public void Teardown() { timer.gameObject.SetActive(value: false); MenuCameraEffects.FadeInMainMenu(); ReleaseWebCam(); paintMenu.paint.StopStream(); }
public void Teardown() { MenuCameraEffects.LeaveCustomization(); instance = null; Listener.instance.EndTransfromOverride(); NetGame.instance.StartLocalGame(); }
public void AfterLoad(int checkpointNumber, int subobjectives) { MenuCameraEffects menuCameraEffects = MenuCameraEffects.instance; if ((bool)menuCameraEffects && currentLevelNumber >= 0 && currentLevelNumber < levels.Length) { string text = levels[currentLevelNumber]; if (text != null && text == "Halloween") { menuCameraEffects.ForceDisableOcclusion(forceDisableOcclusion: true); } else { menuCameraEffects.ForceDisableOcclusion(forceDisableOcclusion: false); } } state = GameState.PlayingLevel; defaultLight.gameObject.SetActive(value: false); currentCheckpointNumber = Mathf.Min(checkpointNumber, currentLevel.checkpoints.Length - 1); currentCheckpointSubObjectives = subobjectives; currentLevel.BeginLevel(); if (currentLevel.prerespawn != null) { currentLevel.prerespawn(currentCheckpointNumber, startingLevel: true); } RespawnAllPlayers(); currentLevel.Reset(currentCheckpointNumber, currentCheckpointSubObjectives); CheckpointLoaded(checkpointNumber); SignalManager.EndReset(); currentLevel.PostEndReset(currentCheckpointNumber); }
private IEnumerator StallFreeBack() { float dur = 0.1f; if (MenuSystem.instance.activeMenu == this) { MenuSystem.instance.FocusOnMouseOver(enable: false); Transition(0.9999f, 0f); } MenuCameraEffects.FadeToBlack(dur); yield return(null); yield return(new WaitForSeconds(dur)); yield return(null); App.instance.LeaveCustomization(); while (!Game.instance.HasSceneLoaded) { yield return(null); } for (int index = 0; index < 3; index++) { yield return(null); } goingBack = false; MenuSystem.instance.TransitionBack <MainMenu>(this, 0f); }
public override void ApplyMenuEffects() { if (CustomizationController.instance != null) { MenuCameraEffects.FadeInMainMenu(); } }
public void Process(bool show, bool pick) { if (base.isActiveAndEnabled != show) { base.gameObject.SetActive(show); } if (allowPicking != pick) { allowPicking = pick; if (allowPicking) { MenuCameraEffects.SuspendEffects(suspend: true); mainCamera.SetReplacementShader(Shaders.instance.customizeUnlitShader, "RenderType"); mainCamera.renderingPath = RenderingPath.Forward; } else { MenuCameraEffects.SuspendEffects(suspend: false); mainCamera.ResetReplacementShader(); mainCamera.renderingPath = RenderingPath.UsePlayerSettings; } } if (show) { Vector2 anchoredPosition = UICanvas.ScreenPointToLocal(parentRect, Input.mousePosition); rect.anchoredPosition = anchoredPosition; if (allowPicking) { StartCoroutine(PickColor()); } colorPreviewBox.color = color; } }
public void LevelLoadedServer(ulong level, WorkshopItemSource levelType, uint hash) { lock (stateLock) { if (state == AppSate.ServerLoadLevel) { Dialogs.HideProgress(); MenuCameraEffects.FadeOut(1f); if (hash == 0 || hash == 57005) { NetGame.instance.StopServer(); ExitGame(); EnterMenu(); UnityEngine.Debug.LogError("LevelNotNetReady"); Dialogs.CreateServerFailed("LevelNotNetReady", delegate { MenuSystem.instance.ShowMenu <MainMenu>(); }); } else { state = AppSate.ServerPlayLevel; NetGame.instance.ServerLoadLevel(level, levelType, start: true, (hash != 0) ? hash : 57005u); } } } }
private void Resume() { Game.instance.Resume(); MenuCameraEffects.FadeInCredits(); MenuSystem.instance.ExitMenus(); FadeOutBack(); }
public void LaunchCustomLevel(string path, WorkshopItemSource levelType, int checkpoint, int subObjectives) { StartCoroutine(LaunchGame(path, 0uL, levelType, checkpoint, subObjectives, delegate { MenuCameraEffects.FadeOut(1f); state = AppSate.PlayLevel; })); }
