Exemplo n.º 1
0
        /// <summary>
        /// Construct (load menus images.)
        /// </summary>
        /// <param name="GraphicsDevice"></param>
        /// <param name="Content"></param>
        /// <param name="spriteBatch"></param>
        /// <param name="m_MenuController"></param>
        public MenuView(GraphicsDevice GraphicsDevice, Microsoft.Xna.Framework.Content.ContentManager Content, SpriteBatch spriteBatch, MenuControlls MenuController)
        {
            // TODO: Complete member initialization
            this.m_graphics       = GraphicsDevice;
            this.Content          = Content;
            this.m_spriteBatch    = spriteBatch;
            this.m_menuController = MenuController;


            m_MenuTexture      = Content.Load <Texture2D>("MenuBackgroundTransp");
            m_buttonTexture    = Content.Load <Texture2D>("Play2");
            m_backToMenuTextue = Content.Load <Texture2D>("menu2");
            m_OpitionsTexture  = Content.Load <Texture2D>("Options2");
            m_PauseTexture     = Content.Load <Texture2D>("Pause");
            m_HowToPlayTexture = Content.Load <Texture2D>("help");
            m_PausedTexture    = Content.Load <Texture2D>("PausedBackground");
            m_QuitTexture      = Content.Load <Texture2D>("ex");
            m_ResumeTexture    = Content.Load <Texture2D>("ResumeButton");
            m_RePlayTexture    = Content.Load <Texture2D>("replay3");
            m_GameOverTexture  = Content.Load <Texture2D>("GameOver");
            m_completedTexture = Content.Load <Texture2D>("completed");
            m_PlayAginTexture  = Content.Load <Texture2D>("PlayAgain");
            m_continueTexture  = Content.Load <Texture2D>("continueButton");
            m_theEndTexture    = Content.Load <Texture2D>("theEnd");
        }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        menuController = GameObject.FindObjectOfType <MenuControlls>();

        currentWinBlocks = numWinBlocks;

        // Get the player gameobject
        player = GameObject.FindGameObjectWithTag("Player");
        if (player == null)
        {
            Debug.Log("There is no player!!!!");
        }
    }