break; } }
//Function used to equip turret to battleship object public void equipTurret(MenuManagerScript menuManagerScript, int id) { arsenalId = id; cargoId = -1; slotName = SlotName.Arsenal; battleship = FindObjectOfType <Battleship>(); //Instantiate turret GO and its position Quaternion turretOrientation = new Quaternion(0, 0, -90, 0); RotationTurret turretGO = Instantiate(turretPrefab, battleship.rotationStandardTurretPositions[id], false); turretGO.transform.parent = battleship.rotationStandardTurretPositions[id]; //Initiate turret turretGO.idTurret = arsenalId; turretGO.turretButtonId = turretGO.idTurret % 4; if (turretGO.GetComponent <RotationTurret>() != null) { turretGO.GetComponent <RotationTurret>().viseur = battleship.viseurs[arsenalId]; } //Initiate turret in battlsehip object if (turretGO.GetComponent <RotationTurret>() != null) { battleship.standardRotationTurrets[id] = turretGO.GetComponent <RotationTurret>(); } else if (turretGO.GetComponent <FrontalTurret>() != null) { battleship.standardFrontalTurrets[id] = turretGO.GetComponent <FrontalTurret>(); } //Set image turret hud PlayerStats.current.turretsImages[arsenalId].sprite = cargoIcone; PlayerStats.current.turretsImages[arsenalId].rectTransform.localScale = new Vector3(0.8f, 0.8f, 1); PlayerStats.current.turretsImages[arsenalId].SetNativeSize(); }
// Use this for initialization void Start() { GM = GameObject.Find("MenuManager"); GM_S = GM.GetComponent <MenuManagerScript>(); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { isDone = false; menuManager = menuManager ?? GameObject.FindGameObjectWithTag("GameController").GetComponentInChildren <MenuManagerScript>(); }
private void Start() { m = Game.manager.GetComponent <MenuManagerScript>(); }
void Start() { m = manager.GetComponent <MenuManagerScript>(); }
//Determined if button is unlocked and clickable in Start. void Start() { GameObject menuManObj = Game.manager; menuMan = menuManObj.GetComponent <MenuManagerScript>(); overSnd = Resources.Load("SFX/menu select") as AudioClip; switch (butt) { case ButtonType.Adventure: unlocked = true; break; case ButtonType.BulletHell: unlocked = Game.unlockedBulletHell; if (!unlocked) { menuMan.lockedMains.Add(1); } break; case ButtonType.Legacy: unlocked = Game.unlockedLegacy; if (!unlocked) { menuMan.lockedMains.Add(2); } break; case ButtonType.LegacyBulletHell: unlocked = Game.unlockedLegacyBulletHell; if (!unlocked) { menuMan.lockedMains.Add(3); } break; case ButtonType.ShipShop: unlocked = Game.unlockedShop; if (!unlocked) { menuMan.lockedMains.Add(4); } break; case ButtonType.Statistics: unlocked = true; break; case ButtonType.Options: unlocked = true; break; case ButtonType.PurchaseSoundtrack: unlocked = true; break; case ButtonType.PurchaseSupporterPack: unlocked = true; break; case ButtonType.Quit: unlocked = true; break; case ButtonType.BackStats: unlocked = true; break; case ButtonType.BackSettings: unlocked = true; break; case ButtonType.BackShop: unlocked = true; break; case ButtonType.BackDeleteSave: unlocked = true; break; case ButtonType.DeleteAdventureModeSave: unlocked = true; break; case ButtonType.DeleteAllSave: unlocked = true; break; } }