Exemplo n.º 1
0
    public void OnPointerDown(PointerEventData data)
    {
        MenuGlobal  global = MenuGlobal.instance;
        PlayerStats stats  = PlayerStats.instance;

        global.SetDescriptionText(shipDescription + "\n \nПрочность корпуса: " + stats.health + "/" + stats.maxHealth);
    }
Exemplo n.º 2
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        anwser1InitText = anwser1ButtonText.text;
        anwser2InitText = anwser2ButtonText.text;
        anwser3InitText = anwser3ButtonText.text;
        questInitText   = questText.text;
    }
Exemplo n.º 3
0
    void Start()
    {
        Cursor.lockState = CursorLockMode.None;
        Cursor.visible   = true;
        if (instance == null)
        {
            instance = this;
        }

        DragItem[] itemsInScene = inventoryPanel.transform.GetComponentsInChildren <DragItem>();
        foreach (DragItem item in itemsInScene)
        {
            //  Debug.Log("add");
            items.Add(item);
        }
    }
Exemplo n.º 4
0
            /// <summary>
            /// Prompts the user a series of navigation options. The prompt will take a certain action dependent on the user's choice.
            /// The menu's selector position (relative to MenuGlobal NOT console buffer line) is moved here.
            /// </summary>
            /// <seealso cref="RunMenu"/>
            override protected void PromptNav()
            {
                int lastMenuItemIndex         = MenuGlobal.Count - 1;
                int unchangedSelectorPosition = SelectorPosition;

                if (Console.OutputEncoding.EncodingName == "Unicode (UTF-8)")
                {
                    Console.WriteLine("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━");
                    Console.WriteLine(" ↑/ U - Up, ↓/ D - Down, ←╯/ S - Select");
                }
                else
                {
                    Console.WriteLine("----------------------------------------------------------------");
                    Console.WriteLine(" Up-Arrow/ U - Up, Down-Arrow/ D - Down, Enter/ S - Select");
                }
                while (true)
                {
                    ConsoleKeyInfo KeyPressed = Console.ReadKey(true);
                    if (KeyPressed.Key == ConsoleKey.U || KeyPressed.Key == ConsoleKey.UpArrow)
                    {
                        //If doable, move selector up by 1
                        if (SelectorPosition > 0)
                        {
                            SelectorPosition--;
                        }
                        else
                        {
                            continue;
                        }
                        //If selector is pointing at a non-menu-item...
                        if (!(MenuGlobal[SelectorPosition] is MenuItem))
                        {
                            //While selector position hits bar, keep moving selector up till it hits a menu item
                            while (!(MenuGlobal[SelectorPosition] is MenuItem) &&
                                   SelectorPosition > 0)
                            {
                                SelectorPosition--;
                            }
                            //If only bars encountered, move selector to the first menu item
                            if (!(MenuGlobal[SelectorPosition] is MenuItem))
                            {
                                SelectorPosition = MenuGlobal.FindIndex(item => item is MenuItem);
                            }
                            //If no menu items can be found, set selector position to 0
                            if (SelectorPosition == -1)
                            {
                                SelectorPosition = 0;
                            }
                        }
                        //----------------------------------------------------------------
                        goto SelectorMoved;
                    }
                    else if (KeyPressed.Key == ConsoleKey.D || KeyPressed.Key == ConsoleKey.DownArrow)
                    {
                        //If doable, move selector down by 1
                        if (SelectorPosition < lastMenuItemIndex)
                        {
                            SelectorPosition++;
                        }
                        else
                        {
                            continue;
                        }
                        //If selector is pointing at a non-menu-item...
                        if (!(MenuGlobal[SelectorPosition] is MenuItem))
                        {
                            //While selector position hits bar, keep moving selector down till it hits a true menu item
                            while (!(MenuGlobal[SelectorPosition] is MenuItem) &&
                                   SelectorPosition < lastMenuItemIndex)
                            {
                                SelectorPosition++;
                            }
                            //If only bars encountered, move selector to the first menu item
                            if (!(MenuGlobal[SelectorPosition] is MenuItem))
                            {
                                SelectorPosition = MenuGlobal.FindLastIndex(item => item is MenuItem);
                            }
                            //If no true menu items can be found, set selector position to 0
                            if (!(MenuGlobal[SelectorPosition] is MenuItem))
                            {
                                SelectorPosition = 0;
                            }
                        }
                        //-----------------------------------------------------------------
                        goto SelectorMoved;
                    }
                    else if (KeyPressed.Key == ConsoleKey.S || KeyPressed.Key == ConsoleKey.Enter)
                    {
                        goto MenuItemInvoked;
                    }
                }

                /* Note:
                 * I get it, you don't like goto statements, and for good reason.
                 * That being said, know it prevented a situation of loop build-up
                 * over a series of method calls and that better options
                 * , at the time, could not be found.
                 */
MenuItemInvoked:
                MenuGlobal[SelectorPosition].Action?.DynamicInvoke();
SelectorMoved:
                this.RunMenu(ref unchangedSelectorPosition, ref SelectorPosition);
            }