public void Initialize() { instance = this; defaultSkyboxMaterial = RenderSettings.skybox; skyboxMaterial = new Material(defaultSkyboxMaterial); RenderSettings.skybox = skyboxMaterial; defaultSkyboxColor = new Color(0.585f, 0.585f, 0.585f); Dependencies.OnInitialized(this); }
public void LaunchSinglePlayer(ulong level, WorkshopItemSource levelType, int checkpoint, int subObjectives) { startedCheckpoint = checkpoint; LaunchGame(level, levelType, checkpoint, subObjectives, delegate { MenuCameraEffects.FadeOut(1f); state = AppSate.PlayLevel; }); }
private void GotoRatingsMenu(RatingMenu.RatingDestination destination, bool showLoading) { MenuCameraEffects.FadeInPauseMenu(); RatingMenu.instance.SetDestination(destination); if (showLoading) { SubtitleManager.instance.SetProgress(ScriptLocalization.TUTORIAL.LOADING, 1f, 1f); } MenuSystem.instance.ShowMainMenu <RatingMenu>(); }
public void HideMenus() { MenuCameraEffects.FadeOut(); MenuTransition menuTransition = activeMenu; instance.ExitMenus(); if (menuTransition != null) { menuTransition.FadeOutBack(); } }
public void UnloadLevel() { StatsAndAchievements.Save(); Resume(); AfterUnload(); MenuCameraEffects menuCameraEffects = MenuCameraEffects.instance; if ((bool)menuCameraEffects) { menuCameraEffects.ForceDisableOcclusion(forceDisableOcclusion: false); } }
public void LobbyLoadLevel(ulong level) { MenuCameraEffects.FadeToBlack(0.02f); Dialogs.ShowLoadLevelProgress(57005uL); Listener.instance.EndTransfromOverride(); SceneManager.LoadScene("Empty"); EnterLobby(NetGame.isServer); if (NetGame.isServer) { NetGame.instance.ServerLoadLobby(level, WorkshopItemSource.BuiltInLobbies, start: false, 0u); } }
private IEnumerator CompleteTransitionIn() { for (int index = 0; index < 3; index++) { yield return(null); } MenuCameraEffects.FadeFromBlack(0.25f); yield return(new WaitForSeconds(0.15f)); Transition(0f, 0.3f); goingBack = false; }
public void Initialize() { MenuCameraEffects.EnterCustomization(); NetGame.instance.StopLocalGame(); Listener.instance.OverrideTransform(cameraController.cameraHolder); customizations[0] = InitializeRagdoll(mainCharacter); customizations[1] = InitializeRagdoll(coopCharacter); ReloadSkin(0); ReloadSkin(1); activePlayer = PlayerPrefs.GetInt("MainSkinIndex", 0); activeCustomization = customizations[activePlayer]; turntable.rotation = Quaternion.Euler(0f, (activePlayer > 0) ? 180 : 0, 0f); }
public void Cancel() { if (state != 0) { MenuCameraEffects.SuperMasterFade(0f, 1f); if (state == State.WaitThenPause && ShowingProgress && SubtitleManager.instance.CheckProgressText(string.Empty)) { SubtitleManager.instance.ClearProgress(); } state = State.Off; FadeInProgress = false; callback = null; base.enabled = false; } }
public void SkipStartupExperience(object multiplayerServer) { cameraEffects = Object.FindObjectOfType <MenuCameraEffects>(); cameraController = Object.FindObjectOfType <CameraController3>(); human = Object.FindObjectOfType <Human>(); ragdoll = human.ragdoll; if (StartupExperienceUI.instance.gameObject != null) { StartupExperienceUI.instance.gameObject.SetActive(value: false); } Object.Destroy(StartupExperienceUI.instance.gameObject); LeaveGameStartupXP(); DestroyStartupStuff(); MenuSystem.instance.ShowMainMenu(hideLogo: true); if (multiplayerServer != null) { App.instance.AcceptInvite(multiplayerServer); } }
private IEnumerator TransitionToCustomisation() { RemoveStartExperienceLogo(); if (MenuSystem.instance.activeMenu == this) { MenuSystem.instance.FocusOnMouseOver(enable: false); Transition(-0.99f, 0.3f); } float dur = 0.5f; MenuCameraEffects.FadeToBlack(dur); yield return(null); yield return(new WaitForSeconds(dur)); yield return(null); transitioning = false; MenuSystem.instance.TransitionForward <CustomizationRootMenu>(this, 0f, 10000f); }
