public static Account_RoleInfoRespProto GetProto(byte[] buffer)
    {
        Account_RoleInfoRespProto proto = new Account_RoleInfoRespProto();

        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            proto.IsSuccess = ms.ReadBool();
            if (proto.IsSuccess)
            {
                proto.RoldId           = ms.ReadInt();
                proto.RoleNickName     = ms.ReadUTF8String();
                proto.ClassId          = (byte)ms.ReadByte();
                proto.Level            = ms.ReadInt();
                proto.VIPLevel         = ms.ReadInt();
                proto.TotalRechargeGem = ms.ReadInt();
                proto.Gem                   = ms.ReadInt();
                proto.Gold                  = ms.ReadInt();
                proto.CurrEnergy            = ms.ReadInt();
                proto.MaxEnergy             = ms.ReadInt();
                proto.Exp                   = ms.ReadInt();
                proto.MaxHP                 = ms.ReadInt();
                proto.MaxMP                 = ms.ReadInt();
                proto.CurrHP                = ms.ReadInt();
                proto.CurrMP                = ms.ReadInt();
                proto.Attack                = ms.ReadInt();
                proto.Defense               = ms.ReadInt();
                proto.Hit                   = ms.ReadInt();
                proto.Dodge                 = ms.ReadInt();
                proto.Cri                   = ms.ReadInt();
                proto.Res                   = ms.ReadInt();
                proto.SumDPS                = ms.ReadInt();
                proto.LastPassGameQuestId   = ms.ReadInt();
                proto.LastInWorldMapId      = ms.ReadInt();
                proto.LastInWorldMapPos     = ms.ReadUTF8String();
                proto.Equip_Weapon          = ms.ReadInt();
                proto.Equip_Pants           = ms.ReadInt();
                proto.Equip_Clothes         = ms.ReadInt();
                proto.Equip_Belt            = ms.ReadInt();
                proto.Equip_Cuff            = ms.ReadInt();
                proto.Equip_Necklace        = ms.ReadInt();
                proto.Equip_Shoe            = ms.ReadInt();
                proto.Equip_Ring            = ms.ReadInt();
                proto.Equip_WeaponTableId   = ms.ReadInt();
                proto.Equip_PantsTableId    = ms.ReadInt();
                proto.Equip_ClothesTableId  = ms.ReadInt();
                proto.Equip_BeltTableId     = ms.ReadInt();
                proto.Equip_CuffTableId     = ms.ReadInt();
                proto.Equip_NecklaceTableId = ms.ReadInt();
                proto.Equip_ShoeTableId     = ms.ReadInt();
                proto.Equip_RingTableId     = ms.ReadInt();
            }
            else
            {
                proto.MsgCode = ms.ReadInt();
            }
        }
        return(proto);
    }
Exemplo n.º 2
0
    /// <summary>
    /// 构造函数
    /// </summary>
    /// <param name="path"></param>
    public GameDataTableParser(string path)
    {
        m_FieldNameDic = new Dictionary <string, int>();

        //------------------
        //第1步:读取文件
        //------------------

        /* 48课以后读取AB资源时使用新写法
         * using (FileStream fs = new FileStream(path, FileMode.Open))
         * {
         *  buffer = new byte[fs.Length];
         *  fs.Read(buffer, 0, buffer.Length);
         * }
         */
        byte[] buffer = LocalFileManager.Instance.GetBuffer(path);
        //------------------
        //第2步:解压缩
        //------------------
        buffer = ZlibHelper.DeCompressBytes(buffer);

        //------------------
        //第3步:xor解密
        //43课以后将其移动到Leo_SecurityUtil中
        //------------------
        buffer = SecurityUtil.XorAlgorithm(buffer);

