public void addItems(string name)
    {
        listItems.Add(name);
        GameObject newItem = Instantiate(prefabItems);

        newItem.transform.SetParent(listSlots[amountItems].transform, false);
        newItem.GetComponent <Image> ().sprite = Resources.Load <Sprite> ("Sprites/" + name);
        amountItems++;

        if (amountItems == 3)
        {
            painelVestimenta.GetComponent <Animator> ().SetFloat("speed", -1);
            menuAnim.animButtonNext(1);
        }
    }