public override void OnGotFocus() { paintMenu = MenuSystem.instance.GetMenu <CustomizationPaintMenu>(); base.OnGotFocus(); MenuButton component = lastFocusedElement.GetComponent <MenuButton>(); if (component != null) { component.OnSelect(null); } MenuCameraEffects.FadeInWebcamMenu(); prepareUI.SetActive(value: true); desiredCameraIndex = PlayerPrefs.GetInt("WebCamIdx", 0); desiredCameraName = PlayerPrefs.GetString("WebCamName", null); mirror = PlayerPrefs.GetInt("WebCamMirror", 1); if (mirror == 0) { mirror = 1; } StartWebCam(); }
private bool LevelLoadedClient() { lock (stateLock) { if (serverLoadedLevel == loadedLevel) { Dialogs.HideProgress(); MenuCameraEffects.FadeOut(1f); if (loadedHash == serverLoadedHash) { state = AppSate.ClientPlayLevel; } else { NetGame.instance.LeaveGame(); ExitGame(); EnterMenu(); if (serverLoadedHash == 57005) { Dialogs.ConnectionFailed("LevelNotNetReady", delegate { MenuSystem.instance.ShowMainMenu(); }); } else { UnityEngine.Debug.LogError("Incompatible level. Server hash: " + serverLoadedHash + ". Client Hash: " + loadedHash); Dialogs.ConnectionFailed("IncompatibleLevel", delegate { MenuSystem.instance.ShowMainMenu(); }); } queueAfterLevelLoad = null; } return(true); } return(false); } }
public static void ApplyCameraEffects() { MenuCameraEffects.EnableEffects(advancedVideoAA, advancedVideoAO, advancedVideoHDR > 0, advancedVideoExposure > 0, advancedVideoBloom > 0, advancedVideoDOF > 0, advancedVideoChromatic > 0); }
public void OnRequestLoadLevel(ulong level, WorkshopItemSource levelType, bool start, uint hash) { if (start && loadingLevel != level) { RatingMenu.instance.LoadInit(); } if (NetGame.netlog) { UnityEngine.Debug.LogFormat("On RequestLoad {0} {1} {2} {3}", level, levelType, start, hash); } lock (stateLock) { if (state == AppSate.ClientLoadLevel || state == AppSate.ClientLoadLobby) { if (NetGame.netlog) { UnityEngine.Debug.Log("Queueing on request load"); } queueAfterLevelLoad = delegate { OnRequestLoadLevel(level, levelType, start, hash); }; } else { queueAfterLevelLoad = null; if (hash == 0) { serverLoadedLevel = 57005uL; } if (!start) { loadingLevel = (loadedLevel = 57005uL); loadedHash = 0u; queueAfterLevelLoad = null; if (state == AppSate.ClientLobby) { MultiplayerLobbyMenu multiplayerLobbyMenu = MenuSystem.instance.activeMenu as MultiplayerLobbyMenu; if (multiplayerLobbyMenu != null) { multiplayerLobbyMenu.RebindLevel(); } state = AppSate.ClientLobby; } else if (isClient) { RatingMenu.instance.LevelOver(); if (Game.instance.state == GameState.Paused || Game.instance.state == GameState.PlayingLevel) { ExitGame(); } if (RatingMenu.instance.ShowRatingMenu()) { GotoRatingsMenu(RatingMenu.RatingDestination.kMultiplayerLobby, showLoading: true); } else { MenuCameraEffects.FadeToBlack(0.02f); Dialogs.ShowLoadLevelProgress(57005uL); } EnterLobby(isServer: false, delegate { state = AppSate.ClientLobby; }); } } else { if (loadingLevel != level) { if (state == AppSate.ClientLobby) { ExitLobby(); } loadingLevel = level; LaunchGame(level, levelType, 0, 0, delegate { loadedLevel = level; loadedHash = Game.currentLevel.netHash; if (!LevelLoadedClient()) { state = AppSate.ClientWaitServerLoad; } }); } if (hash != 0) { serverLoadedLevel = level; serverLoadedHash = hash; LevelLoadedClient(); } } } } }
public override void ApplyMenuEffects() { MenuCameraEffects.FadeToBlack(0.001f); }
private static void ApplyVideoBrightness() { MenuCameraEffects.SetGamma((float)videoBrightness / 20f); }