        //------------------
        //第4步:解析数据到数组
        //------------------
        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            m_Row    = ms.ReadInt();
            m_Column = ms.ReadInt();

            m_GameData  = new String[m_Row, m_Column];
            m_FieldName = new string[m_Column];

            for (int i = 0; i < m_Row; i++)
            {
                for (int j = 0; j < m_Column; j++)
                {
                    string str = ms.ReadUTF8String();

                    if (i == 0)
                    {
                        //表示读取的是字段
                        m_FieldName[j]      = str;
                        m_FieldNameDic[str] = j;
                    }
                    else if (i > 2)
                    {
                        //表示读取的是内容
                        m_GameData[i, j] = str;
                    }
                }
            }
        }
    }
Exemplo n.º 3
0
    public static Account_AddRoleReqProto GetProto(byte[] buffer)
    {
        Account_AddRoleReqProto proto = new Account_AddRoleReqProto();

        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            proto.ClassId      = (byte)ms.ReadByte();
            proto.RoleNickName = ms.ReadUTF8String();
            proto.GameServerId = ms.ReadInt();
        }
        return(proto);
    }
    public static Account_LoginGameServerRespProto GetProto(byte[] buffer)
    {
        Account_LoginGameServerRespProto proto = new Account_LoginGameServerRespProto();

        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            proto.RoleCount = ms.ReadInt();
            proto.RoleList  = new List <RoleItem>();
            for (int i = 0; i < proto.RoleCount; i++)
            {
                RoleItem _Role = new RoleItem();
                _Role.RoleId       = ms.ReadInt();
                _Role.RoleNickName = ms.ReadUTF8String();
                _Role.RoleClass    = (byte)ms.ReadByte();
                _Role.RoleLevel    = ms.ReadInt();
                proto.RoleList.Add(_Role);
            }
        }
        return(proto);
    }
Exemplo n.º 5
0
    private void ReceiveCallback(IAsyncResult result)
    {
        try
        {
            int len = client.EndReceive(result);
            if (len > 0)    //接收到数据了
            {
                mReceiveStream.Position = mReceiveStream.Length;
                mReceiveStream.Write(mReceiveBuffer, 0, mReceiveBuffer.Length); //数据写进内存,等待操作
                //根据我们自定义数据包的格式,大于2字节代表有一个包传过来了
                if (mReceiveStream.Length > 2)
                {
                    while (true)
                    {
                        mReceiveStream.Position = 0;
                        int currentMsgLen  = mReceiveStream.ReadUShort(); //包体长度
                        int currentFullLen = 2 + currentMsgLen;           //包头+包体长度
                        if (mReceiveStream.Length >= currentFullLen)      //接收的数据包大于一个完整包的长度,表示至少有一个完整包传过来了
                        {
                            byte[] buffer = new byte[currentMsgLen];      //此buffer为真实数据

                            mReceiveStream.Position = 2;                  //根据我们自定义的数据包格式,刨除前2位,后面的是真实数据
                            mReceiveStream.Read(buffer, 0, currentMsgLen);
                            lock (mReceiveQueue)
                            {
                                mReceiveQueue.Enqueue(buffer);      //加入接收队列中
                            }

                            using (MemoryStreamUtil stream = new MemoryStreamUtil())
                            {
                                string data = stream.ReadUTF8String();  //
                                Debug.Log("data:" + data);
                            }

                            //上面是一个完整数据包处理过程,下面是本次接收多余的数据进行处理
                            int remainLen = (int)mReceiveStream.Length - currentFullLen;
                            if (remainLen > 0)  //本次接收的数据大于一个完整包时
                            {
                                mReceiveStream.Position = currentFullLen;
                                byte[] remainBuffer = new byte[remainLen];
                                mReceiveStream.Read(remainBuffer, 0, remainLen);    //把剩余所有数据读进内存

                                //把流中数据清空
                                mReceiveStream.Position = 0;
                                mReceiveStream.SetLength(0);

                                mReceiveStream.Write(remainBuffer, 0, remainBuffer.Length);
                                remainBuffer = null;
                            }
                            else
                            {
                                //把流中数据清空
                                mReceiveStream.Position = 0;
                                mReceiveStream.SetLength(0);
                                break;
                            }
                        }
                        else
                        {
                            //还没收到完整包
                            break;
                        }
                    }
                }
                ReceiveMessage();
            }
            else
            {
                Debug.Log("断开连接else");
            }
        }
        catch (Exception e)
        {
            Debug.Log(e.Message);
            Debug.Log("断开连接catch");
        }
    }