public void PauseLeave(bool instantLeave = false) { lock (stateLock) { RatingMenu.instance.LevelOver(); bool flag = RatingMenu.instance.ShowRatingMenu(); bool flag2 = Game.instance.workshopLevel != null; ExitGame(); if (state == AppSate.PlayLevel) { EnterMenu(); PlayerManager.SetSingle(); if (flag2) { MenuCameraEffects.instance.RemoveOverride(); LevelSelectMenu2.instance.SetMultiplayerMode(inMultiplayer: false); LevelSelectMenu2.instance.ShowSubscribed(); if (flag) { GotoRatingsMenu(RatingMenu.RatingDestination.kLevelSelectMenu, showLoading: false); } else { MenuSystem.instance.ShowMainMenu <LevelSelectMenu2>(); } } else { MenuSystem.instance.ShowMainMenu(); } } else if (state == AppSate.ServerPlayLevel) { if (!instantLeave) { if (flag) { GotoRatingsMenu(RatingMenu.RatingDestination.kMultiplayerLobby, showLoading: true); } else { MenuCameraEffects.FadeToBlack(0.02f); Dialogs.ShowLoadLevelProgress(57005uL); } EnterLobby(isServer: true); NetGame.instance.ServerLoadLevel(NetGame.instance.currentLevel, NetGame.instance.currentLevelType, start: false, 0u); } else { EnterMenu(); MenuSystem.instance.ShowMainMenu(); NetGame.instance.LeaveGame(); } } else if (state == AppSate.ClientPlayLevel) { NetGame.instance.LeaveGame(); EnterMenu(); if (flag) { GotoRatingsMenu(RatingMenu.RatingDestination.kMainMenu, showLoading: false); } else { MenuSystem.instance.ShowMainMenu(); } } } }
private void UpdateFromState() { if (state < State.Ground) { if (MenuCameraEffects.instance.creditsAdjust == 0f && MenuSystem.instance.state == MenuSystemState.Inactive) { MenuCameraEffects.FadeInCredits(); } } else if (MenuCameraEffects.instance.creditsAdjust != 0f && !MenuCameraEffects.instance.CreditsAdjustInTransition && MenuSystem.instance.state == MenuSystemState.Inactive) { MenuCameraEffects.FadeOut(1.5f); } SetCloudState(state < State.Ground); if (!skipDrag) { bool flag = state < State.NearGround; if (flag != lastDrag) { lastDrag = flag; currentDrag = ((!flag) ? 0.05f : 0.4f); for (int i = 0; i < Human.all.Count; i++) { Human human = Human.all[i]; if (humansInLevel.Contains(human) && !skipDrag) { human.SetDrag(currentDrag); } human.state = HumanState.Spawning; } } } bool flag2 = state >= State.FadeOut; if (fadeRunning == flag2) { return; } fadeRunning = flag2; if (flag2) { CreditsFadeOutAndEnd.Trigger(base.gameObject, delegate { GetComponentInParent <Level>().respawnLocked = true; ClearDrag(); hasFinishedCredits = true; startupDoor.SetActive(value: false); for (int j = 0; j < blocks.Count; j++) { blocks[j].gameObject.SetActive(value: false); } }); return; } CreditsFadeOutAndEnd component = base.gameObject.GetComponent <CreditsFadeOutAndEnd>(); if (component != null) { component.Cancel(); } }
public override void ApplyMenuEffects() { MenuCameraEffects.FadeInPauseMenu(); }
private IEnumerator LaunchGame(string levelPath, ulong level, WorkshopItemSource type, int checkpoint, int subObjectives, Action onComplete) { object obj = stateLock; Monitor.Enter(obj); try { if (state == AppSate.Menu || state == AppSate.PlayLevel || state == AppSate.ClientJoin || state == AppSate.ClientLobby || state == AppSate.ClientPlayLevel || state == AppSate.ClientWaitServerLoad || state == AppSate.ServerLobby || state != AppSate.ServerPlayLevel) { } bool ui = state == AppSate.Menu || state == AppSate.ServerLobby || state == AppSate.ClientLobby || state == AppSate.ClientJoin; if (ui) { MenuSystem.instance.FadeOutActive(); } if (isServer || isClient) { MenuCameraEffects.FadeToBlack((!ui) ? 0.02f : 0.2f); Dialogs.ShowLoadLevelProgress(level); } if (isServer) { state = AppSate.ServerLoadLevel; } else if (isClient) { state = AppSate.ClientLoadLevel; } else { state = AppSate.LoadLevel; } queueAfterLevelLoad = null; if (ui) { yield return(new WaitForSeconds(0.2f)); } NetStream.DiscardPools(); Game.instance.BeginLoadLevel(levelPath, level, checkpoint, subObjectives, delegate { lock (stateLock) { if (state == AppSate.LoadLevel || state == AppSate.ServerLoadLevel || state != AppSate.ClientLoadLevel) { } MenuSystem.instance.ExitMenus(); NetStream.DiscardPools(); ResumeDeltasAfterLoad(); if (onComplete != null) { onComplete(); } if (queueAfterLevelLoad != null) { Action action = queueAfterLevelLoad; queueAfterLevelLoad = null; if (NetGame.netlog) { UnityEngine.Debug.Log("Executing queue"); } action(); } } }, type); } finally { } }